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gokudo

Suggestion: Moorish/Middle Eastern setting

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Hi all,

First off let me say that TDM has renewed my faith in gaming at a time where bloated, soulless open world/multiplayer gaming seems to have taken over. There's real passion behind each level released, not a whole bunch of filler added in by devs working death-shift hours. This, the numerous S.T.A.L.K.E.R and Skyrim mods are pretty much all I play now. 

The only small suggestion I would have, if it hasn't been suggested a million times already, is perhaps getting a Moorish/Middle-Eastern setting going. The whole 1001 nights context would be an open pallette to explore. I personally can't wait to sneak around some Sultan's palace or some long forgotten tomb in the desert. Just my 2 cents. Anyways, keep up the great work all!

Cheers,

g0kud0

 

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I agree that does sound cool. Might come down to a lack of assets tho, I’ve not fully explored everything within DR so idk. We’ve got palm trees and sand so we’re half there. But how would one make those onion shaped domes like the Taj Mahal has?

Always seems to me like mappers start with creating their dream mission, one they always wished to play back in the day. Why don’t you take a crack at learning the software and fleshing out those ideas in your head? A wise man around here once said the best way to say thank you to the community is to learn DarkRadiant and give back.

I understand if it seems daunting and intimidating, I am pretty unsavvy when it comes to technology. But it really is fun to create and there’s no shortage of resources or helpful folks around here.

Time is another factor, I get that it’s never on our side. With two kids, soon to be three I am constantly faced with the predicament of what to do with my little free time: do I work on my own map, do I play somebody else’s, or do I catch up on sleep?

On the topic of S.T.A.L.K.E.R., I loved Shadow of Chernobyl and Call of Pripyat, but haven’t played them in about 3 or 4 years. What good mods would you recommend? I was super impressed with an HD graphics overhaul mod. Has anybody figured out how to add multiplayer? I was following Survarium a long time ago but forgot about it due to lack of progress. And then there was Fear the Wolves but haven’t checked on either in a while.

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Here are my thoughts on the 2 ideas:

1) A sultan's palace wouldn't be a problem from an architectural perspective. TDM has an incredibly large selection of stone and marble textures, and patches are very well suited for architectural details like arches and domes. The main problem may be the props: idk how convincing i.e. a sturdy wooden bed with linen bedsheets would look in the Orient. You'd also have to be creative with getting more diversity in the AIs because we only have 1 Moor, maybe by making tan skins for other AIs.

2) A desert temple is very feasible with TDM's assets (stone textures, rock models, zombie & skeleton AIs). Could look to Penny Dreadful 1 for inspiration, because this one already goes in the direction of an ancient temple.

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IMO to make it decent, you'd need a new environment pack: modular pieces, tiling materials, single props, loot, proper sounds/music, etc. Something much harder to do would be actual characters, I think we have some basic moor AI, as Dragofer said, but not much more than that. Skeletons, zombies, and spiders would have to make do.

Edited by peter_spy

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Previous discussion: http://forums.thedarkmod.com/index.php?/topic/16980-missions-in-exotic-locations/

I agree about assets: in general, I think 'exotic' ornaments/loot/etc. that could play the role of Thief's masks are something it would be nice to have more of. Besides 'foreign' locations or Lost City-style missions they could also suit museum heists, a gentleman's cabinet of curiosities, a mage's laboratory... Currently I'm prodding at this Aztec calendar I found on Burningwell.

(Since someone mentioned sand: surprisingly, if you search DR's Media tab for sand only a couple of suitable materials turn up, and they both use the dirt surface type even though there is a sand surface type. That's easily dealt with by scavenging more textures though.)


Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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13 hours ago, Jedi_Wannabe said:

I agree that does sound cool. Might come down to a lack of assets tho, I’ve not fully explored everything within DR so idk. We’ve got palm trees and sand so we’re half there. But how would one make those onion shaped domes like the Taj Mahal has?

