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greebo

Fan Mission: The Outpost by angua & greebo (2009/10/17)

  

11 members have voted

  1. 1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom.

  2. 2. Appearance: Visual pleasure, lighting, visual style

  3. 3. Story & Text: Story. Text. Briefing. Graphic storytelling

    • Ok
      0
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    • Excellent
    • Near perfect
      0


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Fun mission. Somehow (at first), breaking with all traditions of the genre, I thought you were supposed to rambo it...

 

 

So I completely missed the underwater entrance until I was leaving. I thought I had to enter through the main gate, so I jumped up and down in front of the torch across the moat until I was spotted, and immediately ran up to the gate and crouched to the side. The gate opened, and all but one outpost Builder ran out to the torch, allowing me to sneak by and shut the gate on them-- firmly locking them outside. (I had to try this twice because they got me the first time.) Then, I blackjacked the last Builder inside the outpost after he went back to "patrolling". The Bishop upstairs stays unaware of the entire situation.

 

Since one Builder always stayed inside right at the gate, maybe increasing the light level there would prevent this scenario? If I couldn't sneak by him, I wouldn't have made it.

 

 

Naturally, I'm going to play through again as a "real" thief :).

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Thanks for the feedback, I'm happy you guys like it :)

 

I absolutely could NOT frob the coin stack in the chest with the gold bar.
There is no coin stack in the chest with the gold bar :mellow: If you mean that object in the upper right, that's a func_static ink pot... If it really does look like a coin stack, it can be replaced with something else or removed in an upgraded version of outpost.
If it only took a week I expect a sequel next week ;)
Possibly not any time soon, since we had our personal "release" in August, which took 9 months. ^_^ We're currently spending most of our time maintaining this project... :wub:

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Yeah, looked like coins to me (as much as anything). I don't know if anyone else noticed though, I probably wouldn't update just to fix that ;)

 

 

 


Dark is the sway that mows like a harvest

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Yeah... Someone other did noticed those `coins.'

I just played this mission and as other said I think it is really nice, the only annoying part is that you put frobbable non-loot objects in the chests.

Trying to grab the loot and making a noise because you take an hammer and slashed it against the chest sounded an unfair fake-difficulty to me.

 

I also loved the `free', `no kills', `no KO' levels. What kind of thief are you? :D

I played Master difficulty level, as I like play ghosting.

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Can't wait to get my hands on that editor after playing this little piece of mission. Seems to be a bit faster than good old DromEd ;)


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Hell, sorry! I forgot to comment this mission, it was the second DarkMod mission I played and I was greatly entertained! After getting into the kitchen I instantly got the good old THIEF-feeling! :ph34r:

 

The optics looked very nice and I enjoyed the readables though I never can have enough. I can´t remember nothing I didn´t liked. Ok, it was very short, but for a one week mission there was nothing to complain. :)

  • Like 1

-> Crisis of Capitalism

-> 9/11 Truth

->

(hard stuff), more

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I've been asked to add a poll to this topic, so there you go. Given the age of this little mission and the quality of all the missions that came after it I'm almost curious what the results will be.

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Just finished this on Master difficulty. It's a delightful tiny FM :)

I especially liked the readable materials, they are very convincing.

And I don't know why, but there's something very enjoyable in robbing from the Builders/Hammerite under their noses! :D

Thank you angua and greebo. Nice Job! Keep it up.

Edited by Jon Irenicus

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