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Springheel

City Reference Pictures

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Architecture isn't my thing, so rather than trying to draw the city I've collected a series of photos. Each one captures something of the flavour of Bridgeport as I see it.

 

These are meant to be used as inspiration for our mappers and modelers.

 

People can feel free to include their own images.

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Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes.

 

But thank you! Stuff like this is very helpful and nice to see.

 

PS - I'm glad you directly hosted the pics so they are all still around! Usually after a few months half the pics out there are bad links.

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Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes.

 

You may be pleasantly surprised by what you can get away with in the Doom 3 engine -- this is not crappy TDS with its ultra-low performance and instability. BSP holes are a thing of the past, and with judicious use of normal-maps you can simulate a lot of high-poly detail that would otherwise be impossible.

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Awesome stuff... really inspiring. I'm very smitten by the building with the arch. Looks awesome and is very doable even without many textures. Tough part is what's inside lol...

 

 

Venus

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I think many amateur "web designers" simply don't realise that adding size information to an image still results in the whole large image downloading to the browser, so they never bother to scale it properly. Perhaps if they did have to manually scale, they would realise how stupid using tiny images is (or maybe they just have 640x480 screens and their 210x130 image actually looks quite large).

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One thing mappers might like to take note of in town maps is attaining a level of authenticity of the period. One of the main effects on Medival architecture was rents. In those days, rents were charged according the the area of the land the building sat on. So in order for tennants/builders to have larger houses with lower rents was on multiple story buildings, the upper stories (2nd floor n up) would step out into the street usually about a metre or so beyond the lower story. This is the origin of those medival styles we see. Be nice to see that applied in areas. :)

 

Venus

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http://www.woodlands-junior.kent.sch.uk/Ho...ouses/tudor.htm

 

Beta mapper check this address for inspiration. It contains an article of tudor houses, it is aimed for children, but contains good pictures and some nice detailed info on houses. I should've read that before I started mapping... :laugh:

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Wow that's cool! It looks sort of unreal, like something out of Diagon Alley. Is it a painting or CG?

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Well I just got back from france and took some good ref photos I think, I'll post them in a few days but there were areas the just really hit me as fitting with the atmosphere of the city.

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