Jump to content
The Dark Mod Forums
Sign in to follow this  
Lavender

New player vocals

Recommended Posts

I agree, a female voice for the player in order to get a female protagonist would be nice and add some variety. I like the idea!

 

I would suggest to use "female" instead of "player02" as it gives more information on the files.

  • Like 1

Share this post


Link to post
Share on other sites

Have you checked to make sure such files don't already exist? I have vague memories of doing something like this at one point, but it was so many years ago that the details are foggy.

Share this post


Link to post
Share on other sites

Here is a list of the sounds used for the player voice.

  • the files all use the .ogg file extension
  • paranthesis in the name means that there are a series of them - eg (1-3) is three separate files

Could a knowledgeable person fill out the sound descriptions for where I was uncertain of the context, or correct me where I am wrong?

 

# mantling - player mantles. not sure what the difference is between "mantle", "_pull" and "_push"

player_mantle_(1-3) ?

mantle_pull(01-02) ?

mantle_push(01-02) ?

 

# carrying and dropping

player_pickupbody_(1-3) - player picks up a body

player_pickupbodyfat_1 - is this ever used?

no_drop(01-02) - player tries to drop a carried body in a too small space

 

# eating and recovering hp

player_crunch_(1-7) - player eats food

player_drinkpotion_(1-2) - player drinks a potion

player_sigh_1 - player is recovering hp (same sound as when drinking a potion?)

 

# taking damage

player_hitpointshi_(1-6) - player takes damage while still having plenty of hp left

player_hitpointslow_(1-6) - player takes damage while having little hp left

player_die_(1-4) - player dies

 

# specific damage types

player_chokegas_(1-3) - player is taking damage from gas and choking

player_damagefire_(1-4) - player is taking damage from fire

player_poisoned_(1-4) - player is poisoned (when does this happen?)

 

# swimming

player_deepbreath_(1-2) - player is surfacing after having been submerged for a while

player_submerge_1 [sfx only] player is submerging in water

player_drown_(1-4) - player has been submerged too long, and is taking damage

 

# falling

player_softlanding_(1-2) - player lands from a small height, without taking damage

player_hardlanding_(1-4) - player lands from a great height, taking damage

 

# using weapons

player_bow_wobble_(1-3) - player has held pulled bow too long, and is tiring

player_raiseweapon_(1-3) - player is preparing a sword swing?

 

# misc - when are these used?

player_cough_(1-4) - ?

player_hmm_(1-4) - ?

player_tired_(1-4) - ?

player_pickupbodyfat gets used if the person you pickup is more then 30kg heavier then you. I am not sure whether this is the case for any ai, though. Maybe the builder forger.

player_mantle is unused. Mantling is subdivided into several phases. I think pushing comes first and later on there is pulling.

 

player_tired is used if the player tries to keep up the bow for too long

player_hmm doesn't seemed to be used at all. It might be a special sound to be customly used in FM's

I couldn't find player_cough, so no idea what that is for.


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Let's Map TDM YouTube playlist:

Texture Blending in DR: DR ASE Blend Exporter

 

End of shameless self promotion.

Share this post


Link to post
Share on other sites

Player_cough was for when the player got caught in a gas cloud, like his own gas arrow or other poisonous gas. You're saying the sound file isn't there?

Share this post


Link to post
Share on other sites

@Akira, I can recommend the Blue Yeti, its what I did all the average vocals with, they arent cheap new so best look on ebay I also recommend getting a shock mount as this vastly cuts down on noise and vibrations -

Edited by Bikerdude

Share this post


Link to post
Share on other sites

Grand so you have the exact same one as me then, when you have some spare cash I highy recomend a shock mount of some kind (will try and find a link to the one I have along with the boom arm I have)

Share this post


Link to post
Share on other sites

will try and find a link to the one I have along with the boom arm I have -

Samson shock mount -

I attached it to the mic using a cable tie, works a treat -

 

post-496-0-14836500-1508440977_thumb.jpg

 

And the mic arm I use -

 

http://www.ebay.co.uk/itm/Citronic-Studio-Swivel-Microphone-Boom-Arm-Large-desk-stand-SMS002-/291986800998?hash=item43fbc50166

Edited by Bikerdude

Share this post


Link to post
Share on other sites

  • gotten to grips with the basic functionality using audacity.

Guess a pop filter is a must as well?

  • for me the only function that matters is the 'noise reduction' effect, I select a quiet section of what ever I have recorded and then apply that filter to the whole recording which gives me perfect noise-free recordings.

Yeah I am still experimenting, the one in the shot is a basic £5 pop guard, I am looking for something better as the one I have I still have to position the mic so my mouth isnt directly line-of-sight with the mic head. But all my every jack recording were with the mic in the above image.

Edited by Bikerdude
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...