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Beta Testing 2.07


stgatilov

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To my knowledge, the object space vs world-space difference has existed since 2.06.

I think the 2.06 change was made so that the world-space tangents are calculated on the GPU rather than CPU?

 

I suspect one of the new 2.07 b5 clamps might be affecting the range of allowed tangent values.

 

Not to be a bother, but if I am going to attempt a fix on this it'll be trial and error...

 

If you have a small test map, it'll help me confirm my changes. :)

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Right.

 

I want to partially revert http://bugs.thedarkmod.com/view.php?id=4955

 

so that the fix remains for diffuse tangents but fiddle with specular clamps.

 

I need a pathological example to confirm my findings since most maps look just fine

(largely because we are VERY conservative with the use of specular in our materials).

Please visit TDM's IndieDB site and help promote the mod:

 

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Btw. I've seen a glitch like that in my models once, but turns out it was my fault. Changing the pivot / origin point rotation, i.e. aligning it to the scene axes, messes up the shading/specularity. You can move it around if you want to, but you shouldn't rotate it.

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float R2f = clamp(localL.z * 4.0, 0.0, 1.0);
Had a hard time parsing why there would be much change from the previous SVN commit?...

but that line appears to be the key to adjusting this behavior in the current interaction.fs

I've been tinkering with 3.0 or 4.0 at the end of the line.

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You don't need a test map for this, just load A Matter of Hours and take a look at the vertical pipes in the first location. You may need to turn on the postprocess, so the contrast is slightly higher. You should be able to see the lines between the faces on the pipes. It's a bit subtle, but it confirms that smoothing is broken for all the models now.

 

obraz.png

 

Correct look:

obraz.png

 

Another example, faces on round objects:

obraz.png

Edited by Judith
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Could you please add a line seta logFile "2" to the end of Darkmod.cfg file and then try to reproduce the crash again?

It you succeed, immediately save the contents of qconsole.log located either at fms\ac1 or fms\arena (depending on which FM was installed when the crash happened),

You can either attach it renamed to .txt file or post its contents surrounded by spoiler tags in square brackets.

 

I would be happy to hear any more details about how and when it happens. The current details look weird (64-bit-specific 2.07 crash... hmm)

I started these two missions recently and did not see any crash.

Where is your TDM installation located? Can you e.g. create a txt file there without UAC/admin dialogs, or delete some pk4?... Which OS you use?

Finally happened again. Here's the log from Arena.

 

log file 'qconsole.log' opened on Tue Jan 15 05:33:45 2019

 

Couldn't exec autoexec.cfg - file does not exist.

I18N: SetLanguage: 'english'.

I18N: Found no character remapping for english.

I18N: 1258 strings read from strings/english.lang

I18N: 'strings/fm/english.lang' not found.

----- Initializing OpenAL -----

Setup OpenAL device and context

OpenAL: found device 'OpenAL Soft on Speakers (Logitech Wireless Headset)'

OpenAL: found device 'OpenAL Soft on SMS27A350H (NVIDIA High Definition Audio)'

OpenAL: using 'OpenAL Soft'

OpenAL vendor: OpenAL Community

OpenAL renderer: OpenAL Soft

OpenAL version: 1.1 ALSOFT 1.18.2

OpenAL: found EFX extension

OpenAL: found 256 hardware voices

----- Initializing OpenGL -----

Initializing OpenGL subsystem

...getting default gamma ramp: success

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...created window @ 0,0 (1364x1050)

Initializing OpenGL driver

...getting DC: succeeded

...PIXELFORMAT 12 selected

...creating GL context: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2

OpenGL version: 4.6.0 NVIDIA 398.82

v - using GL version 2.0 (core)

Checking portable OpenGL extensions...

Max texture coords: 8

Max texture units: 32

Max active textures: 192

v - using GL_EXT_texture_compression_s3tc (ext)

v - using GL_ARB_texture_compression_rgtc (core+ext)

v - using GL_EXT_texture_filter_anisotropic (ext)

maxTextureAnisotropy: 16.000000

v - using GL_EXT_texture_lod_bias (ext)

v - using GL_EXT_stencil_wrap (ext)

v - using GL_ARB_map_buffer_range (core+ext)

v - using GL_ARB_vertex_program (ext)

v - using GL_ARB_fragment_program (ext)

v - using GL_EXT_depth_bounds_test (ext)

v - using GL_ARB_framebuffer_object (core+ext)

v - using GL_ARB_geometry_shader4 (ext)

v - using GL_ARB_pixel_buffer_object (ext)

v - using GL_ARB_timer_query (core+ext)

v - using GL_KHR_debug (ext)

v - using GL_ARB_sync (core+ext)

