Jump to content
The Dark Mod Forums
Geep

StartPack 4???

Recommended Posts

Just looking a startpack 3 for the first time. It's useful, but the presented sample AI characters ARE 100% DUDES. And more broadly, whole classes of standard-distribution AI humans and creatures are omitted.

I'm willing to look into expanding the size and number of the character rooms to be more comprehensive (rather than immediately plan a new game).  But only if the community thinks that is worthwhile. Has any work already been done on a StartPack 4? 

Share this post


Link to post
Share on other sites

I can't speak for everyone, but personally I've never had much use of the startpack map. When starting a new project I always use the startpack, but not the map file itself just all the handy dandy things that come with it like in-game maps, briefing files, the store etc. The AI rooms in particular seem pretty worthless to me, I think I did use the water room once or twice though.

Share this post


Link to post
Share on other sites

I can understand that. The other aids to character selection also seem limited. The AI entity view in DR doesn't give much of a feel, given the rather distant view of separate bodies and heads with their obscuring patches and textures. In the forum, I did see that a skeleton AI "database" webpage exists, which could have character screenshots and entity paths, but doesn't currently.

Share this post


Link to post
Share on other sites
On 7/12/2019 at 11:22 AM, Geep said:

I can understand that. The other aids to character selection also seem limited. The AI entity view in DR doesn't give much of a feel, given the rather distant view of separate bodies and heads with their obscuring patches and textures.

 

You can zoom in and rotate the image in the character window, in case you weren't aware.

 

 

Share this post


Link to post
Share on other sites

That's true. And you can use the filters to hide the obscuring patches. It's OK, but

- you only see one character at a time (i.e., can't have multiple "create entity" viewers open)

- without heads

- can't change default zoom level, as you bounce among characters. Always have to rezoom.

On a different topic, I'm playing around with water inside a sunken ship for the next mission. Info about floating objects was slight, so after researching it and doing some experiments I created a wiki page, attached. Could you instantiate it for me (and review as time allows)? Please also link from the [[Water Tutorials]] index topic. Thanks.

 

Objects Floating in Water.txt

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...