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Gray Screen on launch

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Hello all.

 

I've installed the game using the tdm_update_win, downloaded today, and upon launching the Dark Mod, a gray screen appears, and nothing else seems to function. Ctrl-alt-del'ing makes the program stop working, and I close it. I've tried running it on compatibility mode (windows XP), and as an administrator, and that does nothing.

 

I'm in a Windows 7 64 bits, AMD Phenom II X4 955, NVIDIA Geforce GTX 1060 6gb. There's no mention of this gray screen on the FAQ. Please help, I'm itching to play it.

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Delete your Darkmod.cfg and retry launching.

 

Done, and it still happens. Gray screen and no response upon launching =(

I launch the game through TheDarkMod.exe in the game folder right?!

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Hmm. Sometimes Windows protects the Game folder. Does the problem happen

if you move your darkmod folder to the root C:\ drive?

 

What driver do you have installed for the Geforce 1060?

 

Is there any entry in your currentfm.txt ?

 

Please post your Darkmod.cfg and currentfm.txt.

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Hmm. Sometimes Windows protects the Game folder. Does the problem happen

if you move your darkmod folder to the root C:\ drive?

 

What driver do you have installed for the Geforce 1060?

 

Is there any entry in your currentfm.txt ?

 

Please post your Darkmod.cfg and currentfm.txt.

Problem persists if game is installed C:\ drive.

 

Driver 372.54, and Directx 11.0

 

There's no currentfm.txt in the game directory.

 

From darkmod.ini:

# The LogClass defines an entire complex of functions belonging
# together because of their related functionality.
# So if there is a problem with ie. Frobbing you only need to
# switch on LogClass_FROBBING=1 to get debug logs for it.
[Debug]
LogFile=Darkmod.log
LogError=0
LogBegin=0
LogEnd=0
LogDebug=0
LogWarning=0
LogInfo=0
LogClass_INIT=0
LogClass_MISC=0
LogClass_SYSTEM=0
LogClass_FROBBING=0
LogClass_AI=0
LogClass_SOUND=0
LogClass_FUNCTION=0
LogClass_ENTITY=0
LogClass_INVENTORY=0
LogClass_LIGHT=0
LogClass_WEAPON=0
LogClass_MATH=0
LogClass_STIM_RESPONSE=0
LogClass_OBJECTIVES=0
LogClass_DIFFICULTY=0
LogClass_FRAME=0
LogClass_LOCKPICK=0
LogClass_CONVERSATION=0
LogClass_MAINMENU=0
LogClass_AAS=0
LogClass_STATE=0

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First, please update your video drivers to the latest version. (to, at this moment version 390.65)

Then check if the problem still exists.

 

If so, could you post an application log for us?

First check if there is a darkmod-log-file in your tdm folder.

if so, open the file with notepad and copy its content to this topic in a spoiler-tag.

If not, please create one and please post its content in a spoiler-tag.

(See wiki article: Debuggin _TDM systemerrors)

Tip: use my tdm launcher to load TDM executable with the arguments)

 

And how about running tdm temporary, windowed and/or low sreen resolution?

see instruction in topic:

running-tdm-results-in-black-screen - entry406879

- edit -

Using tdm arguments: +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1

(or select the options in the tdm launcher)

 

 

We got also a wiki, with some solutions:

http://wiki.thedarkmod.com/index.php?title=FAQ#Troubleshooting

http://wiki.thedarkmod.com/index.php?title=Installation

Edited by freyk

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grey screen on launch usually means the guis components out of the file tdm_gui01.pk4 haven't loaded as that's where the main menu gui files are.

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If so, then run the tdm-updater (and click "continue"), apostrophe.
(because the updater checks the data for maingamedata-corruption. And if there corruption is detected, the updater downloads the original file)

I thought that gray screens are opengl loadingscreens, so an opengl video-issue-thingy.
-edit-
But as a test I renamed tdm_gui01.pk4 to something else (simulating incomplete download).
As result i got a black screen and a "invalid gui" error on top.

and if i remove some binary codelines of the zip (simulating data corruption), i get a black screen.
So i think still, its a video issue.

Edited by freyk

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First, please update your video drivers to the latest version. (to, at this moment version 390.65)

Then check if the problem still exists.

 

If so, could you post an application log for us?

First check if there is a darkmod-log-file in your tdm folder.

if so, open the file with notepad and copy its content to this topic in a spoiler-tag.

