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Need Lightwave Help, Losing Sanity


Maximius

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Ok Ive made about half a million rather nice goblets in LW8 but everytime I get finished I find there is a hole in the middle of the goddamned things. I know this has something to do with one sided disc Im beveling to make my cups, but how do I fix the frigging thing. I can see through to the other side. I tried the other way to make cups, lathing, but then I get a bizarre mix of visible and invisible polys. I tried biting my keyboard the other night but that didn't seem to help too much, maybe kicking and screaming hysterically will do the trick....

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polygons arr naturaly one sided, you can either tick the 'double sided' box in the surface editor, or model the goblet with thickness. THere is a plugin called thickener which does that, but for a goblet it would be best to actually model it with thickness.

Sometimes when beveling, if you go the wrong way, the entire object can end up inside-out, so just press 'f' to flip the polys over.

I don't actually use bevel much, I use point extender. and the move and scale tools. If you bevel a polygon too small, the points tend to converge and overlap at some stage and you get a mess. Bevel is only useful where the shape of the polygon you're beveling is irregular and you want to keep the beveled border the same distance from the orignal border all the way around the perimeter. Scaling doesn't work for that.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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polygons arr naturaly one sided, you can either tick the 'double sided' box in the surface editor, or model the goblet with thickness. THere is a plugin called thickener which does that, but for a goblet it would be best to actually model it with thickness.

Sometimes when beveling, if you go the wrong way, the entire object can end up inside-out, so just press 'f' to flip the polys over.

I don't actually use bevel much, I use point extender. and the move and scale tools. If you bevel a polygon too small, the points tend to converge and overlap at some stage and you get a mess. Bevel is only useful where the shape of the polygon you're beveling is irregular and you want to keep the beveled border the same distance from the orignal border all the way around the perimeter. Scaling doesn't work for that.

 

 

excellent, Ill try that tonight, thanks oDD

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