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Lowend Challege: Get TDM 2.06 running on the oldest and slowest hardware

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Since TDM 2.06 is such a different animal to the other 2.x builds (which are also much different to the 1.x builds prior to 1.08), I thought it would

be a good idea to see what folks can do when armed with our performance tuning wiki:

 

http://wiki.thedarkmod.com/index.php?title=Performance_Tweaks

 

How low can you go?

 

Certainly, you can no longer do tricks to make TDM run on DX8 hardware with unless that hardware fudges GL2 support via

driver workarounds.

 

If you set image_downsize to 16 can you run this on 64mb GPU's?

 

How old of a CPU supports Multi-Core?

 

I'm not expecting a large number of respondents but those who wish to go into their storage and revive an old ATI X1600 or Geforce FX 5900 to

see "can it run" please post here.

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To my knowledge, the oldest hardware reported is:

 

Windows 10 Home 64-bit
Intel® Core™ i5 CPU 760 @ 2.80GHz (4 CPUs)
8192MB RAM
DirectX 12
GeForce 8800 GTS

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I don't believe "oldest" hardware is a great idea because at that point even getting the cheapest Celeron on retail will cost less than the price of fixing anything wrong the old one (if anything breaks there, good luck finding something that fits and ordering it online, AFAIK for example to find a Vodoo card for one specific version of a motherboard and vice versa).

If anything, potatoes just like the current dual core Celeron I'm currently running are the most common laptop cheap PC's lots of people get around with.

Just enough to run some documents and not necesarilly the oldest thing in the world, but at the same time weak enough to struggle running harder FM's from TDM.

 

 