GL fence sync available

Max geometry output vertices: 1024

Max geometry output components: 1024

Max vertex attribs: 16

Max env parameters: 256

----- R_ReloadARBPrograms -----

glprogs/test.vfp 8

glprogs/test.vfp 9

glprogs/interaction.vfp 1

glprogs/interaction.vfp 2

glprogs/bumpyEnvironment.vfp 5

glprogs/bumpyEnvironment.vfp 6

glprogs/ambientLight.vfp 10

glprogs/ambientLight.vfp 11

glprogs/shadow.vp 7

glprogs/environment.vfp 3

glprogs/environment.vfp 4

glprogs/test_direct.vfp 12

glprogs/test_direct.vfp 13

glprogs/interaction_direct.vfp 14

glprogs/interaction_direct.vfp 15

glprogs/soft_particle.vfp 16

glprogs/soft_particle.vfp 17

glprogs/cubic_light_point.vfp 18

glprogs/cubic_light_point.vfp 19

glprogs/cubic_light_proj.vfp 20

glprogs/cubic_light_proj.vfp 21

glprogs/test_cubic_light_point.vfp 22

glprogs/test_cubic_light_point.vfp 23

glprogs/test_cubic_light_proj.vfp 24

glprogs/test_cubic_light_proj.vfp 25

glprogs/ambient_cubic_light.vfp 26

glprogs/ambient_cubic_light.vfp 27

glprogs/cookMath_pass1.vfp 28

glprogs/cookMath_pass1.vfp 29

glprogs/cookMath_pass2.vfp 30

glprogs/cookMath_pass2.vfp 31

glprogs/brightPass_opt.vfp 32

glprogs/brightPass_opt.vfp 33

glprogs/blurx.vfp 34

glprogs/blurx.vfp 35

glprogs/blury.vfp 36

glprogs/blury.vfp 37

glprogs/finalScenePass_opt.vfp 38

glprogs/finalScenePass_opt.vfp 39

glprogs/ambientEnvironment.vfp 79

glprogs/ambientEnvironment.vfp 80

glprogs/HeatHazeWithMaskAndDepth.vfp 81

glprogs/HeatHazeWithMaskAndDepth.vfp 82

glprogs/heatHazeWithDepth.vfp 83

glprogs/heatHazeWithDepth.vfp 84

glprogs/heatHaze.vfp 85

glprogs/heatHaze.vfp 86

-------------------------------

---------- R_ReloadGLSLPrograms_f -----------

interaction VF

ambientInteraction VF

stencilShadow VF

oldStage VF

depthAlpha VF

fog VF

blend VF

cubeMap VF

interactionA VF

interactionN VF

shadowMapA VGF

shadowMapN VGF

---------------------------------

Nvidia Hardware Detected. Forcing FBO

Font fonts/english/stone in size 12 not found, using size 24 instead.

--------- Initializing Game ----------

The Dark Mod 2.07/64, win-x64, code revision 7911

Build date: Jan 13 2019

WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366

WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1

Initializing event system

...842 event definitions

Initializing class hierarchy

...172 classes, 2505792 bytes for event callbacks

Initializing scripts

Compiled 'C:\Games\The Dark Mod\tdm_base01.pk4/script/tdm_ai_base.script': 102.0 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 45, 5856 bytes

Statements: 20897, 835880 bytes

Functions: 1320, 176212 bytes

Variables: 98764 bytes

Mem used: 1882024 bytes

Static data: 4014424 bytes

Allocated: 4892332 bytes

Thread size: 7912 bytes

 

Maximum object size: 884

Largest object type name: weapon_arrow

...6 aas types

game initialized.

--------------------------------------

Parsing material files

Found 0 new mission packages.

Found 11 mods in the FM folder.

Parsed 11 mission declarations.

No 'tdm_mapsequence.txt' file found for the current mod: arena

-------- Initializing Session --------

Font fonts/english/mason_glow in size 12 not found, using size 48 instead.

Font fonts/english/mason_glow in size 24 not found, using size 48 instead.

Font fonts/english/mason in size 12 not found, using size 48 instead.

Font fonts/english/mason in size 24 not found, using size 48 instead.

WARNING:Couldn't load sound 'sound' using default

session initialized

--------------------------------------

============= ReloadEngine end ===============

Couldn't exec autocommands.cfg - file does not exist.

Found 0 new mission packages.

Found 11 mods in the FM folder.

DisplayBriefingPage: briefingData is maps/arena/mission_briefing

DisplayBriefingPage: xdata found.

DisplayBriefingPage: numPages is 4

DisplayBriefingPage: current page is 1

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Applied 0 objective conditions.

