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grayman

2.06 Lighting Bug?

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I just spotted this when working with 2.06 ...

 

post-3633-0-63582100-1539437838_thumb.jpg

 

The candle is inside the front face of the window frame, and it's only lighting up a portion of the upper inside curved patch of the frame.

 

It should be lighting up the entire patch.

 

Has anyone seen this behavior?

 

I tried switching the stone texture to a wood texture, but the results were the same.

 

Thanks.

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Yes, but normally only after I have done a model export in DR. Is the above image a model or just a brush & patch based FS..?

 

If it is an exported model, was it .LWO, if so export .ASE and see if that makes a difference.

Edited by Bikerdude

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Brush and patch.

 

If I move the candle to the outside of the frame and light the upper exterior frame patch, it lights correctly.

 

The problem is only with the inner patch.

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I converted the brush and patch entity to an *.lwo model and the model works correctly.

 

Still, the brush and patch should have worked.

 

post-3633-0-57819700-1539443064_thumb.jpg

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There have been some problems with curved patch behavior lately. Converting it to a model usually gets around the problem, but I don't think the cause has been identified.

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I converted the brush and patch entity to an *.lwo model and the model works correctly.

just a heads up on exporting to .LWO in DR, I have found that any existing round or cylindrical models that were .LWO or .ASE, that exported as .LWO loose thier smooth vertices shading.

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