Darkmod.cfg
unbindall
bind "ENTER" "_impulse51"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "APOSTROPHE" "_impulse30"
bind "-" "_impulse50"
bind "0" "_impulse10"
bind "1" "_impulse1"
bind "2" "_impulse2"
bind "3" "_impulse3"
bind "4" "_impulse4"
bind "5" "_impulse5"
bind "6" "_impulse6"
bind "7" "_impulse7"
bind "8" "_impulse8"
bind "9" "_impulse9"
bind "=" "_impulse49"
bind "[" "_impulse48"
bind "\" "_mlook"
bind "]" "_impulse47"
bind "^" "_impulse0"
bind "`" "_impulse0"
bind "a" "_moveleft"
bind "c" "_impulse24"
bind "d" "_moveright"
bind "e" "_impulse46"
bind "f" "_impulse44"
bind "g" "inventory_use '#str_02396'"
bind "h" "_zoom"
bind "i" "inventory_cycle_group '#str_02391'"
bind "k" "inventory_cycle_group '#str_02392'"
bind "l" "inventory_use '#str_02395'"
bind "m" "inventory_cycle_maps"
bind "o" "_impulse19"
bind "p" "inventory_cycle_group '#str_02389'"
bind "q" "_impulse45"
bind "r" "_impulse52"
bind "s" "_back"
bind "u" "_impulse51"
bind "v" "inventory_hotkey '#str_02397'"
bind "w" "_forward"
bind "x" "_impulse23"
bind "y" "clientMessageMode 1"
bind "BACKSPACE" "inventory_hotkey ''"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "ALT" "_strafe"
bind "CTRL" "_button5"
bind "SHIFT" "_speed"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F3" "_impulse17"
bind "F4" "savegame quick"
bind "F5" "loadgame"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_impulse41"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta gui_mediumFontLimit "0.30"
seta gui_smallFontLimit "0.15"
seta radiant_entityMode "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "english"
seta s_decompressionLimit "6"
seta s_useEAXReverb "1"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "450"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "0"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta s_device "default"
seta s_diffractionMax "10"
seta r_useMapBufferRange "0"
seta r_cinematic_legacyRoq "0"
seta r_nvidiaOverride "1"
seta r_fboResolution "1"
seta r_fboSharedDepth "0"
seta r_fboSharedColor "0"
seta r_fboColorBits "32"
seta r_useGLSL "1"
seta r_useFBO "0"
seta r_useBfgPortalCulling "0"
seta r_postprocess_bloomKernelSize "2"
seta r_postprocess_bloomIntensity "0"
seta r_postprocess "0"
seta r_screenshot_format "jpg"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta com_smp "0"
seta r_forceLoadImages "0"
seta r_testARBProgram "0"
seta r_shadows "1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-1"
seta r_offsetunits "-0.1"
seta r_offsetfactor "-2"
seta r_clear "2"
seta r_useSoftParticles "0"
seta r_skipDepthCapture "1"
seta r_skipBump "1"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_brightness "1"
seta r_gamma "1.2"
seta r_swapInterval "0"
seta r_useIndexBuffers "1"
seta r_softShadowsRadius "0.0"
seta r_softShadowsQuality "0"
seta r_customHeight "2048"
seta r_customWidth "2560"
seta r_fullscreen "1"
seta r_mode "3"
seta r_multiSamples "0"
seta image_mipmapMode "2"
seta image_blockChecksum "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "128"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "0"
seta image_cacheMegs "20"
seta image_cacheMinK "200"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_cinematic_checkImmediately "0"
seta r_cinematic_log_flush "0"
seta r_cinematic_log_ffmpeg "0"
seta r_cinematic_log "0"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_testModelHeadJoint "Spine2"
seta g_testModelHead "atdm:ai_head_citywatch"
seta g_fov "90"
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_walkspeed "70"
seta g_enablePortalSky "2"
seta g_showcamerainfo "0"
seta g_damageScale "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta gui_CenterY "0.5"
seta gui_CenterX "0.5"
seta gui_Height "1.0"
seta gui_Width "1.0"
seta r_fovRatio "0"
seta r_aspectRatio "0"
seta ui_showGun "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta tdm_lod_bias "0.5"
seta tdm_voice_from_off_volume "0"
seta tdm_voice_player_volume "0"
seta tdm_music_volume "0"
seta tdm_ambient_method "1"
seta tdm_door_auto_open_on_unlock "0"
seta tdm_bow_aimer "1"
seta tdm_lp_debug_hud "0"
seta tdm_lp_pawlow "0"
seta tdm_lp_randomize "1"
seta tdm_lp_auto_pick "0"
seta tdm_lp_autopick_attempts "3"
seta tdm_lp_pick_timeout "750"
seta tdm_lp_sample_delay "10"
seta tdm_lp_base_count "5"
seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
seta tdm_lg_split "1"
seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
seta tdm_lg_weak "0"
seta tdm_lg_interleave_min "1"
seta tdm_lg_interleave "2"
seta pm_rope_snd_rep_dist "32"
seta pm_min_stepsound_interval "200"
seta pm_stepvol_crouch_creep "-7"
seta pm_stepvol_crouch_run "4"
seta pm_stepvol_crouch_walk "-2"
seta pm_stepvol_creep "-5"
seta pm_stepvol_run "8"
seta pm_stepvol_walk "0"
seta tdm_underwater_blur "3"
seta tdm_rope_pull_force_factor "140"
seta gui_objectiveTextSize "1.0"
seta gui_barSize "1.0"
seta gui_lightgemSize "1.0"
