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The Dark Mod, added to the (dead) PlanetDoom mod section


Komag

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I went ahead and took the liberty of adding The Dark Mod to the Doom 3 mod database at PlanetDoom. I picked a handful of screens and wrote some crappy captions for them. You can see it all here:

 

http://planetdoom.gamespy.com/View.php?vie...etail&id=66

shadowdark50.gif keep50.gif
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Cool, no reason not to spread the info around as much as possible.

 

One thought, do we actually have a story for a character of TDM? That is probably a stupid question that would best be answered by looking around, but I'm feeling lazy(er).

 

I'm fairly familiar with the universe that things are set in, but the character itself is, I imagine, totally up to the FM authors, is it not?

 

I just wondered because I don't really see why every FM would have to involve a master thief in the city. Being in the same universe is fine, but I can imagine being able to think up all kinds of scenarios that would fit with the universe that might not involve a master thief.

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I don't really see why every FM would have to involve a master thief in the city. Being in the same universe is fine, but I can imagine being able to think up all kinds of scenarios that would fit with the universe that might not involve a master thief.

 

Exactly. That's why the main character is intentionally left vague.

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Exactly. That's why the main character is intentionally left vague.

 

Maybe we can also add TD as a download?

 

I'd also fix the first "We will be creating new and improved AI..." with "we have..." because it is well underway already :) Otherwise readers might get the impression we just started last week (they won't read until the end anyway :D

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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It now starts out:

 

"The Dark Mod is primarily a toolkit. We are almost finished creating a complete conversion of the Doom 3 engine, turning it into a stealth-based gaming platform. We have created new and improved AI, ..."

shadowdark50.gif keep50.gif
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What I meant was this text:

In The Dark Mod missions, you will play a master thief living in a dark, sprawling city. A blend of gothic architecture and steampunk technology,

 

I don't know if it needs changing, just so long as that is just a line to give newcomers an idea of what kind of missions they will see, and not a guideline for me (or anyone else).

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I think the master thief thing makes sense. I mean, our play character is dressed like one, you can see it on the arms the dark leather.

 

So unless people skin it to look different, its pretty much gonna be a master thief.

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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You mean he'll always be Garrett to you. :D

See my signature.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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I think the master thief thing makes sense. I mean, our play character is dressed like one, you can see it on the arms the dark leather.

 

The fact that he's wearing bracers doesn't make him a master thief. He could be a professional spy, an assassin, a novice trying to look the part, etc.

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The fact that he's wearing bracers doesn't make him a master thief. He could be a professional spy, an assassin, a novice trying to look the part, etc.

A simple re-skin of the arms and a lack of mirrors in a map opens up more possibilities.

Loose BOWELS are the first sign of THE CHOLERA MORBUS!
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