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Elite City Guard Concept


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#1 kfmccall

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Posted 19 January 2005 - 11:07 PM

I didn't want to post this in the other elite thread for developement is flying so fast in these threads that the concept may have been missed.

I think if the city guard emblem (bird symbol) was also textured on top of the large pauldrons on this concept it might turn out nice. That little niche would add to the more elaborate feel of the elite guards and would help to distinguish them from the average guards.

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#2 New Horizon

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Posted 19 January 2005 - 11:15 PM

Very nice work. :)

#3 oDDity

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Posted 20 January 2005 - 06:33 AM

That would work, yes - apart fromt the helm which looks more greek or roman than medieval.
I always think shoulder pads or pauldrons on their own without a suit of other armour or at least a breastplate look silly. They'd be complely unecessary for what are essentially policemen. They also add extra work to the animations, since the shoulder area is almost always in action.
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#4 god_is_my_goldfish

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Posted 20 January 2005 - 08:02 AM

Excellent work. :)

Oddity, couldn't it just be a solid section attached to the models arm?
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#5 oDDity

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Posted 20 January 2005 - 08:03 AM

No, then it would cut through the shoulder area on various animations. It has to be animated seperately most of the time.
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#6 Darkness_Falls

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Posted 20 January 2005 - 03:10 PM

Good drawing, kfmccall! Makes me want to whip out my Prismacolor pens, too. Very inspiring. I can't comment as well as other people about the armour and gear, but from an artistic standpoint, good job :)

#7 Springheel

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Posted 21 January 2005 - 08:01 PM

I think if the city guard emblem (bird symbol) was also textured on top of the large pauldrons on this concept it might turn out nice.



Agreed. Very nice work!
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#8 kfmccall

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Posted 25 January 2005 - 12:19 AM

Does anyone need anymore character concepts?

I can't seem an assignment list for objects/environments that need concept art. So if someone could specify what aspects of the mod need concept art I'd be glad to get started up again now that my SAT's are out of the way.

Thanks,

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#9 sparhawk

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Posted 25 January 2005 - 04:05 AM

Loot! Loot! Loot! All kind of loot. And did I mention loot? We have nothing so far.

All kind of loot. Small lumps of gold, silver, jewelry, plates, cups, money, statues, etc.

And did I mention loot?
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#10 oDDity

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Posted 25 January 2005 - 05:02 AM

What about all those mansion pics and floorplans Black Thief posted? Souldn't you be drawing a comlete house based on those?
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#11 god_is_my_goldfish

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Posted 25 January 2005 - 08:38 AM

I am :)

Well, i'm doing the basic design and Renz is doing the actual implementation. I'm still trying to get enought free time to finish my part.
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#12 Springheel

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Posted 25 January 2005 - 01:21 PM

Loot would be useful, as Sparhawk said. But I think you definitely should be working closely with Renzatic on the design of this mansion. He will really benefit from more interior shots of what the various rooms might look like.

Another thing that would be handy, although less important right at the moment, would be expanding on those pictures that BlackThief posted of the multi-story city buildings. I'm sure we will be including some city streets in one of our early maps, and having more pictures like those would be a great help to mappers. Especially if we were able to include some steampunk elements into the design, which those images lacked.

And if you're really in the mood to do character art, we can never have too many townsfolk concepts. :)
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#13 kfmccall

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Posted 25 January 2005 - 05:00 PM

Ok, but just one question: what are the steampunk elements?

#14 Springheel

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Posted 25 January 2005 - 05:35 PM

Pipes, factories, smokestacks, weird lamp-posts...you've played Thief, right?
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#15 Renzatic

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Posted 25 January 2005 - 05:46 PM

Basically any style of grimy 1800's era steam based technology. Blast furnaces, really weird electric bulbs, lots of buzzy lamposts (as Spring mentioned), and just about anything else you can think of with a similar theme.

#16 kfmccall

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Posted 25 January 2005 - 06:35 PM

Oh ok I thought steampunk might be some software plugin or something.

#17 pakmannen

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Posted 26 January 2005 - 02:24 AM

Fingernail! Quote Scroll!

#18 Ishtvan

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Posted 26 January 2005 - 03:02 AM

I would add that it's kind've an alternate reality, where many technological advances have been made using simple steam power and mechanical gears/clockwork. Electricity exists, but it's mostly used to power things, the precise control of things is still mostly done by gears. I don't know, maybe that's "clockpunk." I've been wanting to read "The Difference Engine" by William Gibson again. I started reading it a long time ago and stopped.

#19 sparhawk

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Posted 26 January 2005 - 04:23 AM

I only the the difference engine from Charles Babbage. Is this something different?
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#20 Domarius

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Posted 26 January 2005 - 07:23 AM

Oh ok I thought steampunk might be some software plugin or something.

That's one for the quote scroll indeed :) :) :)

You should do a search on the net for "steam punk" or "steampunk"

If you've seen "Wild Wild West" with Will Smith in it, that is steam punk. Steam engine technology taken to ridiculous extremes - eg. huge steam powered cities, with monorail type transportation, steam powered robots, etc.

#21 pakmannen

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Posted 26 January 2005 - 09:19 AM

http://en.wikipedia.org/wiki/Steampunk

The definitive explaination on all things Steampunk. :)

Yep, they even list Thief there, among the games.

#22 Springheel

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Posted 26 January 2005 - 11:30 AM

If you've seen "Wild Wild West" with Will Smith in it, that is steam punk. Steam engine technology taken to ridiculous extremes



Although, the steampunk influence in Thief is quite a bit more subdued...we don't want giant, mechanical spiders shooting fireballs. :)
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#23 Ishtvan

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Posted 26 January 2005 - 12:45 PM

I only the the difference engine from Charles Babbage. Is this something different?

The book by Gibson is an "alternate history" thing where Charles Babbage's difference engine actually works, so they have gear logic gates and mechanical-based CPU's in the 1800s.

I'm not saying we need CPU's in our world though. :) Although those mech-beasts must have had some sort of clockwork processor telling them what to do.

Edited by Ishtvan, 26 January 2005 - 12:46 PM.


#24 Springheel

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Posted 26 January 2005 - 01:14 PM

Although those mech-beasts must have had some sort of clockwork processor telling them what to do.


Or they were created with a combination of tech *and* magic. :)
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#25 sparhawk

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Posted 26 January 2005 - 01:37 PM

The book by Gibson is an "alternate history" thing where Charles Babbage's difference engine actually works, so they have gear logic gates and mechanical-based CPU's in the 1800s.

Uh, Oh! Charles Babagge's machine DOES work. There was a 100 year celebration some years ago (don't remember the date and can't be bothered to look it up right now) where a museum built it as a proof of concept. They even built it with tools that have been available at that time. The major problem with this machine, though was that it was extremly expensive, so it couldn't be built at that time. I seem to remember that Charles B. even invented a printer or something for that machine. :)

There is no requirement on a CPU to be electric. :) I had a hungerian collegue on a project who designed a waterpowered CPU like system as a master thesis. :)
Gerhard



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