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  1. Today
  2. Oh well, had a good run but I was finally able to reproduce on 2.13. I had to disable Subtitles. I guess they were helping to prevent the crash in some odd way.
  3. Yesterday
  4. I believe the engine sets mindistance = 1 and maxdistance = 10 if they are not set explicitly in the sound shader. At least that's what I see here: https://github.com/stgatilov/darkmod_src/blob/trunk/sound/snd_shader.cpp#L154 Anyway, if DR sets spawnargs to the same values as in sound shader, that's not a problem for the suggested change in the meaning of zero value. But setting maxdistance = 0 will be
  5. But sound spawnargs are merely overrides. You should not set them at all if you don't intend to override the values set in sound shader. Also, how does moving anything affect sound distances? Whenever you move sound, you should only change its position/orientation and nothing else, shouldn't you?
  6. If I update this map I'll see if I can figure out how to fix that bug. As for the loot, I do tend to hide treasure a bit more thoroughly than most mappers. People keep giving me grief for it. But if you've looted the decoy secret and uncovered Mr. Pidgeon's secret stashes (big clues if you read all the pages of the notes he's left around), as well as scoring all the pickpockets, you should be almost at the Easy loot goal already.
  7. @nbohr1more Unable to reproduce in 2.12 in The Transaction in these circumstances. No point in trying in 2.13. I experienced few bow crashes in 2.12 in other missions though, I just don't keep track of these events anymore.
  8. As of the latest 2.13 Dev Build (dev17026-10712): I am unable to reproduce the crash in The Transaction @Daft Mugi@datiswous@Frost_Salamander@snatcher@kingsal @Araneidaecan you repro in 2.13 dev ?
  9. allmost sounds like the haswell turbo core feature ?, my 6950x also has one core who runs at a higher speed than the rest (3.8 ghz) but otherwise it behaves temperature wise. if i link the cores temperatures rise somewhat but it does OC up to 4.5 ghz which is not to bad for the 6950x but then temps rise to 55" idle and damn near 80" when it has to do something .
  10. The shroud effect keeps coming back
  11. Last week
  12. jaxa

    2016+ CPU/GPU News

    This was a great purchase for me, covers all my needs, and brings me up to immunity to any massive chip shortage as a result of geopolitics. It appears to be running a core at 4.2 GHz basically forever even with low usage, but is quiet most of the time. Clearly faster than the i5-6600T despite the years of quad-core stagnation. The higher TDP and hyperthreading really helps. I doubt there's any noticeable improvement going from HD 530 to UHD 630 iGPU, but it does gain the better H.265/VP9 HW decode that came immediately after Skylake.
  13. heh yeah i wonder if trumph has stock in nvidia ? all those lawsuits... , not even so sure it will just blow over tbh, here in denmark we allready use AI heavily. one example of all things it now governs are taxes well in the worlds most tax heavy country who just loves tech i'd say thats a no brainer but c'mon... not really feeling the need for more upgrading for a good time either, my machines now run the latest stuff no problem and i recently aquired a motorized table for my aching back (well it really started to ache after i had to lift it to the first floor... damn that hing is heavy 65 kg) and me nearing 57 years with a back who was broken in two places which required operation with two artificial discusses and a lot of screws and with heavy nerve damage because it took them 10 years to dicover it was broken i can only say ouch.
  14. Yes this worked chakkman thank you. Much better. So far I'm enjoying the game in a very Hitman Absolution type of way. The sound effects and sound design overall is simply unpresentable to me. Lack of footstep, nice pick up loot and and satisfying lock pick sound cues makes it hard for me to give the game more than a 6 out of 10. With good sounds this game could have been a 8 or 9.
  15. Another failure by @kingsal. Firstly the mission is way too short. And like his other missions, the quality is supreme, keeps me playing and neglecting real life duties. Never feeling the frustration of getting stuck, never resolving to walkthrough material. Is it a sign of excellent design or rather a lack of challenge? Also extreme attention to detail, engaging maps from room to a room, gorgeous visually. I understand this is just a free-time effort for someone who could instead make money out of his skills but, I'm sure you could do better.
  16. Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.

    1. Frost_Salamander

      Frost_Salamander

      No, but I'm glad you asked because I could never figure out what it actually did.

    2. datiswous

      datiswous

      What I would like to know is what the Fixup map function is for.

