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Trembling ropes in the tutorial level and doors


Aquila

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Hello,

 

I would like to use the opportunity of my 1st post to say thanks to all that have worked in this project. It is unbelieveable what you guys achieved making it one of the most ambitious and successful mod projects I know of.

 

Topic:

1) When playing the tutorial level I observed that alot of my ropes there - be it from rope arrows or the ones that are already in the level - have the danger to end up in a convoluting tremble and become bugged. Is this a known issue or is it something with my setup?

 

2) Also I really love the slow door open/close mechanic which comes with some stealth games. It adds alot to the stealth immersion. I know you can stop the door opening with hitting the frob key again but its rather gross-motoric. Is there a setting, tweak, or submod allowing for slow and smooth door interaction?

 

Regards

Aquila

Edited by Aquila
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The uncapped fps setting indeed was causing the rope bug, works now without issues.

 

I´ve just tried tdm_door_control 1 in the console and despite occasional minor lighting issues I was already in love with it. Then I saw a thread were one warned from using it on locked objects. Did my tests and oh well you basically can open every lock with it. :wacko::D. Even if I would discipline myself I am pretty sure I would open locks by accident with it. That is really sad, guess I will keep the default then and hope that one day this feature will work without limitation.

 

Anyways thanks for the support.

Edited by Aquila
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I must've missed that development period where the door_control was added. As I find it pretty interesting, I'll maybe have a look at it in a few weeks. The issue is tracked here: #2316.

Great news. For me right now its the only aspect missing towards a perfect stealth experience in TDM.

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I must've missed that development period where the door_control was added. As I find it pretty interesting, I'll maybe have a look at it in a few weeks. The issue is tracked here: #2316.

Besides what the tracker mentions, if I remember rightly it ignores peering of double doors. I also encountered a trigger_on_open or trigger_when_opened failure in one mission that I speculate might have been related to my using door control at the time. But if all that can be checked, it'll be a great feature.

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Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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Besides what the tracker mentions, if I remember rightly it ignores peering of double doors. I also encountered a trigger_on_open or trigger_when_opened failure in one mission that I speculate might have been related to my using door control at the time. But if all that can be checked, it'll be a great feature.

It would help if you wadded add instructions on how to reproduce this to the tracker, please. :-)

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