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Springheel

Faking distressed edges with decals

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Epi posted this on discord, but I thought it would be better to have it here for easier reference:

 

https://simonschreibt.de/gat/fallout-3-edges/

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This actually was extremely relevant for my current project where I need a lot of destroyed structural details. Glad you thought it was as valuable a find as I did. My personal recommendation (for the easier modeling technique behind this) would be to duplicate and expand from the same mesh and reuse the UV projection to position with the decal. My only worry is how well that will hold up at longer distance rendering. So far our efforts to mitigate decals overlapping (and creating z-fighting results) seems to have really payed off. Considering how far some of these structures will be viewed in my current project I suppose it'll be a good test to say the least.

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You need a model? Epi does you a model.



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