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PBJ

New to TDM, but wanted to offer up my comp sci skills for this excellent game.

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Welcome to the Dark Side. :ph34r:

 

My advice is while or after making your own FM, you should download the sourcecode ( http://www.thedarkmod.com/downloads/ ), make sure it compiles properly, and then just start openly playing with the code locally.

 

I used to give myself little pet projects just to see how the code works. And then if you create a cool system, show us and then there could be a discussion about whether it's a good idea to put in the mod. That's how something like the inventory grid got in. I think that's the way to start. If you want to work on something needed, you could surf the bugtracker for some neglected tasks -- http://bugs.thedarkmod.com/my_view_page.php -- and start on something. But just note that at an early stage it can't be guaranteed that your work will get into the mod; it still has to be reviewed and discussed of course, and some things should be discussed in advance or they already have been discussed buried in the forum somewhere. You could just ask about things you're interested in though. If your major is CS and you've been studying coding, then I'm sure some of the tasks will be no problem for you. This is just my thoughts though. I'm not one of the main coders, who may have their own opinions.

 

Cheers!

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Thanks for the welcome @Springheel and for the advice @demagogue. I'll probably start off just going through the bugtracker and seeing if there is anything I can contribute to in that aspect. I'm also working on a mission of my own and hope to contribute some interesting A.I. and mechanical scripts for other mappers to use toward their own levels in the future. I know though that this is a democratic process and don't expect every single one of my proposed changes or additions to be immediately implemented without any sort of review; I like to think that most of us involved in the CS community have respect and appreciation for the scientific process.

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Welcome aboard! We never really can get enough people coming our way, so the more the merrier. Also prior experience is a huge plus and I'm looking forward to seeing what you do in the future! B)


You need a model? Epi does you a model.



Toss me a PM I promise I don't bite.



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He hasn't been back on the board since about a week after that last post, so....

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Bwahaha :laugh:


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Let's Map TDM YouTube playlist:

Texture Blending in DR: DR ASE Blend Exporter

 

End of shameless self promotion.

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Now that I look at the timestamp, that begs the question how this actually showed up as a recent post on my feed. :huh:

Hahahaha, welp hope he returns someday.


You need a model? Epi does you a model.



Toss me a PM I promise I don't bite.



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