Jump to content
The Dark Mod Forums

Map compiler info


sparhawk

Recommended Posts

I just found this thread on Doom3 world and I must say it looks interesting. I wonder wether there might be some spinoff effect for us as well. :)

 

http://www.doom3world.org/phpbb2/viewtopic.php?t=17021

 

Since we have plans to write our own map compiler for DarkRadiant, this might be usefull information. Even better would it be if there were other exporters so you can use other 3D apps as well. :)

 

Modelling your level in the 3D app of your choice and then be able to export it to Doom as a map sounds like a dream. :)

Gerhard

Link to comment
Share on other sites

Exporting directly to a compiled Doom 3 format is kind of nice, but practically useless. No AI, no lights, no monsterclip, no visportals, etc. etc. You will never be able to create an actual mission in a 3D app.

 

It can definitely be useful for creating parts of your map though.

Link to comment
Share on other sites

It would be nice to look into a map compiler at some stage but it would be a very complex task -- you have to write the proc file with the render data, visportals and shadowvolumes, as well as the .CM (collision model) and .AAS files. Some of these require 3D algorithms that I don't know anything about even in theory, such as "flood filling" the level to determine visible surfaces, calculating windings from coplanar surfaces etc.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 0 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...