seta gui_bigTextSize "1.0"
seta gui_smallTextSize "1.0"
seta gui_iconSize "1.0"
seta tdm_inv_use_visual_feedback "1"
seta tdm_door_control "0"
seta tdm_inv_use_on_frob "1"
seta tdm_inv_loot_sound "frob_loot"
seta tdm_inv_hud_pickupmessages "1"
seta tdm_hud_hide_lightgem "1"
seta tdm_hud_opacity "0.7"
seta tdm_grabber_reverse_control "0"
seta tdm_bounce_sound_min_vel "80"
seta tdm_bounce_sound_max_vel "400"
seta tdm_throw_max_vel "900"
seta tdm_throw_time "1200"
seta tdm_throw_max "3500"
seta tdm_throw_min "600"
seta tdm_phys_show_momentum "0"
seta tdm_ai_hearing_hardcore "1.5"
seta tdm_ai_hearing_challenging "1.0"
seta tdm_ai_hearing_forgiving "0.6"
seta tdm_ai_hearing_nearly_deaf "0.2"
seta tdm_ai_hearing "1"
seta tdm_ai_vision_hardcore "1.5"
seta tdm_ai_vision_challenging "1.2"
seta tdm_ai_vision_forgiving "0.6"
seta tdm_ai_vision_nearly_blind "0.2"
seta tdm_ai_vision "1"
seta tdm_melee_difficulty "normal"
seta tdm_melee_max_particles "10"
seta tdm_melee_forbid_auto_parry "0"
seta tdm_melee_auto_parry "1"
seta tdm_melee_invert_parry "0"
seta tdm_melee_invert_attack "0"
seta tdm_melee_mouse_thresh_ "0"
seta tdm_dragged_item_highlight "1"
seta tdm_drag_encumber_max "0.4"
seta tdm_drag_encumber_maxmass "55"
seta tdm_drag_encumber_minmass "10"
seta tdm_drag_jump_masslimit "20"
seta tdm_drag_af_free "0"
seta tdm_drag_af_ground_timer "800"
seta tdm_drag_damping_af "0.4"
seta tdm_drag_damping "0.0"
seta tdm_drag_stuck_dist "38.0"
seta tdm_drag_force_max "100000"
seta tdm_drag_limit_force "1"
seta tdm_collision_damage_scale_horiz "0.5"
seta tdm_collision_damage_scale_vert "1"
seta tdm_frob_fadetime "100"
seta tdm_frob_width "10.0"
seta tdm_frob_distance_default "63"
seta pm_lean_toggle "0"
seta pm_lean_door_bounds_exp "8.0"
seta pm_lean_door_max "40"
seta pm_lean_door_increments "10"
seta pm_lean_to_valid_increments "25"
seta pm_lean_forward_stretch "15"
seta pm_lean_forward_height "0.4"
seta pm_lean_forward_time "400.0"
seta pm_lean_forward_angle "2"
seta pm_lean_stretch "2"
seta pm_lean_height "0.4"
seta pm_lean_time "400.0"
seta pm_lean_angle "15.0"
seta tdm_reattach_delay "100"
seta tdm_crouch_toggle_hold_time "400"
seta tdm_toggle_crouch "1"
seta tdm_footfall_sounds_movetype_specific "1"
seta pm_mantle_minflatness "0.707"
seta pm_mantle_height "0.2"
seta pm_mantle_reach "0.5"
seta pm_weightmod "1"
seta pm_push_max_mass "200"
seta pm_push_heavy_threshold "0.15"
seta pm_push_accel_time "1000"
seta pm_push_start_delay "1000"
seta pm_push_maximpulse "300"
seta pm_pushmod "0.15"
seta pm_max_swimspeed_mod "1.4"
seta pm_crouchmod "0.54"
seta pm_creepmod "0.44"
seta pm_runmod "2.35"
seta tdm_savegame_compress "1"
seta tdm_force_savegame_load "0"
seta tdm_mainmenu_confirmquit "1"
seta tdm_debug_aastype "aas32"
seta tdm_allow_http_access "1"
seta tdm_proxy_pass ""
seta tdm_proxy_user ""
seta tdm_proxy ""
seta tdm_fm_restart_delay "0"
seta tdm_default_relations_def "atdm:team_relations_default"
seta tdm_show_trainer_messages "1"
seta tdm_menu_music "1"
seta tdm_wideScreenMode "12"
seta tdm_ai_show_aasfuncobstacle_state "0"
seta tdm_show_health "0"
seta tdm_ai_debug_greetings "0"
seta tdm_ai_debug_transition_barks "0"
seta tdm_ai_opt_nolipsync "0"
seta tdm_ai_opt_update_enemypos_interleave "48"
seta tdm_ai_opt_interleavethinkframes "0"
seta tdm_ai_opt_interleavethinkskipPVS "0"
seta tdm_ai_opt_interleavethinkmaxdist "0"
seta tdm_ai_opt_interleavethinkmindist "0"
seta tdm_ai_search_type "4"
seta tdm_ai_visdist_show "0.0"
seta tdm_ai_search_show "0.0"
seta tdm_showko "0"
seta tdm_showsprop_radius "0"
seta tdm_showsprop "0"
seta tdm_spr_debug "0"
seta tdm_sndprop_disable "0"
seta tdm_ai_acuity_susp "1.2"
seta tdm_ai_acuity_L5 "1.5"
seta tdm_ai_acuity_L4 "1.3"
seta tdm_ai_acuity_L3 "1.1"
seta tdm_ai_show_conversationstate "0"
seta tdm_ai_show_enemy_visibility "0"
seta tdm_ai_sight_scale "1000.0"
seta tdm_ai_sight_thresh "1.0"
seta tdm_ai_showelevator "0"
seta tdm_ai_showdoor "0"
seta tdm_ai_debug_blocked "0"
seta tdm_ai_showAASarea "0"
seta tdm_ai_showgoalpos "0"
seta tdm_ai_showdest "0"
seta tdm_ai_showalert "0"
seta tdm_ai_showtasks "0"
seta tdm_ai_showanimstate "0"
seta tdm_ai_showko "0"
seta tdm_ai_showfov "0"
seta tdm_ai_debug "0"
seta tdm_ai_bumpobject_impulse "250"
seta tdm_ai_tact "20.0"
seta tdm_ai_sight_combat_cutoff "20.0"
seta tdm_ai_sightmin "15.0"
seta tdm_ai_sightmax "40.0"
seta tdm_ai_sight_mag "1.0"
seta tdm_ai_sight_prob "0.7"
seta tdm_ai_showname "0"
seta tdm_ai_showbark "0"
seta tdm_ai_sndvol "0.0"
seta tdm_player_wait_until_ready "1"
seta m_strafeSmooth "4"
seta m_smooth "2"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "6.063492"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_savegame_preview_format "jpg"
seta com_numQuickSaves "2"
seta com_guid ""
seta com_fixedTic "1"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta logFile "0"
seta com_showFPS "0"
seta com_purgeAll "0"

