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Animation References


Darkness_Falls

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Here are a few things to maybe help with animations...

 

1) Opening door...

Animation-OpenDoor.jpg

 

2) Overhead hammer swing...

Animation-Swinging.jpg

 

3) Walking/running animations...

Animated_Steps-sm.jpg

 

Click here for a larger view of the last image...

 

------

Notes:

 

1) This is my interpretation of what happens when I reach to open a door. I didn't have a mirror to help me, but I reached for the door over and over again until I captured in my mind what I thought was happening with my body.

 

2) Drawn from a reference in an anatomy book I have. A near copy of what is in the book, but the book had a pick axe in-hand or something instead.

 

3) Photocopy of a page out of the anatomy book. 1st row is a walking animation. 2nd row shows an overhead view of the footsteps, along with the hip axis twisting (fig. 2), and added shoulder movements in conjunction with the hip movements (fig. 3). 3rd row shows a running animation. 4th row shows walking up stairs. 5th row shows walking down stairs.

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Cool. Just a reminder though - before too much energy is spent on anims for walking up/down stairs, remember that D3 char animation supports inverse kinematics. In all likelihood, no separate animation is required to make it look right; D3 will adjust the positioning of the legs automagically.

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In all likelihood, no separate animation is required to make it look right;  D3 will adjust the positioning of the legs automagically.

 

Heyya. How exactly does this change the animation in-game? I'm not too familiar with transferring animations into a game engine. Basically in-game it will just keep the feet planted for the frames that you specified when making the animation, Or is there more to it?

 

Walk cycle sketches like this are still helpful references for when things like the passing points of the legs and the joint rotations like hips, knees and ankles occur (although I can't really remember the exact sketches and the images seem to no longer be working). I always have pics like them handy when doing walk/run cycles.

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