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Applied 0 objective conditions.

reloading guis/mainmenu.gui.

reloading guis/restart.gui.

reloading guis/msg.gui.

r_customWidth|Height = 1348x1011 => widescreenmode = -1, r_aspectRatio = 0

--------- Map Initialization ---------

Map: arena

----------- Game Map Init ------------

WARNING:Couldn't load image: guis/assets/generic_loading_bar1

collision data:

221 models

11252 vertices (263 KB)

17549 edges (616 KB)

6542 polygons (485 KB)

690 brushes (97 KB)

1079 nodes (50 KB)

7519 polygon refs (117 KB)

1097 brush refs (17 KB)

5481 internal edges

70 sharp edges

0 contained polygons removed

0 polygons merged

1648 KB total memory used

24 msec to load collision data.

map bounds are (3552.0, 2848.0, 2784.0)

max clip sector is (222.0, 178.0, 174.0)

6 KB passage memory used to build PVS

1 msec to calculate PVS

59 areas

116 portals

18 areas visible on average

472 bytes PVS data

[Load AAS]

loading maps/arena.aas48

done.

[Load AAS]

loading maps/arena.aas96

[Load AAS]

loading maps/arena.aas32

done.

[Load AAS]

loading maps/arena.aas100

[Load AAS]

loading maps/arena.aas_rat

[Load AAS]

loading maps/arena.aas_elemental

done.

ConversationManager: Found 0 valid conversations.

Entering tdm_main()

Exiting tdm_main()

Spawning entities

WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.

WARNING: atdm_ai_spider_huge_1 has no AAS file

WARNING:aas48_flood doesn't include a spawnfunc or spawnclass on 'aas48_flood_1'.

WARNING:aas_elemental_flood doesn't include a spawnfunc or spawnclass on 'aas_elemental_flood_1'.

... 580 entities spawned, 0 inhibited

 

==== Processing events ====

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Applied 0 objective conditions.

[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 0.

[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.

[aas_elemental]: Assigned 0 multistatemover positions to AAS areas and ignored 0.

--------------------------------------

SpawnPlayer: 0

WARNING:Couldn't load sound 'player_sounds_doublevision' using default

WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default

WARNING:Couldn't load sound 'player_sounds_guienter' using default

WARNING:Couldn't load sound 'player_sounds_guiexit' using default

WARNING:Couldn't load sound 'player_sounds_hitarmor' using default

WARNING:Couldn't load sound 'player_sounds_hitflesh' using default

WARNING:Couldn't load sound 'player_sounds_teleportexit' using default

WARNING:Couldn't load sound 'player_sounds_teleportstart' using default

----- idRenderModelManagerLocal::EndLevelLoad -----

0 models purged from previous level, 487 models kept.

---------------------------------------------------

----- idImageManager::EndLevelLoad -----

WARNING:Couldn't load image: rev_spirit_bottom

WARNING:Couldn't load image: rev_spirit_top

WARNING:Couldn't load image: rope_belt

WARNING:Couldn't load image: arms_legs

WARNING:Couldn't load image: belt

WARNING:Couldn't load image: tdm_beggar_sleeves

WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed

WARNING:Couldn't load image: addnormals( models/md5/chars/npc_hand_full_local, heightmap( models/md5/chars/npc_hand_full_h, 3))

WARNING:Couldn't load image: sleeve_frill

WARNING:Couldn't load image: sleeve

WARNING:Couldn't load image: tdm_tongue

WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/noblelegs

74 purged from previous

21 kept from previous

596 new loaded

all images loaded in 10.6 seconds

----------------------------------------

----------------------------------------

----- idSoundCache::EndLevelLoad -----

295874k referenced

2738k purged

----------------------------------------

sound: missing efxs/arena.efx

-----------------------------------

19037 msec to load arena

interactionTable generated of size: 4 entries

------------- Warnings ---------------

during arena...

WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.

WARNING:aas48_flood doesn't include a spawnfunc or spawnclass on 'aas48_flood_1'.

WARNING:aas_elemental_flood doesn't include a spawnfunc or spawnclass on 'aas_elemental_flood_1'.

WARNING:Couldn't load image: addnormals( models/md5/chars/npc_hand_full_local, heightmap( models/md5/chars/npc_hand_full_h, 3))

WARNING:Couldn't load image: arms_legs

WARNING:Couldn't load image: belt

WARNING:Couldn't load image: guis/assets/generic_loading_bar1

WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed

WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/noblelegs

WARNING:Couldn't load image: rev_spirit_bottom

WARNING:Couldn't load image: rev_spirit_top

WARNING:Couldn't load image: rope_belt

WARNING:Couldn't load image: sleeve

WARNING:Couldn't load image: sleeve_frill

WARNING:Couldn't load image: tdm_beggar_sleeves

WARNING:Couldn't load image: tdm_tongue

WARNING:Couldn't load sound 'player_sounds_doublevision' using default

WARNING:Couldn't load sound 'player_sounds_guienter' using default

WARNING:Couldn't load sound 'player_sounds_guiexit' using default

WARNING:Couldn't load sound 'player_sounds_hitarmor' using default

WARNING:Couldn't load sound 'player_sounds_hitflesh' using default

WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default

WARNING:Couldn't load sound 'player_sounds_teleportexit' using default

WARNING:Couldn't load sound 'player_sounds_teleportstart' using default

24 warnings

Ambient light 'ambient_world' not found, attempting to create a new one.

