Jump to content
The Dark Mod Forums

Testers and reviewers wanted: BFG-style vertex cache


cabalistic

Recommended Posts

  • 2 weeks later...
On 10/22/2019 at 9:42 AM, stgatilov said:

I have built RelWithDebInfo x64 library for versions 1.18.2, 1.19.0, and 1.19.1. There are here. You can replace the lib "rel" version with any of them, build TDM, and it will produce PDB with symbols for OpenAL. On the other hand, if you want to see the place in debugger, then you will have to download source code and point MSVC to it.

Maybe we should build most of the libraries with debug info to make debugging easier.

P.S. Conan has one major issue: it has steep learning curve. I wish more people try to use it, but understand that it is not trivial.

Now I see "Debug with inlines" as an option.

Isn't it possible to add ALL the 3 OpenAL Soft versions to the project and select one in the build process? So we got 3 possible binaries for x64 and 3 for x86.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

"Mine"= the one you posted here some time ago

 

*GeForce Ti 1050 -> working with some scene parts black (A New Job FM)

*RX 570 -> working but ALL THE SCENE is black (geometry is there)

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

18 hours ago, lowenz said:

Isn't it possible to add ALL the 3 OpenAL Soft versions to the project and select one in the build process? So we got 3 possible binaries for x64 and 3 for x86.

Ehm... not directly.

Is it too bad when you copy the wanted version over SVN package, then build, then rename executable? Repeat it three times, and you have three executables, each with its own version of OpenAL.

Link to comment
Share on other sites

53 minutes ago, stgatilov said:

Ehm... not directly.

Is it too bad when you copy the wanted version over SVN package, then build, then rename executable? Repeat it three times, and you have three executables, each with its own version of OpenAL.

Can we have a test build with the debug version of OpenAL so that @lowenz can show us where it crashes inside the lib?

Link to comment
Share on other sites

Just tell me how to generate the OpenAL32.lib (the needed flags) in MSVC, and I'll move the files in "thirdparty" folder ;)

I build OpenAL.dll by myself but let me know how the .lib must be generated.

 

For now I'll use the .lib posted before ;)

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

4 hours ago, duzenko said:

I will need to check that @grayman's bug first

Now that OpenAL issues are gone, here's the situation with the AMD Radeon (got OpenGL cache cleared, of course)

The-Dark-Modx64-2019-11-14-19-35-56-700.

  • Like 1

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...

version 8530 (with its GLProgs)

ShadowMaps problem (not present with Stencil) on a Radeon RX 570 (Catalyst 20.1.3) with NPC ! Shadows are.....partial.

 

newjob-2020-01-23-22-41-14.jpg

 

Maybe now that the SVN version is complete (GLProgs) it's time to create a related dedicated thread for betatesters?

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 4 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...