 

Edited by Anderson
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I don't believe "oldest" hardware is a great idea because at that point even getting the cheapest Celeron on retail will cost less than the price of fixing anything wrong the old one (if anything breaks there, good luck finding something that fits and ordering it online, AFAIK for example to find a Vodoo card for one specific version of a motherboard and vice versa).

If anything, potatoes just like the current dual core Celeron I'm currently running are the most common laptop cheap PC's lots of people get around with.

Just enough to run some documents and not necesarilly the oldest thing in the world, but at the same time weak enough to struggle running harder FM's from TDM.

 

Lot's of folks purchase (or re-purpose) old "highend" hardware as "retro" gaming machines. There may be those who decide to do Thief games and

may consider TDM part of that pursuit considering the engine was originally from 2004. It's a good idea to see where we stand on that front as well.

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Azaran over at ttlg, has this as his last hardware profile:

 

CPU: Intel dual core i3-3225 3.30 Ghz

RAM: 16 GB DDR3

Video Card: Nvidia Geforce GT 640, 2 GB

Asus motherboard

OS: Windows 7 Home Premium

 

Not that lowend in the grand scheme of things but worth a mention.

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I ran it once on a 10" ASUS EEE clamshell laptop I got for $100 used, probably circa 2005, Windows 7, some single core .8ghz chip and the low end Intel graphics from 2005. I reported it in the "what system have you played it on" thread. It stuttered a lot but you could actually play a simple FM like Thief's Den. That's well below the recommended low, which is good because it's not recommended. Was basically playing it on a glorified potato with wires.

