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Map And Scroll Graphics


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#1 Springheel

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Posted 05 February 2005 - 11:45 PM

Just thought I'd post some of the backgrounds I've given Napalm for maps and scrolls. There is a default version and a chewed-up, older version for each.

Default Scroll


Old Scroll


Default Map


Old Map
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#2 god_is_my_goldfish

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Posted 06 February 2005 - 01:11 AM

nice.
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#3 oDDity

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Posted 06 February 2005 - 05:42 AM

YTEs, excellent. It probab;ly wouldn't be noticble in-game that every scroll have the same brackground, but how difficult would it be to have some different dirt decals and alpha maps (for the torn edges)
Probably a waste of time.
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#4 Napalm

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Posted 06 February 2005 - 08:37 AM

vera nice vera nice :)

#5 _Atti_

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Posted 06 February 2005 - 08:40 AM

i allways liked in t2 to have various background..so if its easily possible to do it would be a nice add..

#6 pakmannen

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Posted 06 February 2005 - 09:10 AM

I see you used the same template I posted in the other thread and resized it. It looks a bit blurry right now because of that. I'm pretty sure I have a high-res version lying around which you could use.

Otherwise it's lookin good!

#7 Springheel

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Posted 06 February 2005 - 09:27 AM

Actually, I took your map file and blended it with another parchment file I had, so it's a combination of the two, with some extra playing around. :) Here's a quick look at what it would be like in-game:

Posted Image
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#8 pakmannen

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Posted 06 February 2005 - 09:39 AM

Bah, couldn't find it. But since Doom 3 plays at fairly low resolutions I guess it's not that big a deal. ;)

Great looking pic btw. Oh how I love that font. :) SteveHandwriting is it not?

#9 Springheel

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Posted 06 February 2005 - 10:01 AM

That's the one. :)
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#10 Macsen

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Posted 06 February 2005 - 10:32 AM

I really like that handwriting. Here's my, ahem, effort:

Posted Image

:(

#11 Springheel

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Posted 06 February 2005 - 10:44 AM

but how difficult would it be to have some different dirt decals and alpha maps (for the torn edges)



It's not hard at all for me to do different versions, but each one would be a separate graphics file. We might be able to use decals and alpha maps to create some kind of randomness, but that would be more work. Something to look into later.
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