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pakmannen

Sounds: Ambient

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Sounds located in darkmod\sound\ambient

 

No colour: We have none of these sounds

Green colour: There are not enough of these sounds

Blue colour: We have enough of these sounds

 

ambience

(due to the nature of ambience sounds, we can't really have enough of them. however, we need to have sounds that can be used in a wide range of locations, so this is sort of an approximate breakdown of how many sounds we have, based on that)

 

- church/cathedral/chants (≈6)

- city/streets/mansion (≈17)

- forest/pagan/otherwordly (≈11)

- underground/basement/factory (≈9)

- scary shit (≈4)

 

- hum_intense (5/5)

- hum_medium (4/5)

- hum_subtle (5/5)

- hit_high (3/?)

- hit_low (6/?)

 

environmental

- animal_bats (2/2)

- animal_bird_crow (0/2)

- animal_bird_owl (0/2)

- animal_bird_raven (0/2)

- animal_bird_seagull (0/2)

- animal_bird_sparrow (0/2)

- animal_bird_takeoff (0/2)

- animal_cat (0/2)

- animal_crickets (3/3)

- animal_dog (2/2)

- animal_flies (0/2)

- animal_frog (2/2)

- animal_grasshopper (2/2)

- animal_horse (0/2)

- animal_rat (0/2)

- animal_wolf (1/2)

- chains (3/?)

- churchbell (2/?)

- clock_bell (0/2)

- clock_mechanics (0/2)

- clock_tick (0/2)

- machine_distant (2/2)

- machine_furnace (1/?)

- machine_gears (1/?)

- machine_hum (7/7)

- machine_noise (12/12)

- machine_start (0/2)

- machine_steam (3/4)

- machine_stop (2/2)

- power_high (3/3)

- power_low (1/3)

- ship_foghorn (0/1)

- ship_creak (0/2)

- water_docks (3/3)

- water_drips (2/?)

- water_ocean (4/4)

- water_stream (1/?)

- weather_rain (4/4)

- weather_thunder (3/3)

- weather_wind (7/7)

 

 

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