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I ran it once on a 10" ASUS EEE clamshell laptop I got for $100 used, probably circa 2005, Windows 7, some single core .8ghz chip and the low end Intel graphics from 2005. I reported it in the "what system have you played it on" thread. It stuttered a lot but you could actually play a simple FM like Thief's Den. That's well below the recommended low, which is good because it's not recommended. Was basically playing it on a glorified potato with wires.

2.06 ?

 

(I'm trying to narrow the scope.)

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I'd like to help. I have a few old and older laptops and desktops just sitting around here collecting dust. The question is, what is your definition of "working"? For consistency sake, what FM should I try?

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I'd like to help. I have a few old and older laptops and desktops just sitting around here collecting dust. The question is, what is your definition of "working"? For consistency sake, what FM should I try?

 

That's an interesting question. I think I'd like to know:

 

1) Ultra low minimum: Closemouthed Shadows

2) Bare Minimum: Mission 2: Tears of St Lucia

3) Reasonable minimum: William Steele 1: In the North

 

But I'd be happy to know any of the above.

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Well, I have:

 

CPU: Intel dual core E7600, 2*3.06 Ghz

RAM: 4 GB, but WinXP presently without 3GB mode in boot.ini, so only 2GB available to TDM

Video card: NVidia GeForce 9600 GT

OS: WinXP

 

I can play most FMs fine. A few large ones crash unless I reboot the computer in 3GB mode first, though.

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Well, I have:

 

CPU: Intel dual core E7600, 2*3.06 Ghz

RAM: 4 GB, but WinXP presently without 3GB mode in boot.ini, so only 2GB available to TDM

Video card: NVidia GeForce 9600 GT

OS: WinXP

 

I can play most FMs fine. A few large ones crash unless I reboot the computer in 3GB mode first, though.

 

Hmm that card supports GL 2.1.

 

Does the Multi-Core option boost your FPS at all?

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The PC i play TDM on:

Intel Core2 Quad Q6600, 2.4 GHz, 8 GiB DDR2 on a Gigabyte GA-P35-DS4

nVidia GeForce GTX 660, 4 GiB GDDR5

Windows 7 Ultimate x64 (will migrate to Linux when support ends)

In the lifetime of that rig, i changed the GPU twice and got an SSD, but the Motherboard CPU and RAM are now ten years old.

 

I played on 2.06 since a softshadows build was available to the public and it really improved my experience a lot. I still get microstutter and the occasional FPS drops. Also can't start Ullysses Genesis - but had no ingame crashes otherwise and graphics glitches have been drastically reduced in the last months.

 

Most games do not need much CPU power - so my ancient rig is still good enough to play them with lower shadow settings (everything else seems to be handled by the GPU).

TDM always needed more CPU power than other games but 2.06 seems to have reduced the demand quite a bit.

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i got 2.06 running on my print server, which is

win 10 pro 64bit version 1709

intel core 2 duo E8400 @ 3.00GHz

8.00GB DDR3 @ 532Mhz

1024mb nvidia GeForce 210

loaded a new job, did take a while though to get going.

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Acer Aspire 5920G laptop (August 2007)
Intel Core2Duo T5250 (1.50 GHz)
GeForce 8600M GT (256 MB)
DDR2 RAM (2 GB)
Windows 7 (32-bit)

1280x800, FOV 90, LOD lowest, multi-core on, post-processing off, AA off, anisotropy x1, vsync off, EFX off, soft shadows off, ambient enhanced, interaction enhanced. darkmod.cfg untouched.

Closemouthed Shadows: stays at 60, drops to 30 in the fireplace/window room. (elevator's bugged, but I doubt it's a 2.06 thing)
St.Lucia: stays at 25-35, stutters when going around corners and such (fetching visleafs, I'm assuming).
In the North: 60 in darker areas, 40 in corridors/rooms, 25 when several leafs in view at once, 15 outside.
Briarwood Manor: 8 at starting point, around 25 inside, 12 in the room with open window.
Behind Closed Doors: 15 at the stairway, 10 inside warehouse, 20 at Balakin's. Outside it's mostly around 12-15, but there are occasional drops to 5 - not sure about the source, seems to happen less while standing still, but happens anyway (unrelated to AI opening doors).

