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City Reference Pictures


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#1 Springheel

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Posted 31 July 2005 - 02:06 PM

Architecture isn't my thing, so rather than trying to draw the city I've collected a series of photos. Each one captures something of the flavour of Bridgeport as I see it.

These are meant to be used as inspiration for our mappers and modelers.

People can feel free to include their own images.

Attached Thumbnails

  • clock-tower-big.jpg
  • Winjard_gasse_neu2.jpg
  • Winjard_gasse_neu.jpg
  • winjard_witchplace2.jpg

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#2 Springheel

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Posted 31 July 2005 - 02:10 PM

More:

Attached Thumbnails

  • Erzweg_Slums.jpg
  • chester10.jpg
  • Medieval_Street-Cortona.jpg
  • 56.jpg
  • SAINT MALO.jpg

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#3 Springheel

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Posted 31 July 2005 - 02:11 PM

Some street shots:

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  • Medieval Street1.jpg
  • 0109-e05.jpg
  • street.jpg
  • street4.jpg
  • FB3054.jpg
  • backstreet_nightversion.jpg

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#4 Springheel

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Posted 31 July 2005 - 02:12 PM

The wealthier section of town:

Attached Thumbnails

  • koeln_luftaufnahme.jpg
  • koeln_panorama.jpg
  • koeln_rothenberg.jpg
  • tyn.jpg

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#5 Springheel

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Posted 31 July 2005 - 02:14 PM

more:

Attached Thumbnails

  • gasse2008_037t.jpg
  • town1_98t.jpg
  • marketplace_125b.jpg
  • bortamal.jpg
  • burkhalsk.jpg

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#6 Springheel

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Posted 31 July 2005 - 02:15 PM

Inspiration for the two great bridges from which the city gets its name:

Attached Thumbnails

  • b_086t.jpg
  • theBridge_straitgait_low.jpg

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#7 Springheel

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Posted 31 July 2005 - 02:16 PM

Some impressive shots from other games:

Attached Thumbnails

  • Take2.jpg
  • Take5.jpg
  • TheCity_straitgait_low.jpg

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#8 SneaksieDave

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Posted 01 August 2005 - 10:31 AM

Springheel, these are MAJOR drool material. Great stuff - there is a lot of potential to be drawn from here.

#9 Darkness_Falls

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Posted 01 August 2005 - 11:44 AM

I know it. Totally!

#10 Komag

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Posted 19 June 2006 - 05:28 PM

Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes.

But thank you! Stuff like this is very helpful and nice to see.

PS - I'm glad you directly hosted the pics so they are all still around! Usually after a few months half the pics out there are bad links.
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#11 OrbWeaver

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Posted 20 June 2006 - 07:45 AM

Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes.


You may be pleasantly surprised by what you can get away with in the Doom 3 engine -- this is not crappy TDS with its ultra-low performance and instability. BSP holes are a thing of the past, and with judicious use of normal-maps you can simulate a lot of high-poly detail that would otherwise be impossible.

#12 Gildoran

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Posted 29 June 2006 - 12:01 AM

Here's a picture I found in a book:
abbeville.jpg

#13 NeonsStyle

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Posted 23 September 2006 - 12:29 PM

Awesome stuff... really inspiring. I'm very smitten by the building with the arch. Looks awesome and is very doable even without many textures. Tough part is what's inside lol...


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#14 NeonsStyle

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Posted 27 September 2006 - 10:14 AM

Here's some really good pics...

Assorted Medieval Pics

And some more :)

Cool Medival pics

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#15 NeonsStyle

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Posted 03 October 2006 - 11:32 PM

Here's some interesting stuff: Mostly black and white (pictorial lectures of 16th-17th architecture - not quite medieval, but some of it would be perfect).

Interesting stuff - click the links each leads to pics

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#16 OrbWeaver

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Posted 05 October 2006 - 10:06 AM

I think many amateur "web designers" simply don't realise that adding size information to an image still results in the whole large image downloading to the browser, so they never bother to scale it properly. Perhaps if they did have to manually scale, they would realise how stupid using tiny images is (or maybe they just have 640x480 screens and their 210x130 image actually looks quite large).

#17 NeonsStyle

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Posted 17 September 2007 - 12:38 AM

One thing mappers might like to take note of in town maps is attaining a level of authenticity of the period. One of the main effects on Medival architecture was rents. In those days, rents were charged according the the area of the land the building sat on. So in order for tennants/builders to have larger houses with lower rents was on multiple story buildings, the upper stories (2nd floor n up) would step out into the street usually about a metre or so beyond the lower story. This is the origin of those medival styles we see. Be nice to see that applied in areas. :)

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#18 Sotha

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Posted 20 December 2007 - 06:22 AM

http://www.woodlands...ouses/tudor.htm

Beta mapper check this address for inspiration. It contains an article of tudor houses, it is aimed for children, but contains good pictures and some nice detailed info on houses. I should've read that before I started mapping... :laugh:
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#19 Springheel

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Posted 05 May 2008 - 10:50 AM

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#20 Komag

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Posted 05 May 2008 - 11:44 AM

Wow that's cool! It looks sort of unreal, like something out of Diagon Alley. Is it a painting or CG?
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#21 Tels

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Posted 07 May 2008 - 02:29 PM

Part of the old citywall of Cottbus, now a pub:

stadtwaechter_cottbus.jpg
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#22 firoso

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Posted 02 June 2008 - 01:04 PM

Well I just got back from france and took some good ref photos I think, I'll post them in a few days but there were areas the just really hit me as fitting with the atmosphere of the city.
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#23 Arcturus

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Posted 22 June 2008 - 12:08 PM

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#24 Arcturus

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Posted 22 June 2008 - 12:10 PM

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#25 Arcturus

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Posted 22 June 2008 - 12:13 PM

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