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Shouldn't KO'd bodies take falling damage?


kano

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On House of Theo, I knocked out the guard patrolling outside. Then I threw him off the side, down to where you start the mission. This is  plenty far enough to kill me (the player) but when I fly down there, he's still alive. Shouldn't knocked out AI's suffer from falling damage too?

 

I don't know if Thief 1/2 did this, but I do know that if you knocked someone out and dumped them in water, the game would credit you with killing them and you would fail if the mission objectives prohibited  it. Actually I do think knocked out AI's in that game did suffer falling damage as well.

 

EDIT: Just tested, Thief 1 AI's still do take damage when you drop them while they're unconscious.

Edited by kano
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TDM AI do take falling damage, though it doesn't always seem like they take as much as they should.  They will drown if you throw them in water.

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Good point, but since unconscious enemies can't be "revived" a feature like falling damage for unconscious bodies would only affect the stealth score and not the gameplay, so I think this would be a feature / bug fix with low priority.

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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