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Types Of Weapons We Can Expect?


AtariThief

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Opposite Gender? Bah, this is 2005. I want guy on guy, gal on gal action if we're going to have those kinds of weapons.

But then we'd run into a realism problem, since you would never realistically find any "gal on gal" capable arrows becaues they would always be out of stock.

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I'm not sure how the doom 3 engine works, but i'm wondering about how other mission makers will go about adding in their own weapons. If the system is too awkward for the end user then people will certainly be avoiding mods that try to add their own creativity to the system.

 

Don't know what you are doing about it but i've got ideas if you want to hear them.

 

It would be cool to see simple rocks you can throw, obviously with the intention of getting the attention of guards. obviously this would make the noise arrow pointless, but if you made it so that the rocks aren't a sure thing and they are more likely to remain on alert after that (ie they know you threw a rock to distract them). And make the arrows guaranteed to attract a guards attention and once they can't find what they are looking for they go back to their posts like nothing happened. Obviously you can't pick a noise arrow up again but you have an unlimited number of small rocks.

 

The idea being that throwing a rock could fuck you over, but you may not have much option if a guard is bearing down on you.

 

And how about just for some atmosphere in the world someone sells fake magical arrows (ie fire arrows that aren't really fire arrows) the player goes to use them but they behave like normal arrows. Obviously the player could go back and confront or just steal his money back or something.

 

Traps, and tricks on the player or the player on the guards would also be nice, the mines count as a trap, but there should be a bit more variety.

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t3cartoon.jpg

 

I think it's self explanatory. This is what Thief 3 would have been like had it not been for the Xbox, which inevitably curved some of the more creative ideas. So, The Dark Mod will inevitably finish some of Ion Storm's more creative works, notably extensive use of the Rat Pro arrow in many areas.

 

I do seem to remember someone mentioning the thief gaining a chainsaw arrow from the Inventor's guild about halfway through the campaign.

 

You may be on to something with that taunt arrow. I've never seen a map which included a note you had to wrap around an arrow and fire into a wood beam of a house or something. (Very funny though)

Edited by AtariThief
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@Dope:

 

That doesn't make sense. Really, is a guard going to be more suspicious when he finds a whistling (or firecrackling...) arrow, or when he hears the click of something that could be his imagination? If he finds an arrow, he knows what's happening. If he finds a rock, there's no indication!

--

Somethin' fishy's goin' on here... Come on out, you taffer!

 

~The Fishy Taffer

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Well the arrow would be either magical or have some chemical which gives it those properties. I believe the normal settings that were going to be in TDM were if a guard was alerted by a player they would remain alerted, the difference between the rock and the arrow is the arrow will reset their alertness but the rock will just set them off and not give them any closure on the matter. They won't even find the arrow or the rock.

 

Which could be a whole new arrow in itself, the peacemaker, hitting a guard with one will basically render them unawares that you are something to kill, they still know you are there but they won't do anything about you. Until you do something to them and then they retaliate.

Edited by DopeFishhh
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DopeFish, what reason is there to add new weapons? Really, how exciting could they be? Don't add new tools and weapons if they don't add anything to the game really. In Thief 2x I never used any of the newly added weapons, and I won't use them anytime in the future; they served no purpose (other than the being able to make an ice bridge, which I agree, had some neglected puzzle potential) other then some experimentation, which got dull after a while. If they are getting superfluous (The regular Thief arrows pretty much cover the board; you don't need more then one fire arrow/more then one sword. The player will just pick the best of the two and leave it at that.) The only possible reason for a player to add his or her own weapons other then give their own flavor to the mission (which personally, I think is, like I said, superfluous) is to add them for new puzzle skill elements, which would definitly be interesting if used correctly. Creativity should be used in designing dynamic levels, puzzles, stories, and gameplay, not wasted on modeling a new sword. A Noisemaker arrow is sufficient in its use already--there is absolutely no reason to add rocks to accomplish the same end unless there was no noisemaker arrow to begin with. To me thief was about stealth, and there is no challenge if you play by dispatching all the guards--you do not need more ways to do this. It's just futile.

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I like the idea of using rocks, it worked well in FarCry and its simple and pragmatic. I dont think noisemakers should be excluded though. They could serve two similar but different purposes, noise arrows have greater range and attract a lot more attention but should then raise alert levels much higher, while rocks are more for attracting the attention of one or two guards at close range. I like the idea because its immersive to my thinking, if I were a thief and I wanted to attract someones attention tossing a rock would be one of the first things I'd do.

 

In general, I like having a variety of tools at my disposal, its fun to complete a mission one way then do it another. Sometimes its enjoyable to complete a map using only your lockpicks and wits, other times I like to go in with the "Professional's Kit", set up complex booby traps and wild goose chases and stuff like that, make the AIs lives hell. It really depends on the map and also on how you feel like playing the map at the moment.

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People, what are you talking about?!

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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Did anyone hear me?

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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Yeah, the system doesn't accept my pass! You can just go and type "Traductus" and it says wrong pass! I even tried the forget password thing, but then it said, "the account doesn't need to be activated."

 

Well, I suppose you just joke about arrows here? Maybe I'll fit in... But I'm too happy now... "Silence before the storm". They are better finish it till New Year...

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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Maybe. But who should I ask? *quietly* And what if I'm banned *quietly*.

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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Whatever...

 

About arrows.

Ghost arrows - shot at a guard, they create an image of a ghost to him and he runs off in any direction, running for a long time, and then end up somewhere and doesn't remember how he got there. Dangerous because the guard can wake up everybody, but usually the guard runs so far, you can as well count him blackjacked.

 

Smoke arrows - creates a fog so thick it is impossible not only to see, but to hear through it. After some time it rises up and a smart guard can notice the Thief's feet, if the Thief is stupid enough to stand still. Smoke fog does not work on smoking guards.

 

Holy water rain arrows - highly useful against zombies and priests. The rain of holy water keeps raining and all you have to do is attract zombies to it. And priests will think it's God's blessing and forget about anything but rain, and after it ends, they'll just keep praying.

 

Silencing arrows - these will make a guard be unable to speak for some time. But, unfortunately, his hearing will improve.

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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Maybe. But who should I ask? *quietly* And what if I'm banned *quietly*.

 

If something is wrong with your password/account you can PM modetwo and ask him. He is the owner and admin of this forum. Maybe somebody, who had access to your machine, changed your passowrd? Or you forgot it?

Gerhard

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