If not, please create one and please post its content in a spoiler-tag.

(See wiki article: Debuggin _TDM systemerrors)

Tip: use my tdm launcher to load TDM executable with the arguments)

 

And how about running tdm temporary, windowed and/or low sreen resolution?

see instruction in topic:

running-tdm-results-in-black-screen - entry406879

- edit -

Using tdm arguments: +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1

(or select the options in the tdm launcher)

 

 

We got also a wiki, with some solutions:

http://wiki.thedarkmod.com/index.php?title=FAQ#Troubleshooting

http://wiki.thedarkmod.com/index.php?title=Installation

 

With your launcher, put the +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1

 

gray screen

 

this log appears:

Log created by TDM Launcher
INFO - currentfm.txt not found
Date - 20180129-21:46:52
RUN - .\TheDarkMod.exe +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1
Date - 20180129-21:46:52
Done.

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Thanks.

Put the tdm launcher in your tdm folder, if you didnt.

And we dont need the output of the tdm launcher.

 

How about this arguments:

+gfxinfo +condump apostrophelog.txt +quit

And copy the content from apostrophelog.txt in this topic in a spoiler-tag.

These arguments starts tdm, create a text file and exit automaticly.

 

And what happens on your screen, using:

+set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0

Edited by freyk

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put a [spoiler ] before and [/spoiler ] (without the last space between spoiler and brackets) after the message

Edited by Destined

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Thanks.

Put the tdm launcher in your tdm folder, if you didnt.

And we dont need the output of the tdm launcher.

 

How about this arguments:

+gfxinfo +condump apostrophelog.txt +quit

And copy the content from apostrophelog.txt in this topic in a spoiler-tag.

These arguments starts tdm, create a text file and exit automaticly.

 

And what happens on your screen, using:

+set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0

 

 

 