Found light 'light_3' and it's now set as the main ambient light.

VertexCache static vertex buffer uploaded, memory used: 2933 kb

VertexCache static index buffer uploaded, memory used: 676 kb

Generated framebuffer DEPTH_STENCIL attachment: 1348x1011

Generated framebuffer COLOR attachment: 1348x1011

Generated render buffers for COLOR & DEPTH/STENCIL: 1348x1011x4

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_2': num_pages not defined on readable atdm_readable_immobile_sign_small01_2

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_1': num_pages not defined on readable atdm_readable_immobile_sign_small01_1

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_3': num_pages not defined on readable atdm_readable_immobile_sign_small01_3

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_4': num_pages not defined on readable atdm_readable_immobile_sign_small01_4

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_5': num_pages not defined on readable atdm_readable_immobile_sign_small01_5

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_6': num_pages not defined on readable atdm_readable_immobile_sign_small01_6

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_7': num_pages not defined on readable atdm_readable_immobile_sign_small01_7

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_8': num_pages not defined on readable atdm_readable_immobile_sign_small01_8

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_11': num_pages not defined on readable atdm_readable_immobile_sign_small01_11

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_12': num_pages not defined on readable atdm_readable_immobile_sign_small01_12

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_13': num_pages not defined on readable atdm_readable_immobile_sign_small01_13

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_14': num_pages not defined on readable atdm_readable_immobile_sign_small01_14

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_15': num_pages not defined on readable atdm_readable_immobile_sign_small01_15

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_16': num_pages not defined on readable atdm_readable_immobile_sign_small01_16

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_17': num_pages not defined on readable atdm_readable_immobile_sign_small01_17

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_18': num_pages not defined on readable atdm_readable_immobile_sign_small01_18

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_19': num_pages not defined on readable atdm_readable_immobile_sign_small01_19

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_20': num_pages not defined on readable atdm_readable_immobile_sign_small01_20

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_21': num_pages not defined on readable atdm_readable_immobile_sign_small01_21

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_22': num_pages not defined on readable atdm_readable_immobile_sign_small01_22

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_23': num_pages not defined on readable atdm_readable_immobile_sign_small01_23

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_24': num_pages not defined on readable atdm_readable_immobile_sign_small01_24

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_25': num_pages not defined on readable atdm_readable_immobile_sign_small01_25

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_26': num_pages not defined on readable atdm_readable_immobile_sign_small01_26

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_27': num_pages not defined on readable atdm_readable_immobile_sign_small01_27

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_28': num_pages not defined on readable atdm_readable_immobile_sign_small01_28

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_29': num_pages not defined on readable atdm_readable_immobile_sign_small01_29

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_30': num_pages not defined on readable atdm_readable_immobile_sign_small01_30

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_31': num_pages not defined on readable atdm_readable_immobile_sign_small01_31

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_33': num_pages not defined on readable atdm_readable_immobile_sign_small01_33

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_34': num_pages not defined on readable atdm_readable_immobile_sign_small01_34

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_35': num_pages not defined on readable atdm_readable_immobile_sign_small01_35

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_36': num_pages not defined on readable atdm_readable_immobile_sign_small01_36

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_37': num_pages not defined on readable atdm_readable_immobile_sign_small01_37

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_38': num_pages not defined on readable atdm_readable_immobile_sign_small01_38

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_39': num_pages not defined on readable atdm_readable_immobile_sign_small01_39

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_40': num_pages not defined on readable atdm_readable_immobile_sign_small01_40

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_41': num_pages not defined on readable atdm_readable_immobile_sign_small01_41

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_42': num_pages not defined on readable atdm_readable_immobile_sign_small01_42

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_43': num_pages not defined on readable atdm_readable_immobile_sign_small01_43

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_44': num_pages not defined on readable atdm_readable_immobile_sign_small01_44

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_45': num_pages not defined on readable atdm_readable_immobile_sign_small01_45

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_46': num_pages not defined on readable atdm_readable_immobile_sign_small01_46

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_49': num_pages not defined on readable atdm_readable_immobile_sign_small01_49

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_50': num_pages not defined on readable atdm_readable_immobile_sign_small01_50

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_52': num_pages not defined on readable atdm_readable_immobile_sign_small01_52

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_53': num_pages not defined on readable atdm_readable_immobile_sign_small01_53

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_54': num_pages not defined on readable atdm_readable_immobile_sign_small01_54

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_55': num_pages not defined on readable atdm_readable_immobile_sign_small01_55

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_32': num_pages not defined on readable atdm_readable_immobile_sign_small01_32

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_9': num_pages not defined on readable atdm_readable_immobile_sign_small01_9

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_10': num_pages not defined on readable atdm_readable_immobile_sign_small01_10

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_47': num_pages not defined on readable atdm_readable_immobile_sign_small01_47

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_48': num_pages not defined on readable atdm_readable_immobile_sign_small01_48

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Generated framebuffer DEPTH attachment: 6144x6144

 

 

 

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You don't need a test map for this, just load A Matter of Hours and take a look at the vertical pipes in the first location.