Since I haven't caught up with FMs, I don't know if there are even heavier missions to test, but so far every mission loads fine and is playable. 10 FPS is stretching it, but most missions probably sit at around 30 with stutters between locations.

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Acer Aspire 5920G laptop (August 2007)

Intel Core2Duo T5250 (1.50 GHz)

GeForce 8600M GT (256 MB)

DDR2 RAM (2 GB)

Windows 7 (32-bit)

 

1280x800, FOV 90, LOD lowest, multi-core on, post-processing off, AA off, anisotropy x1, vsync off, EFX off, soft shadows off, ambient enhanced, interaction enhanced. darkmod.cfg untouched.

 

Closemouthed Shadows: stays at 60, drops to 30 in the fireplace/window room. (elevator's bugged, but I doubt it's a 2.06 thing)

St.Lucia: stays at 25-35, stutters when going around corners and such (fetching visleafs, I'm assuming).

In the North: 60 in darker areas, 40 in corridors/rooms, 25 when several leafs in view at once, 15 outside.

Briarwood Manor: 8 at starting point, around 25 inside, 12 in the room with open window.

Behind Closed Doors: 15 at the stairway, 10 inside warehouse, 20 at Balakin's. Outside it's mostly around 12-15, but there are occasional drops to 5 - not sure about the source, seems to happen less while standing still, but happens anyway (unrelated to AI opening doors).

 

Since I haven't caught up with FMs, I don't know if there are even heavier missions to test, but so far every mission loads fine and is playable. 10 FPS is stretching it, but most missions probably sit at around 30 with stutters between locations.

 

Might be worthwhile to use the image_downSize cvars to reduce your VRAM usage.

 

http://wiki.thedarkmod.com/index.php?title=Performance_Tweaks#Image_downsizing

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Going to try it, but not right now. I tried it with St.Lucia before and there was no visible difference in FPS, but it could fix the drops in BCD.

Edited by chedap

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Installed TDM 2.06 on my oldest desktop:

Windows Vista 32-bit

Intel Core2 Duo CPU@3.00GHz, 4.0GB RAM, ATI FirePro 2260

 

Used all of the available performances tweaks but it failed, miserably... Not a big surprise but I thought I'd give it a shot.

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Installed TDM 2.06 on my oldest desktop:

Windows Vista 32-bit

Intel Core2 Duo CPU@3.00GHz, 4.0GB RAM, ATI FirePro 2260

 

Used all of the available performances tweaks but it failed, miserably... Not a big surprise but I thought I'd give it a shot.

 

Is that FirePro a (legacy) PCI card?

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Sadly, yes... It's the culprit, right?

 

I suspect so. Though I wonder about how well the MSVC 2013 libraries work on Vista...

 

I'd like to examine this further.

 

Would you be willing to supply your Darkmod.cfg and a condump (eg open console > condump whyisitbroken.txt )?

 

Edit:

 

Taken to PM.

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Multi Core requires GL3 support to give a viable performance boost. Without it, it has to fallback on glFinish for syncing the two threads, which is going to cost you...

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Even more of a puzzle.

 

Driver 285.38 claims to grant all 8xxx and 9xxx GPU's OpenGL 3.3 capabilities.

 

Wikipedia shows that Nvidia released multiple 9xxx cards with some have 3.3 hardware and

some having 2.1.

 

Premier's condump shows 3.3 compliance at least

 

OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9600 GT/PCIe/SSE2
OpenGL version: 3.3.0
v - using GL_ARB_sync
GL fence sync available

 

Cant vouch for OpenL threading on XP though...

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I have this old shed sitting in a box, dont know if this the lowest machine spec so far-

 

Dell D410

  • Intel Pentium M 755 / 2 GHz
  • Mobile Intel 915GM Express
  • Intel GMA 900 - it only support OpenGL 1.4, what the min requirement for 2.06..?
  • Windows Xp, but I may put linux on there.
  • 1024*768 screen, but it barley runs T2 @ 800*600
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