TDM 2.05 #6755 win-x86 Feb 14 2017 09:33:34
3214 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
4096 MB System Memory
-1 MB Video Memory
Winsock Initialized
Found interface: {EC229B9F-E886-476D-B145-75B693930DBE} Realtek PCIe GBE Family
Controller - 192.168.0.14/255.255.255.0
Sys_InitNetworking: adding loopback interface
Found AMD CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 3DNow!
CMOV
tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\Jogos\The Dark Mod/
C:\Jogos\The Dark Mod\tdm_textures_wood01.pk4 (360 files)
C:\Jogos\The Dark Mod\tdm_textures_window01.pk4 (374 files)
C:\Jogos\The Dark Mod\tdm_textures_stone_sculpted01.pk4 (451 files)
C:\Jogos\The Dark Mod\tdm_textures_stone_natural01.pk4 (129 files)
C:\Jogos\The Dark Mod\tdm_textures_stone_flat01.pk4 (289 files)
C:\Jogos\The Dark Mod\tdm_textures_stone_cobblestones01.pk4 (224 files)
C:\Jogos\The Dark Mod\tdm_textures_stone_brick01.pk4 (513 files)
C:\Jogos\The Dark Mod\tdm_textures_sfx01.pk4 (68 files)
C:\Jogos\The Dark Mod\tdm_textures_roof01.pk4 (72 files)
C:\Jogos\The Dark Mod\tdm_textures_plaster01.pk4 (142 files)
C:\Jogos\The Dark Mod\tdm_textures_paint_paper01.pk4 (63 files)
C:\Jogos\The Dark Mod\tdm_textures_other01.pk4 (122 files)
C:\Jogos\The Dark Mod\tdm_textures_nature01.pk4 (275 files)
C:\Jogos\The Dark Mod\tdm_textures_metal01.pk4 (494 files)
C:\Jogos\The Dark Mod\tdm_textures_glass01.pk4 (51 files)
C:\Jogos\The Dark Mod\tdm_textures_fabric01.pk4 (43 files)
C:\Jogos\The Dark Mod\tdm_textures_door01.pk4 (174 files)
C:\Jogos\The Dark Mod\tdm_textures_decals01.pk4 (420 files)
C:\Jogos\The Dark Mod\tdm_textures_carpet01.pk4 (92 files)
C:\Jogos\The Dark Mod\tdm_textures_base01.pk4 (388 files)
C:\Jogos\The Dark Mod\tdm_standalone.pk4 (4 files)
C:\Jogos\The Dark Mod\tdm_sound_vocals_decls01.pk4 (28 files)
C:\Jogos\The Dark Mod\tdm_sound_vocals07.pk4 (1111 files)
C:\Jogos\The Dark Mod\tdm_sound_vocals06.pk4 (696 files)
C:\Jogos\The Dark Mod\tdm_sound_vocals05.pk4 (128 files)
C:\Jogos\The Dark Mod\tdm_sound_vocals04.pk4 (2872 files)
C:\Jogos\The Dark Mod\tdm_sound_vocals03.pk4 (743 files)
C:\Jogos\The Dark Mod\tdm_sound_vocals02.pk4 (1299 files)
C:\Jogos\The Dark Mod\tdm_sound_vocals01.pk4 (82 files)
C:\Jogos\The Dark Mod\tdm_sound_sfx02.pk4 (605 files)
C:\Jogos\The Dark Mod\tdm_sound_sfx01.pk4 (931 files)
C:\Jogos\The Dark Mod\tdm_sound_ambient_decls01.pk4 (8 files)
C:\Jogos\The Dark Mod\tdm_sound_ambient03.pk4 (24 files)
C:\Jogos\The Dark Mod\tdm_sound_ambient02.pk4 (157 files)
C:\Jogos\The Dark Mod\tdm_sound_ambient01.pk4 (216 files)
C:\Jogos\The Dark Mod\tdm_prefabs01.pk4 (569 files)
C:\Jogos\The Dark Mod\tdm_player01.pk4 (125 files)
C:\Jogos\The Dark Mod\tdm_models_decls01.pk4 (98 files)
C:\Jogos\The Dark Mod\tdm_models02.pk4 (1948 files)
C:\Jogos\The Dark Mod\tdm_models01.pk4 (2555 files)
C:\Jogos\The Dark Mod\tdm_gui_credits01.pk4 (49 files)
C:\Jogos\The Dark Mod\tdm_gui01.pk4 (694 files)
C:\Jogos\The Dark Mod\tdm_game02.pk4 (2 files)
C:\Jogos\The Dark Mod\tdm_game01.pk4 (2 files)
C:\Jogos\The Dark Mod\tdm_fonts01.pk4 (696 files)
C:\Jogos\The Dark Mod\tdm_env01.pk4 (152 files)
C:\Jogos\The Dark Mod\tdm_defs01.pk4 (174 files)
C:\Jogos\The Dark Mod\tdm_base01.pk4 (172 files)
C:\Jogos\The Dark Mod\tdm_ai_steambots01.pk4 (24 files)
C:\Jogos\The Dark Mod\tdm_ai_monsters_spiders01.pk4 (82 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_undead01.pk4 (50 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_pagans01.pk4 (10 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_nobles01.pk4 (48 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_mages01.pk4 (8 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_heads01.pk4 (97 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_guards01.pk4 (376 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_females01.pk4 (169 files)
C:\Jogos\The Dark Mod\tdm_ai_humanoid_builders01.pk4 (91 files)
C:\Jogos\The Dark Mod\tdm_ai_base01.pk4 (8 files)
C:\Jogos\The Dark Mod\tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gaug
e' previously defined at materials/tdm_epi_shader.mtr:300
WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_ch
air_001' previously defined at materials/tdm_epi_shader.mtr:701
WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/dar
kmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_
flat.mtr:2139
WARNING:file skins/tdm_gen_metal.skin, line 596: skin 'iron_flat' previously de
fined at skins/tdm_gen_metal.skin:103
WARNING:file sound/tdm_ai_commander.sndshd, line 1909: sound 'tdm_ai_commander_
there_you_are' previously defined at sound/tdm_ai_commander.sndshd:1407
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1229 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'grayman'
Unknown command './devel/release/default.cfg.'
Unknown command 'a'
Unknown command 'new'
Unknown command 'NOT'
Unknown command 'anyone'
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1229 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: succeeded
...making context current: succeeded
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
v - using GL_NV_register_combiners
X - GL_ATI_fragment_shader not found
X - GL_ATI_text_fragment_shader not found
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
v - using ARB_pixel_buffer_object
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
glprogs/soft_particle.vfp
glprogs/soft_particle.vfp
glprogs/cubic_light_point.vfp
glprogs/cubic_light_point.vfp
glprogs/cubic_light_proj.vfp
glprogs/cubic_light_proj.vfp
glprogs/test_cubic_light_point.vfp
glprogs/test_cubic_light_point.vfp
glprogs/test_cubic_light_proj.vfp
glprogs/test_cubic_light_proj.vfp
glprogs/ambient_cubic_light.vfp
glprogs/ambient_cubic_light.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - No DLL found in EXE path
gamex86 - Found DLL in pak file with timestamp of 1485519386 - C:\Jogos\The Dar
k Mod\tdm_game01.pk4/gamex86.dll
gamex86 - DLL in pak file is newer, extracting to darkmod path
copy gamex86.dll to C:\Jogos\The Dark Mod\gamex86.dll
gamex86 - Correction of file modification time successful
Found AMD CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 3DNow!
CMOV
game using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
The Dark Mod 2.05, code revision 6757
Build date: Jan 15 2017
WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gaug
e' previously defined at materials/tdm_epi_shader.mtr:300
WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_ch
air_001' previously defined at materials/tdm_epi_shader.mtr:701
WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/dar
kmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_
flat.mtr:2139
Initializing event system
...833 event definitions
Initializing class hierarchy
...170 classes, 409836 bytes for event callbacks
Initializing scripts
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 132.6 ms
---------- Compile stats ----------
Memory usage:
Strings: 45, 5552 bytes
Statements: 20098, 401960 bytes
Functions: 1251, 127656 bytes
Variables: 92436 bytes
Mem used: 1118756 bytes
Static data: 2277552 bytes
Allocated: 2825316 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 3 mods in the FM folder.
Parsed 0 mission declarations.
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gaug
e' previously defined at materials/tdm_epi_shader.mtr:300
WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_ch
air_001' previously defined at materials/tdm_epi_shader.mtr:701
WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/dar
kmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_
flat.mtr:2139
WARNING:file skins/tdm_gen_metal.skin, line 596: skin 'iron_flat' previously de
fined at skins/tdm_gen_metal.skin:103
WARNING:file sound/tdm_ai_commander.sndshd, line 1909: sound 'tdm_ai_commander_
there_you_are' previously defined at sound/tdm_ai_commander.sndshd:1407
6 warnings
Couldn't exec autocommands.cfg - file does not exist.
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 390.77
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture G
L_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_
arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_cl
ip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_tex
ture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compu
te_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL
_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_fl
oat GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_di
rect_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_ind
irect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_la
youts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibil
ity GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_
uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewpo
rt GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shade
r GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_fra
mebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_prog
ram_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_A
RB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_
float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subd
ata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_AR
B_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_q
uery GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_sta
tistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_s
prite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_int
erface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_b
uffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_s
hading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_
per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_
ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_A
RB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_s
hader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_sh
ader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_
ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_langu
age_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_A
RB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_AR
B_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_text
ure_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_t
essellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_te
xture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_ra
nge GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_c
ompression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_te
xture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_tex
ture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL
_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL
_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_powe
r_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_re
ctangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_
ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle G
L_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transfo
rm_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_over
flow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_a
rray_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_a
ttrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_s
hader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_A
RB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL
_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_b
gra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate G
L_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_comp
iled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state
_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements G
L_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_
framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_fra
mebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_prog
ram_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_
stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_
EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_
EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_sec
ondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_E
XT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_int
eger_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_
EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_ob
ject GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_tex
ture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map G
L_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_
EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_inte
ger GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_E
XT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_tex
ture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_que
ry GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_E
XT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IB
M_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL
_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_m
utex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access
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er_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indi
rect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blen
d_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equatio
n_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_N
V_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditio
nal_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_con
servative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan
_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multi
sample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance G
L_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_o
ption GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer
_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL
_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_
query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended G
L_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_expone
nt GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_que
ry GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buf
fer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_d
ata_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV
_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sa
mple_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16
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_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_textur
e_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_textur
e_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_
texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feed
back GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex
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vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV
_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewp
ort_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_i
nfo GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_s
hader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advan
ced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_con
text_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness
WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_re
ad WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_forma
t_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WG
L_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_exte
nsions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EX
T_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop W
GL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffe
r WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture
_rectangle
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS_ARB: 4
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
ARB path ENABLED
NV10 path ENABLED
NV20 path ENABLED
R200 path disabled
ARB2 path ENABLED (ACTIVE)
-------
glFinish not forced
swapInterval not forced
Two sided stencil available and enabled
Vertex cache is fast
Dumped console text to apostrophelog.txt.

and success on the second argument!
Now what, do I have to press alt+enter every time to play it?

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