      No mention of it in the guide. I tried to ask about it in the forum. Zero answers.

      image.png.6244181b91465f60f9f7af55d21044df.png

  17. Taffers, Time ago @Obsttorte and I worked on an AutoHotKey script that allows to control the player speed with the mouse wheel. In a further attempt to reduce the amount of critical keys this game demands I also created back then a script that allows the Left Alt Key to act as a lean modifier: Left Alt + W = Lean forward Left Alt + A = Lean left Left Alt + D = Lean right I never got around publishing the script because it isn't as good as it needs to be but I think we can debate regardless whether such a Lean Modifier Key would be welcomed in the core game or not. The most interesting aspect in my opinion is that we can claim back important keys such as Q and E and use them for other purposes. ---------------------------------------------------------------------- Here below is the script in case anyone wants to give it a try (you must be familiar with AutoHotKey). The required key bindings for the script to work are: Move forward [W], Strafe Left [A], Strafe Right [D] Lean Forward [Numpad8], Lean Left [Numpad4], Lean Right [Numpad6] You can of course change the script to your liking.... #IfWinActive ahk_exe TheDarkModx64.exe ; run only when TDM is in focus <!w:: while (GetKeyState("LAlt", "P") && GetKeyState("w", "P")) { Send {Blind}{Numpad8 down} } Send {Numpad8 up} return <!a:: while (GetKeyState("LAlt", "P") && GetKeyState("a", "P")) { Send {Blind}{Numpad4 down} } Send {Numpad4 up} return <!d:: while (GetKeyState("LAlt", "P") && GetKeyState("d", "P")) { Send {Blind}{Numpad6 down} } Send {Numpad6 up} return Cheers!
  18. Another plausible scenario is where the player has a number of tasks/missions to complete but they can choose to do them in any order - giving the player a bit more agency, Tied with this, you might want to be able to re-enter a mission - e,g, it's some sort of hub (memories of the 'Pocket Plane' in Baldur's Gate 2 come to mind).
  19. This appears to be the function which calculates the texture values for Q3 export: https://gitlab.com/orbweaver/DarkRadiant/-/blob/master/radiantcore/map/format/Quake3Utils.h?ref_type=heads#L56 It's largely based on legacy GtkRadiant code and means absolutely nothing to me.
  20. What do I do with those settings, do I just paste it into the end of the darkmod.cfg or autoexec.ini?
  21. Does this work? https://www.pcgamingwiki.com/wiki/Thief#Disable_shroud_effect_.28black.2Fwhite_fog_at_screen_edges.29
  22. Sorry for the Necro but I can't find he hex for shroud. I just got the the game free off Epic.
  23. Let's Necro! Anyone interested in seeing whether 2.12 runs on ancient hardware? Any volunteers?
  24. jaxa

    2016+ CPU/GPU News

    Yeah no lol. It's all getting sucked in by the AI industry. How much does 24 GB of HBM cost anyway? It could be $600 or something. Which doesn't sound like much when you consider the MSRP of an RTX 4090 but they are making a killing with those marginz. Well, I've just managed to upgrade to an i3-10105 system, possibility of future GPU upgrade (need to look for low profile), for $75. And I'm sticking in 64 GB of RAM that I happened to have lying around. This is likely to be my new TDM system if everything works properly. And I bought not one but two of these things with the other destined for media duty. I stuck the 8 GB from one in the other one. I guess I could end up putting an 11th gen Rocket Lake chip in it, but I'm in no particular hurry to do that. INB4 I'm an unironic buyer of the RTX 3050 6 GB.
  25. Ok, but you could also load all maps in your campaign, but in a different order. Or you could make a copy of the map and change some things. So it doesn't have to be an entirally different mission (which indeed might be too much work). So for example the first mission has an objective to place the plans to build a bridge over the river in a specific place. Then the next mission has that bridge (map1), or does not have that bridge (map2). Mapper only has to make a copy of the map and remove the bridge (and maybe a small amount of other things). I just think that having only one specific order is pretty restrictive. But if it's a lot of work to implement it might not be worth it.
  26. Are you going to build two separate missions knowing that player will only see one of them? I think this is "cool in theory", but in reality using such a feature requires tremendous amount of work from mapper, so nobody will use it.
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  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 2 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
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