Jump to content


Photo

Strangers In A Strange Land


76 replies to this topic

#51 Macsen

Macsen

    Advanced Member

  • Member
  • PipPipPipPip
  • 2104 posts

Posted 08 February 2005 - 03:29 PM

Unfortunately, with the plot as it is, there are no levels in which you actually come across these guys in game. They only appear as shadows at one point, and in the final cut scene. :(

#52 pakmannen

pakmannen

    Advanced Member

  • Member
  • PipPipPip
  • 1787 posts

Posted 08 February 2005 - 03:31 PM

I still think there should be a small section somewhere where you go up against them. Should make for very interesting gameplay.

#53 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37756 posts

Posted 08 February 2005 - 03:33 PM

There are plenty of opportunities for you to glimpse them, but you won't interact with them directly. Keeps up the mystery. :)
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#54 Macsen

Macsen

    Advanced Member

  • Member
  • PipPipPipPip
  • 2104 posts

Posted 08 February 2005 - 03:36 PM

There are plenty of opportunities for you to glimpse them, but you won't interact with them directly. Keeps up the mystery. :)

Let's just keep the screen blank. Keeps up the mystery. ;)

I wants to sneak past the scary puppet people. :lol:

#55 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37756 posts

Posted 08 February 2005 - 04:03 PM

The moment you interact with them in game, some of the mystery is lost. In a six mission campaign there isn't enough time to savour the mystery of who they are, what they are capable of, AND go up against them in-game. Our entire second 'chapter' of the campaign will likely focus on them.
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#56 god_is_my_goldfish

god_is_my_goldfish

    Advanced Member

  • Member
  • PipPipPip
  • 1259 posts

Posted 08 February 2005 - 06:59 PM

I would also like to sneak past them, but i think that spring may be right, in that it will kill some of thier mystery. What we might do is have them watching the thief at some point in all the levels, where they are very hard to notice. And if the thief looks at them, they dissapear into shadows.
http://www.thirdfilms. com
A Thief's Path trailer is now on Youtube!
http://www.youtube.c...h?v=QpCej-ZIQeg

#57 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37756 posts

Posted 08 February 2005 - 07:03 PM

That's exactly what I had in mind, GIMG.
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#58 BlackThief

BlackThief

    Advanced Member

  • Member
  • PipPipPip
  • 1708 posts

Posted 09 February 2005 - 04:36 AM

the founders are our G-Man!!!! :lol:

#59 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7463 posts

Posted 09 February 2005 - 05:06 AM

the founders are our G-Man!!!! :lol:

LOL.

Yeah, it's always better to keep their mystery. In fact, it's probably better if we did'nt even say much about them, just to keep their mystery. BTW, I noticed that the public bit is sorta empty as of late - probably after we told them it'll be a year :P .

I think it's time to update them just a tad ;) .
What does everyone else think?

--Dram

#60 sparhawk

sparhawk

    Repository Manager

  • Active Developer
  • PipPipPipPipPip
  • 21776 posts

Posted 09 February 2005 - 06:38 AM

We will update in due time. No worries. We already have an agreement when and how to updated.
Gerhard

#61 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7463 posts

Posted 09 February 2005 - 06:39 AM

We will update in due time. No worries. We already have an agreement when and how to updated.

Cool, cos the public thread is getting lonely :P

#62 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37756 posts

Posted 16 February 2005 - 12:07 PM

Here's something I've been working on for the founders. I wanted them to look somewhat non-human...these guys have been around for centuries if not longer, so they are either undead or something stranger. Of course, you'll never get this good a look at them normally.

Posted Image

More versions coming...having to get used to drawing with a baby on my lap. :)
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#63 pakmannen

pakmannen

    Advanced Member

  • Member
  • PipPipPip
  • 1787 posts

Posted 16 February 2005 - 12:19 PM

Look! He stole Springheels hat! ;)

#64 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37756 posts

Posted 16 February 2005 - 12:19 PM

lol!
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#65 pakmannen

pakmannen

    Advanced Member

  • Member
  • PipPipPip
  • 1787 posts

Posted 16 February 2005 - 12:23 PM

But it's looking good. I'd like to see a full picture though. I'm guessing that's one of the versions that are coming.

#66 oDDity

oDDity

    Former Member

  • Member
  • PipPipPipPipPip
  • 6146 posts

Posted 16 February 2005 - 01:13 PM

I wouldn't say undead, they are just a species who naturally live for a very long time, unless killed (by what means you can kill them I doubt we'll find out)
I like the hat there though, it's the most suitable one yet.
I guess we're going for the gaunt boney look to the face just like the original pictures, but we'll need a mpore unique coat/robe/whatever.
Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola

character models site

#67 New Horizon

New Horizon

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 13902 posts

Posted 16 February 2005 - 01:30 PM

I really dig the artwork Springers. Really captures them. Excellent work.

#68 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37756 posts

Posted 16 February 2005 - 01:55 PM

I'm working on the outfit. Should be able to post in a few days.
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#69 Renzatic

Renzatic

    I <3 Kool-Aid

  • Member
  • PipPipPipPip
  • 2314 posts

Posted 16 February 2005 - 02:11 PM

That hat just screams "I might be dead, but I'm still a sassy lad".

I like it alot, though I agree that he should be made to look a little less deadish.

#70 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37756 posts

Posted 17 February 2005 - 02:50 PM

Ok, here's a version with the outfit. I based it on a victorian overcloak and robe, but added the Dark City sleeves and gloves because dammit, they look cool. Don't know if it looks too anachronistic now or not. Most of the time you're only going to see their silouhette anyway.


Posted Image

edit: the face is artificially bright here...normally it would be much more in shadow.
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#71 Macsen

Macsen

    Advanced Member

  • Member
  • PipPipPipPip
  • 2104 posts

Posted 17 February 2005 - 02:56 PM

Excellent, inspiring work. :)

I liked the wide brimmed hats of the early concept art though. :ph34r:

#72 Renzatic

Renzatic

    I <3 Kool-Aid

  • Member
  • PipPipPipPip
  • 2314 posts

Posted 17 February 2005 - 03:15 PM

Damn nice stuff, Spring. It might be a bit anachronistic, but I'm not complaining. ;)

Oh yeah, sign on IRC if you have the time.

#73 god_is_my_goldfish

god_is_my_goldfish

    Advanced Member

  • Member
  • PipPipPip
  • 1259 posts

Posted 17 February 2005 - 03:24 PM

Ohhhh, i like.
http://www.thirdfilms. com
A Thief's Path trailer is now on Youtube!
http://www.youtube.c...h?v=QpCej-ZIQeg

#74 oDDity

oDDity

    Former Member

  • Member
  • PipPipPipPipPip
  • 6146 posts

Posted 17 February 2005 - 03:26 PM

Yes, that's great :ph34r:
I think this looks better than the original dark city guys.
Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola

character models site

#75 New Horizon

New Horizon

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 13902 posts

Posted 17 February 2005 - 03:51 PM

:) Wow, that's fantastic. Great work Spring!



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users