Jump to content
The Dark Mod Forums

New player vocals


Lavender

Recommended Posts

Have you checked to make sure such files don't already exist? I have vague memories of doing something like this at one point, but it was so many years ago that the details are foggy.

Link to comment
Share on other sites

  • 1 month later...

Here is a list of the sounds used for the player voice.

  • the files all use the .ogg file extension
  • paranthesis in the name means that there are a series of them - eg (1-3) is three separate files

Could a knowledgeable person fill out the sound descriptions for where I was uncertain of the context, or correct me where I am wrong?

 

# mantling - player mantles. not sure what the difference is between "mantle", "_pull" and "_push"

player_mantle_(1-3) ?

mantle_pull(01-02) ?

mantle_push(01-02) ?

 

# carrying and dropping

player_pickupbody_(1-3) - player picks up a body

player_pickupbodyfat_1 - is this ever used?

no_drop(01-02) - player tries to drop a carried body in a too small space

 

# eating and recovering hp

player_crunch_(1-7) - player eats food

player_drinkpotion_(1-2) - player drinks a potion

player_sigh_1 - player is recovering hp (same sound as when drinking a potion?)

 

# taking damage

player_hitpointshi_(1-6) - player takes damage while still having plenty of hp left

player_hitpointslow_(1-6) - player takes damage while having little hp left

player_die_(1-4) - player dies

 

# specific damage types

player_chokegas_(1-3) - player is taking damage from gas and choking

player_damagefire_(1-4) - player is taking damage from fire

player_poisoned_(1-4) - player is poisoned (when does this happen?)

 

# swimming

player_deepbreath_(1-2) - player is surfacing after having been submerged for a while

player_submerge_1 [sfx only] player is submerging in water

player_drown_(1-4) - player has been submerged too long, and is taking damage

 

# falling

player_softlanding_(1-2) - player lands from a small height, without taking damage

player_hardlanding_(1-4) - player lands from a great height, taking damage

 

# using weapons

player_bow_wobble_(1-3) - player has held pulled bow too long, and is tiring

player_raiseweapon_(1-3) - player is preparing a sword swing?

 

# misc - when are these used?

player_cough_(1-4) - ?

player_hmm_(1-4) - ?

player_tired_(1-4) - ?

player_pickupbodyfat gets used if the person you pickup is more then 30kg heavier then you. I am not sure whether this is the case for any ai, though. Maybe the builder forger.

player_mantle is unused. Mantling is subdivided into several phases. I think pushing comes first and later on there is pulling.

 

player_tired is used if the player tries to keep up the bow for too long

player_hmm doesn't seemed to be used at all. It might be a special sound to be customly used in FM's

I couldn't find player_cough, so no idea what that is for.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

  • 4 months later...

@Akira, I can recommend the Blue Yeti, its what I did all the average vocals with, they arent cheap new so best look on ebay I also recommend getting a shock mount as this vastly cuts down on noise and vibrations -

Edited by Bikerdude
Link to comment
Share on other sites

will try and find a link to the one I have along with the boom arm I have -

Samson shock mount -

I attached it to the mic using a cable tie, works a treat -

 

post-496-0-14836500-1508440977_thumb.jpg

 

And the mic arm I use -

 

http://www.ebay.co.uk/itm/Citronic-Studio-Swivel-Microphone-Boom-Arm-Large-desk-stand-SMS002-/291986800998?hash=item43fbc50166

Edited by Bikerdude
Link to comment
Share on other sites

  • gotten to grips with the basic functionality using audacity.

Guess a pop filter is a must as well?

  • for me the only function that matters is the 'noise reduction' effect, I select a quiet section of what ever I have recorded and then apply that filter to the whole recording which gives me perfect noise-free recordings.

Yeah I am still experimenting, the one in the shot is a basic £5 pop guard, I am looking for something better as the one I have I still have to position the mic so my mouth isnt directly line-of-sight with the mic head. But all my every jack recording were with the mic in the above image.

Edited by Bikerdude
  • Like 1
Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...