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Kurshok

Official Dark Mod setting for Zweihander?

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Zweihander allows for custom settings and adventures based on the creator's tastes. The Dark Mod is pretty grimdark, so would Springheel be willing to work with Grim and Perilous Studios to make an official The Dark Mod setting in Zweihander?

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Why don't you do it? Our assets & IP (characters and story) are free to use for anyone for any purpose (that allows the assets to keep their existing CC license).


What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Well, I thought it would be a good way to get more exposure for both the Dark Mod and Zweihander by introducing the two communities to each other. Both are set in a grim fantasy universe, and it seemed like fans of one might have a lot in common with fans of the other.

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It's not a bad idea really, but the play styles are different enough (single-player thief vs multi-player party that may or may not include a thief) that there's not going to be a lot of overlap potential in the storylines. So at that point all you've got to share is overall setting.

 

That said, a forum section for discussing non-TDM uses of the setting to help keep them all consistent and reach consensus on what lore should get added to the wiki might be an interesting idea. Some world building from points of view other than a sneak-thief would probably help flesh out the world quite a bit.

 

(Note that this post caught my eye mostly because I play quite a bit of low fantasy tabletop, so if there is a community here interested in expanding the lore via other game types I'd be happy to contribute, but there are probably few enough of us that we'd need to agree on where/how to collaborate.)

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Zweihander is a tabletop game (under a cc-sa license) and TDM is a digital computer game (cc-nc).

 

Kurshok, If you want to promote TDM in Zweihander, you can use our art, story and 3d models.

but the creators of the game have to publisch the game under the same licence and must not sell it.

Edited by freyk

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Well, I might. Zweihander has rules for making your own settings based on grimdark, grim and perilous settings. I felt the universes of Thief and The Dark Mod could count. Alternatively, their rules for Dark Astral, their sci-fi expansion, could be used for a setting based on System Shock. How do you think a System Shock tabletop rpg would be?

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A System Shock tabletop RPG wouldn't have enough of a setting to be worth the effort and hassle of dealing with the setting being copyrighted.  You might as well just develop something cyberpunk with a few similar history elements and call it good.  Especially where there weren't any survivors to speak of from any of the SHODAN incidents, so it's not likely to be part of the official histories anyway.

Looking at the new steampunkish things for Zweihander that are coming out in Main Gauche, I'd say it's reasonable to just assume it pretty much is the same setting as TDM.  The technology level is roughly the same except that Zweihander includes primitive firearms (Which might actually be an interesting addition to TDM if implemented correctly).  And the major factions of TDM are similar enough to some of the factions for Zweihander that the minor differences could be easily plastered over and ignored.  Any TDM cities would likely fit right into a Zweihander campaign with little to no modification.  So if you want to develop some tabletop adventures in the city of Bridgeport using the Zweihander rule set it would probably work out pretty well, hammer-wielding fanatics and all.

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