Jump to content
The Dark Mod Forums

DarkRadiant 2.3.0 pre-release phase


Recommended Posts

 

 

One minor thing that I just noticed: texture scale in surface inspector is limited to 3 digits after the decimal point. With big textures like 2048 you need precise scale values like 0.125 or 0.0625, and the latter gets rounded to 0.063.

 

I can't confirm that it's three digits, but the numbers displayed there are in fact rounded to 1.0e-5. The value of the entry field is also converted by means of a single-precision float.

 

I can change both things (just open a tracker entry), to round to 1.0e-7 and use doubles for emitting the texdef, but beware that the engine might read in something less precise in the end, since idTech4 is entirely based on single-precision floats. The resulting map format is using a texture matrix (not the legacy shift/scale/rotation) so it's possible that these floats used by the engine are sufficient here, but I haven't done any experiments which values are coming through.

Link to comment
Share on other sites

  • Replies 54
  • Created
  • Last Reply

Top Posters In This Topic

I'll set up my tracker account eventually. But I agree that if such change might break something or will be ignored by the engine, it's not really worth implementing. In the meantime, I'm off to check the final release :)

 

Edit: there's a sort of workaround for that as well. You can use a scaled-down _ed texture in DR, so you'll be able to use values with fewer digits. The engine will match the high-res texture in game accordingly.

Edited by Judith
Link to comment
Share on other sites

Works great. Minor annoyance is the grid is harder to see now, with pale blue lines, and dark lines I'd like it to just be black. I've not changed it.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Link to comment
Share on other sites

  • 2 weeks later...

The Entity Inspector (where you change spawnargs). Usually with a panel like this, you can expand or reduce the gaps between the entity list and the Inherited propeties area. Usually you

would get an icon of an arrow pointing up and down telling you, you can move the panel divider up or down. I only get 3 lines of text in the entity inspector and it slows things

down a lot when I have to scroll down each time to see the rest of the panel. Could you add that please?

 

[EDIT] CANCEL THAT - I found it. However it's in an odd place, usually you can use it anywhere on the divider between panels, but this is on the tick bar which is

not the usual convention. I wasted 10 minutes looking for it after I reinstalled Windows and lost all my settings. lol

 

Thanks

 

Neon

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 1 reply
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...