You may need to turn on the postprocess, so the contrast is slightly higher.

You should be able to see the lines between the faces on the pipes. It's a bit subtle,

but it confirms that smoothing is broken for all the models now.

Fiddled with all the possible places in the shader that might affect this but the same vertex normal

problem was apparent. I tried reverting the shader and found that the lights don't render?

 

Something must've changed on the C++ source side too.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I decided to play my missions for a little while with 2.07 beta 5.

 

I selected WS1, 2, 3, and 4 individually for download, then noticed that ALL missions were downloading.

 

1 - Is there a way to terminate this nicely, other than killing TDM?

 

2 - Can the "ALL" button be moved elsewhere, so it's not next to the "Select for Download" button? I guarantee I won't be the only person to make this mistake.

 

thx

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Finally happened again. Here's the log from Arena.

 

log file 'qconsole.log' opened on Tue Jan 15 05:33:45 2019

 

Couldn't exec autoexec.cfg - file does not exist.

I18N: SetLanguage: 'english'.

I18N: Found no character remapping for english.

I18N: 1258 strings read from strings/english.lang

I18N: 'strings/fm/english.lang' not found.

----- Initializing OpenAL -----

Setup OpenAL device and context

OpenAL: found device 'OpenAL Soft on Speakers (Logitech Wireless Headset)'

OpenAL: found device 'OpenAL Soft on SMS27A350H (NVIDIA High Definition Audio)'

OpenAL: using 'OpenAL Soft'

OpenAL vendor: OpenAL Community

OpenAL renderer: OpenAL Soft

OpenAL version: 1.1 ALSOFT 1.18.2

OpenAL: found EFX extension

OpenAL: found 256 hardware voices

----- Initializing OpenGL -----

Initializing OpenGL subsystem

...getting default gamma ramp: success

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...created window @ 0,0 (1364x1050)

Initializing OpenGL driver

...getting DC: succeeded

...PIXELFORMAT 12 selected

...creating GL context: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2

OpenGL version: 4.6.0 NVIDIA 398.82

v - using GL version 2.0 (core)

Checking portable OpenGL extensions...

Max texture coords: 8

Max texture units: 32

Max active textures: 192

v - using GL_EXT_texture_compression_s3tc (ext)

v - using GL_ARB_texture_compression_rgtc (core+ext)

v - using GL_EXT_texture_filter_anisotropic (ext)

maxTextureAnisotropy: 16.000000

v - using GL_EXT_texture_lod_bias (ext)

v - using GL_EXT_stencil_wrap (ext)

v - using GL_ARB_map_buffer_range (core+ext)

v - using GL_ARB_vertex_program (ext)

v - using GL_ARB_fragment_program (ext)

v - using GL_EXT_depth_bounds_test (ext)

v - using GL_ARB_framebuffer_object (core+ext)

v - using GL_ARB_geometry_shader4 (ext)

v - using GL_ARB_pixel_buffer_object (ext)

v - using GL_ARB_timer_query (core+ext)

v - using GL_KHR_debug (ext)

v - using GL_ARB_sync (core+ext)

