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Carnegie-Mellon Animation Files


Darkness_Falls

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I'm not sure if this is useful for the mod, or not -- or if you've already seen -- but I just stumbled across this and thought I'd share in case it is helpful:

http://www.cgarena.com/forum/viewtopic.php?p=52789

 

ANNOUNCEMENT: Over 2500 free human motion BVH files now available at cgspeed.com July 22, 2008

 

I'm happy to announce the free release of an enhanced BVH conversion of the entire set of 2548 human motions from the Carnegie-Mellon Graphics Lab Motion Capture Database.

 

Which links to here...

http://mocap.cs.cmu.edu/

 

Looks like they have animation files in a few formats, like .bvh, .tvd, .c3d, .amc. Are they usable in a video game at all? I'm not familiar enough with rigging and animating in 3-D apps to know if they're useful.

 

A few animation video samples:

Slow Walk1

 

Slow Walk2

 

Zombie March

 

Drink Soda (AKA Benny taking a swig, lol)

 

Wait for bus

 

Sit on stepstool, stand up

 

Insect/praying mantis

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I doubt it would be of much use to us unless it happens to have the same name and number of joints as the skeleton we're using.

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Would be the same as when oddity imported some motion capture files he had though. I think they can be tweaked to work with almost any rig. I could be way off on that, but you never know. The bvh files are supposedly compatible with 3d max and motionbuilder. Looks like other people have converted them to maya, and other formats as well.

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