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greebo

Stim/response Editor

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I think it would be usefull to have this information, if you want to look into the map directly for some reason. Info like this would be mostly usefull when something is not working properly and you have to investigate it.


Gerhard

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I'll add a registry key to make this an option then. :)

 

edit: done.

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This is really picky but in the 'Edit Response Effect' dialog, the drop down list is set to just fit down to the bottom of the screen. I keep dragging it up thinking it has gone off the bottom of the screen and I'm missing a few lines. If it were just 10 or 15 pixels shorter it would feel better.

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Sorry, I can't do anything about that. The decision whether it's opening up or down or is scroll-able or which size the drop-down has is completely up to GTK.

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What s & r is working in the mod so far that I can test?

 

Firstly I've tested the damage stim by applying a stim to an object with various parameters then approaching it, contacting it and the player reacts sensibly to the settings so that's fine.

 

Next I thought I'd stick with damage as I know it works but test applying a response from another object. I made a house model added houseStim, radius 300, mag 10, duration 1000. Next I made a crate > 300 units away and added a houseStim response : Damage > Info_Player_Start > entityDef damage_fire

 

In game I carried and dropped the crate next the house but can't get any response. What more is needed? Or have I misunderstood how it works? Or both! :laugh:

 

[EDIT] I saw my error the moment I posted this. Forget 'duration' - I changed that to 'interval' - what was I thinking! But it still doesn't work so... ?

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You can't apply stims or responses to info_player_start, that doesn't do anything at all (that's just a placeholder entity with information where the player starts, nothing more). The player along with its responses is defined externally in tdm_ player_ thief.def, so currently you can't apply responses to the thief from within the editor.

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