GL fence sync available

Max geometry output vertices: 1024

Max geometry output components: 1024

Max vertex attribs: 16

Max env parameters: 256

----- R_ReloadARBPrograms -----

glprogs/test.vfp 8

glprogs/test.vfp 9

glprogs/interaction.vfp 1

glprogs/interaction.vfp 2

glprogs/bumpyEnvironment.vfp 5

glprogs/bumpyEnvironment.vfp 6

glprogs/ambientLight.vfp 10

glprogs/ambientLight.vfp 11

glprogs/shadow.vp 7

glprogs/environment.vfp 3

glprogs/environment.vfp 4

glprogs/test_direct.vfp 12

glprogs/test_direct.vfp 13

glprogs/interaction_direct.vfp 14

glprogs/interaction_direct.vfp 15

glprogs/soft_particle.vfp 16

glprogs/soft_particle.vfp 17

glprogs/cubic_light_point.vfp 18

glprogs/cubic_light_point.vfp 19

glprogs/cubic_light_proj.vfp 20

glprogs/cubic_light_proj.vfp 21

glprogs/test_cubic_light_point.vfp 22

glprogs/test_cubic_light_point.vfp 23

glprogs/test_cubic_light_proj.vfp 24

glprogs/test_cubic_light_proj.vfp 25

glprogs/ambient_cubic_light.vfp 26

glprogs/ambient_cubic_light.vfp 27

glprogs/cookMath_pass1.vfp 28

glprogs/cookMath_pass1.vfp 29

glprogs/cookMath_pass2.vfp 30

glprogs/cookMath_pass2.vfp 31

glprogs/brightPass_opt.vfp 32

glprogs/brightPass_opt.vfp 33

glprogs/blurx.vfp 34

glprogs/blurx.vfp 35

glprogs/blury.vfp 36

glprogs/blury.vfp 37

glprogs/finalScenePass_opt.vfp 38

glprogs/finalScenePass_opt.vfp 39

glprogs/ambientEnvironment.vfp 79

glprogs/ambientEnvironment.vfp 80

glprogs/HeatHazeWithMaskAndDepth.vfp 81

glprogs/HeatHazeWithMaskAndDepth.vfp 82

glprogs/heatHazeWithDepth.vfp 83

glprogs/heatHazeWithDepth.vfp 84

glprogs/heatHaze.vfp 85

glprogs/heatHaze.vfp 86

-------------------------------

---------- R_ReloadGLSLPrograms_f -----------

interaction VF

ambientInteraction VF

stencilShadow VF

oldStage VF

depthAlpha VF

fog VF

blend VF

cubeMap VF

interactionA VF

interactionN VF

shadowMapA VGF

shadowMapN VGF

---------------------------------

Nvidia Hardware Detected. Forcing FBO

Font fonts/english/stone in size 12 not found, using size 24 instead.

--------- Initializing Game ----------

The Dark Mod 2.07/64, win-x64, code revision 7911

Build date: Jan 13 2019

WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366

WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1

Initializing event system

...842 event definitions

Initializing class hierarchy

...172 classes, 2505792 bytes for event callbacks

Initializing scripts

Compiled 'C:\Games\The Dark Mod\tdm_base01.pk4/script/tdm_ai_base.script': 102.0 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 45, 5856 bytes

Statements: 20897, 835880 bytes

Functions: 1320, 176212 bytes

Variables: 98764 bytes

Mem used: 1882024 bytes

Static data: 4014424 bytes

Allocated: 4892332 bytes

Thread size: 7912 bytes

 

Maximum object size: 884

Largest object type name: weapon_arrow

...6 aas types

game initialized.

--------------------------------------

Parsing material files

Found 0 new mission packages.

Found 11 mods in the FM folder.

Parsed 11 mission declarations.

No 'tdm_mapsequence.txt' file found for the current mod: arena

-------- Initializing Session --------

Font fonts/english/mason_glow in size 12 not found, using size 48 instead.

Font fonts/english/mason_glow in size 24 not found, using size 48 instead.

Font fonts/english/mason in size 12 not found, using size 48 instead.

Font fonts/english/mason in size 24 not found, using size 48 instead.

WARNING:Couldn't load sound 'sound' using default

session initialized

--------------------------------------

============= ReloadEngine end ===============

Couldn't exec autocommands.cfg - file does not exist.

Found 0 new mission packages.

Found 11 mods in the FM folder.

DisplayBriefingPage: briefingData is maps/arena/mission_briefing

DisplayBriefingPage: xdata found.

DisplayBriefingPage: numPages is 4

DisplayBriefingPage: current page is 1

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Applied 0 objective conditions.

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Applied 0 objective conditions.

reloading guis/mainmenu.gui.

reloading guis/restart.gui.

reloading guis/msg.gui.

r_customWidth|Height = 1348x1011 => widescreenmode = -1, r_aspectRatio = 0

--------- Map Initialization ---------

Map: arena

----------- Game Map Init ------------

WARNING:Couldn't load image: guis/assets/generic_loading_bar1

collision data:

221 models

11252 vertices (263 KB)

17549 edges (616 KB)

6542 polygons (485 KB)

690 brushes (97 KB)

1079 nodes (50 KB)

7519 polygon refs (117 KB)

1097 brush refs (17 KB)

5481 internal edges

70 sharp edges

0 contained polygons removed

0 polygons merged

1648 KB total memory used

24 msec to load collision data.

map bounds are (3552.0, 2848.0, 2784.0)

max clip sector is (222.0, 178.0, 174.0)

6 KB passage memory used to build PVS

1 msec to calculate PVS

59 areas

116 portals

18 areas visible on average

472 bytes PVS data

[Load AAS]

loading maps/arena.aas48

done.