Always seems to me like mappers start with creating their dream mission, one they always wished to play back in the day. Why don’t you take a crack at learning the software and fleshing out those ideas in your head? A wise man around here once said the best way to say thank you to the community is to learn DarkRadiant and give back.

I understand if it seems daunting and intimidating, I am pretty unsavvy when it comes to technology. But it really is fun to create and there’s no shortage of resources or helpful folks around here.

Time is another factor, I get that it’s never on our side. With two kids, soon to be three I am constantly faced with the predicament of what to do with my little free time: do I work on my own map, do I play somebody else’s, or do I catch up on sleep?

On the topic of S.T.A.L.K.E.R., I loved Shadow of Chernobyl and Call of Pripyat, but haven’t played them in about 3 or 4 years. What good mods would you recommend? I was super impressed with an HD graphics overhaul mod. Has anybody figured out how to add multiplayer? I was following Survarium a long time ago but forgot about it due to lack of progress. And then there was Fear the Wolves but haven’t checked on either in a while.

There are loads of decent S.T.A.L.K.E.R modes over at MODDB. My personal favorites so far are:

Wind of time - new story mod

Spatial Anomaly - new story mod

Road to the North - new story mod

Anomaly - new story mod/overhaul

Call of Pripyat Remake 2.1 - overhaul with some stunning visuals

This is really just the tip of the iceberg. There's dozens of quality mods but unfortunately, I'm not literate in Russian so I'm cut off from 80% of them! Damn! Other than that, there are a shitload of other crazy good mods. One favorite is the ACM overhaul, which completely transformed what was by all accounts a terrible game to something quality:

https://www.moddb.com/mods/templargfxs-acm-overhaul/downloads/acm-overhaul-v5-game-over-man

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Not a big fan of such settings. I rather prefer the usual, dark middle age settings that Thief missions typically represent. I think we're in serious lack of wood/pagan missions though. I know, lots of assets and stuff missing for that, but... those were the missions which were loads of fun for me in the original Thief's, and, i find the pagan stuff very interesting, and original. Wished mission makers would do more of that.

I also like dark tombs, and ancient stuff, like is featured in the Bonehoard mission in Thief 1. One of the most creepy, and interesting missions i ever played in any of the Thief's.

Edited by chakkman

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If you read the wiki page for the TDM world, you'll see we already have moors in our world, and moors are the main antagonists in the official campaign (St. Lucia, etc). I believe the character models are already in the package for use in FMs.

In the campaign I scripted (The Dark Campaign), the Middle East equivalent plays a big role. The player character, Khursand, is a Persian equivalent, although his family is like 5th generation in Bridgeport, and he grew up in the equivalent of the Arab Quarter. Maybe 1/3 of the campaign takes place in the world's Baghdad equivalent. And a lot of the backstory mirrors the politics and dynamics of relations between the Abbasid caliphate & Mediterranean Europe. I think I can get around to making the first mission at some point. But I don't know if I can get around to the whole campaign by myself. A whole campaign is a lot of work!


What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Glad to see it's sort of gaining traction. Man, I wish there was a patreon for TDM! Having the mad Arab, Abdul Alhazred make an appearance would also some nice icing on the cake...

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7 minutes ago, gokudo said:

Having the mad Arab, Abdul Alhazred make an appearance would also some nice icing on the cake...

I can see how tying in C'thulu lore would make for some great horror. 

I'll check out those mods too, thanks! I remember playing Colonial Marines when it first came out and it was DISMAL, the AI was on par with a goomba from Mario Bros on NES, but I had fun with the setting and how it tied into the movies, think I only paid $5 so it was worth it for a few nights of couch co-op.

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lore wise, there is reference of moors and saracens, and a city of mages and a crystal storm city. I suppose ghouls could be added back into the game with a modified zombie aesthetic like they were when the game was a Doom 3 mod, as ghouls originate from middle eastern myth.

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