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Two time-saving feature ideas from TrenchBroom: bridging gap between 2 brush faces and extruding new trim brush from brush face (with video examples)


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I saw a video on two "hidden" TrenchBroom features that might also be interesting for Dark Radiant. The two videos below link to the same video with different timestamps, for a quick example of each feature.

Feature 1 - The ability to select 2 faces from 2 separate brushes, then using CSG Merge to automatically create a new brush bridging the gap between these two brush faces. This would save time in drawing a new brush and moving edges / vertices for the same result. Video example:

 

Feature 2 - The ability to select a brush face, then when extruding (for example with the resize tool), this will create a new brush instead of extending the existing brush. This is useful for quickly creating trims without having to draw a new brush or use the clipper tool. Video example:

 

I don't know if these features are complex to implement. And obviously these effects can already be achieved in Dark Radiant with the existing tools. These features just make the edits a little faster and more convenient. Are these features interesting enough to include in Dark Radiant?

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  • 3 weeks later...

The other thing along with face merging is highlighting two vertexes and hitting a button that merge them into one vertex. There are so many times I wanted to do that. (Can we even do it now? I feel like I'm behind in my DR feature knowledge.) So vertex merging and face merging would both be great ideas.

This is the first time I'm hearing about that second idea, but I can already see how useful it would be. Building with positive geometry is so often: duplicate, drag, re-size. Duplicate, drag, re-size. Duplicate, drag, re-size... And that looks like it could boil it down to , click-drag, click-drag, click-drag. Or at least click-drag, resize. I already really like it. 

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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