[Load AAS]

loading maps/arena.aas96

[Load AAS]

loading maps/arena.aas32

done.

[Load AAS]

loading maps/arena.aas100

[Load AAS]

loading maps/arena.aas_rat

[Load AAS]

loading maps/arena.aas_elemental

done.

ConversationManager: Found 0 valid conversations.

Entering tdm_main()

Exiting tdm_main()

Spawning entities

WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.

WARNING: atdm_ai_spider_huge_1 has no AAS file

WARNING:aas48_flood doesn't include a spawnfunc or spawnclass on 'aas48_flood_1'.

WARNING:aas_elemental_flood doesn't include a spawnfunc or spawnclass on 'aas_elemental_flood_1'.

... 580 entities spawned, 0 inhibited

 

==== Processing events ====

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Applied 0 objective conditions.

[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 0.

[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.

[aas_elemental]: Assigned 0 multistatemover positions to AAS areas and ignored 0.

--------------------------------------

SpawnPlayer: 0

WARNING:Couldn't load sound 'player_sounds_doublevision' using default

WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default

WARNING:Couldn't load sound 'player_sounds_guienter' using default

WARNING:Couldn't load sound 'player_sounds_guiexit' using default

WARNING:Couldn't load sound 'player_sounds_hitarmor' using default

WARNING:Couldn't load sound 'player_sounds_hitflesh' using default

WARNING:Couldn't load sound 'player_sounds_teleportexit' using default

WARNING:Couldn't load sound 'player_sounds_teleportstart' using default

----- idRenderModelManagerLocal::EndLevelLoad -----

0 models purged from previous level, 487 models kept.

---------------------------------------------------

----- idImageManager::EndLevelLoad -----

WARNING:Couldn't load image: rev_spirit_bottom

WARNING:Couldn't load image: rev_spirit_top

WARNING:Couldn't load image: rope_belt

WARNING:Couldn't load image: arms_legs

WARNING:Couldn't load image: belt

WARNING:Couldn't load image: tdm_beggar_sleeves

WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed

WARNING:Couldn't load image: addnormals( models/md5/chars/npc_hand_full_local, heightmap( models/md5/chars/npc_hand_full_h, 3))

WARNING:Couldn't load image: sleeve_frill

WARNING:Couldn't load image: sleeve

WARNING:Couldn't load image: tdm_tongue

WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/noblelegs

74 purged from previous

21 kept from previous

596 new loaded

all images loaded in 10.6 seconds

----------------------------------------

----------------------------------------

----- idSoundCache::EndLevelLoad -----

295874k referenced

2738k purged

----------------------------------------

sound: missing efxs/arena.efx

-----------------------------------

19037 msec to load arena

interactionTable generated of size: 4 entries

------------- Warnings ---------------

during arena...

WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.

WARNING:aas48_flood doesn't include a spawnfunc or spawnclass on 'aas48_flood_1'.

WARNING:aas_elemental_flood doesn't include a spawnfunc or spawnclass on 'aas_elemental_flood_1'.

WARNING:Couldn't load image: addnormals( models/md5/chars/npc_hand_full_local, heightmap( models/md5/chars/npc_hand_full_h, 3))

WARNING:Couldn't load image: arms_legs

WARNING:Couldn't load image: belt

WARNING:Couldn't load image: guis/assets/generic_loading_bar1

WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed

WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/noblelegs

WARNING:Couldn't load image: rev_spirit_bottom

WARNING:Couldn't load image: rev_spirit_top

WARNING:Couldn't load image: rope_belt

WARNING:Couldn't load image: sleeve

WARNING:Couldn't load image: sleeve_frill

WARNING:Couldn't load image: tdm_beggar_sleeves

WARNING:Couldn't load image: tdm_tongue

WARNING:Couldn't load sound 'player_sounds_doublevision' using default

WARNING:Couldn't load sound 'player_sounds_guienter' using default

WARNING:Couldn't load sound 'player_sounds_guiexit' using default

WARNING:Couldn't load sound 'player_sounds_hitarmor' using default

WARNING:Couldn't load sound 'player_sounds_hitflesh' using default

WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default

WARNING:Couldn't load sound 'player_sounds_teleportexit' using default

WARNING:Couldn't load sound 'player_sounds_teleportstart' using default

24 warnings

Ambient light 'ambient_world' not found, attempting to create a new one.

Found light 'light_3' and it's now set as the main ambient light.

