lowenz 493 Report post Posted October 30 Still offline..... Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 13 (edited) Working again Any recent GLProgs package to test the build? Edited November 13 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 13 On 10/22/2019 at 9:42 AM, stgatilov said: I have built RelWithDebInfo x64 library for versions 1.18.2, 1.19.0, and 1.19.1. There are here. You can replace the lib "rel" version with any of them, build TDM, and it will produce PDB with symbols for OpenAL. On the other hand, if you want to see the place in debugger, then you will have to download source code and point MSVC to it. Maybe we should build most of the libraries with debug info to make debugging easier. P.S. Conan has one major issue: it has steep learning curve. I wish more people try to use it, but understand that it is not trivial. Now I see "Debug with inlines" as an option. Isn't it possible to add ALL the 3 OpenAL Soft versions to the project and select one in the build process? So we got 3 possible binaries for x64 and 3 for x86. Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
duzenko 557 Report post Posted November 14 14 hours ago, lowenz said: Working again Any recent GLProgs package to test the build? Do you have any problems with yours? Quote Amnesty for Bikerdude! Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 14 (edited) "Mine"= the one you posted here some time ago *GeForce Ti 1050 -> working with some scene parts black (A New Job FM) *RX 570 -> working but ALL THE SCENE is black (geometry is there) Edited November 14 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
duzenko 557 Report post Posted November 14 I will need to check that @grayman's bug first Quote Amnesty for Bikerdude! Share this post Link to post Share on other sites
stgatilov 619 Report post Posted November 14 18 hours ago, lowenz said: Isn't it possible to add ALL the 3 OpenAL Soft versions to the project and select one in the build process? So we got 3 possible binaries for x64 and 3 for x86. Ehm... not directly. Is it too bad when you copy the wanted version over SVN package, then build, then rename executable? Repeat it three times, and you have three executables, each with its own version of OpenAL. Quote Share this post Link to post Share on other sites
duzenko 557 Report post Posted November 14 53 minutes ago, stgatilov said: Ehm... not directly. Is it too bad when you copy the wanted version over SVN package, then build, then rename executable? Repeat it three times, and you have three executables, each with its own version of OpenAL. Can we have a test build with the debug version of OpenAL so that @lowenz can show us where it crashes inside the lib? Quote Amnesty for Bikerdude! Share this post Link to post Share on other sites
stgatilov 619 Report post Posted November 14 45 minutes ago, duzenko said: Can we have a test build with the debug version of OpenAL so that @lowenz can show us where it crashes inside the lib? All the three libs which I posted have debugging info, so stack trace should show OpenAL function names on crash. Quote Share this post Link to post Share on other sites
duzenko 557 Report post Posted November 14 41 minutes ago, stgatilov said: All the three libs which I posted have debugging info, so stack trace should show OpenAL function names on crash. OK, but does @lowenz have the steps explained to use those for his local builds? Quote Amnesty for Bikerdude! Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 14 (edited) Just tell me how to generate the OpenAL32.lib (the needed flags) in MSVC, and I'll move the files in "thirdparty" folder I build OpenAL.dll by myself but let me know how the .lib must be generated. For now I'll use the .lib posted before Edited November 14 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 14 Good news guys! 1.91.1 OpenAL.lib -> no issue! 2 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 14 4 hours ago, duzenko said: I will need to check that @grayman's bug first Now that OpenAL issues are gone, here's the situation with the AMD Radeon (got OpenGL cache cleared, of course) 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
duzenko 557 Report post Posted November 15 17 hours ago, lowenz said: Now that OpenAL issues are gone, here's the situation with the AMD Radeon (got OpenGL cache cleared, of course) Any console errors for `reloadglslprograms`? Quote Amnesty for Bikerdude! Share this post Link to post Share on other sites
nbohr1more 1884 Report post Posted November 15 ??? The only publicly available glprogs data is from 2.07. There is no way that 2.07 glprogs work with 2.08\SVN ??? Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 15 (edited) ???? Here's the post with the package. Edited November 15 by lowenz 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 15 7 hours ago, duzenko said: Any console errors for `reloadglslprograms`? Maybe not the shaders but decompressing the textures? 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
duzenko 557 Report post Posted November 16 11 hours ago, lowenz said: Maybe not the shaders but decompressing the textures? That would explain it but raise the obvious question - why do they not load? So the textures load on nVidia but not on AMD? Quote Amnesty for Bikerdude! Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 16 It seems so..... Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
lowenz 493 Report post Posted November 19 Culprit found: r_postprocess=1 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
lowenz 493 Report post Posted December 6 (edited) Just reporting: https://github.com/kcat/openal-soft/releases/tag/openal-soft-1.20.0 1.20 out Edited December 6 by lowenz 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites
stgatilov 619 Report post Posted December 6 26 minutes ago, lowenz said: Just reporting: https://github.com/kcat/openal-soft/releases/tag/openal-soft-1.20.0 1.20 out I have just switched TDM to 1.19.1. Now we have one more version of OpenAL to try in case of problems. Maybe at least one of four versions would work perfectly for everyone 1 Quote Share this post Link to post Share on other sites
lowenz 493 Report post Posted December 6 1.19.1 is good enough and well tested. Just set linear resampling by default. Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Share this post Link to post Share on other sites