VertexCache static vertex buffer uploaded, memory used: 2933 kb

VertexCache static index buffer uploaded, memory used: 676 kb

Generated framebuffer DEPTH_STENCIL attachment: 1348x1011

Generated framebuffer COLOR attachment: 1348x1011

Generated render buffers for COLOR & DEPTH/STENCIL: 1348x1011x4

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_2': num_pages not defined on readable atdm_readable_immobile_sign_small01_2

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_1': num_pages not defined on readable atdm_readable_immobile_sign_small01_1

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_3': num_pages not defined on readable atdm_readable_immobile_sign_small01_3

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_4': num_pages not defined on readable atdm_readable_immobile_sign_small01_4

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_5': num_pages not defined on readable atdm_readable_immobile_sign_small01_5

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_6': num_pages not defined on readable atdm_readable_immobile_sign_small01_6

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_7': num_pages not defined on readable atdm_readable_immobile_sign_small01_7

WARNING:script/tdm_readables.script(182): Thread 'atdm_readable_immobile_sign_small01_8': num_pages not defined on readable atdm_readable_immobile_sign_small01_8

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Generated framebuffer DEPTH attachment: 6144x6144

 

 

 

Thanks!

 

I notice that's a pretty old Nvidia driver.

 

What are your OS and OS patch versions?

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I decided to play my missions for a little while with 2.07 beta 5.

 

I selected WS1, 2, 3, and 4 individually for download, then noticed that ALL missions were downloading.

 

1 - Is there a way to terminate this nicely, other than killing TDM?

 

2 - Can the "ALL" button be moved elsewhere, so it's not next to the "Select for Download" button? I guarantee I won't be the only person to make this mistake.

 

thx

I might be able to fix this if Obsttorte isn't able to address it in the short term.

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I decided to play my missions for a little while with 2.07 beta 5.

 

I selected WS1, 2, 3, and 4 individually for download, then noticed that ALL missions were downloading.

 

1 - Is there a way to terminate this nicely, other than killing TDM?

 

2 - Can the "ALL" button be moved elsewhere, so it's not next to the "Select for Download" button? I guarantee I won't be the only person to make this mistake.

 

thx

 

If there's no way to cancel it, then we definitely should have some kind of "are you sure" prompt. Otherwise that's going to be at least two hours of downloading from an accidental click.

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Thanks!

 

I notice that's a pretty old Nvidia driver.

 

What are your OS and OS patch versions?

I should probably go update that. Windows 10 Home version 1803.

Edit: updated my driver but I can still perform the crash.

Edited by Gin
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Thanks again.

 

I'd hold off on any further system changes until the next beta round but I

must mention that Microsoft doesn't really play well with patch levels that

aren't paired to your driver version. The latest drivers are meant to work

with 1809.

 

1803 has this infamous standby memory bug before 17134.320

 

https://forums.guru3d.com/threads/fix-game-stutter-on-win-10-1703-1809.420251/

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Missions with AAS96 out of date have been fixed:

 

 

 

Rightful Property

Samhain Night

Window of Opportunity

House in Blackbog Hollow

 

 

 

This was due to a def change with the spiders.

The missions are packed with updated def files so they will work in 2.06 as well.

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Missions with AAS96 out of date have been fixed:

 

 

 

Rightful Property

Samhain Night

Window of Opportunity

House in Blackbog Hollow

 

 

 

This was due to a def change with the spiders.

The missions are packed with updated def files so they will work in 2.06 as well.

 

No other missions use spiders?

 

What was the def change that caused the problem?

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Try SVN rev 15563

 

Re: Select ALL button ...

 

I'm not sure about having the Select ONE button and the Select ALL button on separate pages. They are variations of the same action, and should be closer together w/o creating the opportunity for an accident.

 

I'll defer to Springheel for the UI aspects of this, though.

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Re: Select ALL button ...

 

I'm not sure about having the Select ONE button and the Select ALL button on separate pages. They are variations of the same action, and should be closer together w/o creating the opportunity for an accident.

 

I'll defer to Springheel for the UI aspects of this, though.

Try this alternate version.

 

mainmenu_download.gui.txt

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No other missions use spiders?

 

What was the def change that caused the problem?

Only the HUGE spiders appear to be affected.

 

rev 15267 tdm_ai_monster_spider.def appears to be the culprit.

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Have you changed something with specularity, smoothing, or rendering ASE models? This is how specularity looks now:

An how it should look like:

The behavior was reverted to how 2.05 looked.

Please compare with 2.05 look and report if there is any difference.

 

I have a comment on 4955 being fixed, and that its fixed additional graphical glitches besides the light to instant shade bug posted by STiFU on page 9 (I've experience that one as well). I had very basic stair models made, basically one face divided into two tris, and the fresnel reflection was very bad and dependant on the subdivisions of the model (which is why I suspect the low-poly models like the simple cubic crates got affected). stgatilov already explained the issue in the note to that bugtracker entry, so I don't need to really guess though.

Speaking of that, though, that's probably why the pipe models look different now, Judith. I guess try turning off the advanced interaction shader?

Yes, most likely.

However, if the new behavior is equivalent to the one of 2.05, then the question is not so obvious.

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