Community Status Updates
Two things about TDM I learned yesterday: 1) You can look away in the middle of a lock-picking-sequence and continue right where you left off if you keep pressing the frob button. You are not reset to the last tumbler you unlocked when doing that. 2) You can actually cancel bow-draw by pressing the "block"-key. I feel like I knew #2 once, but I must've forgotten. It amazes me that after all these years, you still discover new stuff about the game!! :-D
jaxaC'mon chakkman: https://www.ttlg.com/forums/showthread.php?t=36805
I dare you to hit "R".
Jan 19 2019 12:22 AM
kanoThere used to be a funny bug where you could hit yourself with your own sword by swinging it at a specific angle. I told Springheel about it and he fixed it.
Jan 19 2019 02:23 PM
chakkman@jaxa: Well, now i know that as well. ;)
Yesterday, 07:27 AM
So Wine on Android is now a thing, meaning that you could play Thief TDP on your Android phone. No Direct3D support as far as I know, because mobile devices only implement OpenGL ES, which is a subset of OpenGL.
Jan 17 2019 10:52 AM
jaxaToo bad my older Chromebook doesn't support Android or Linux. But some ChromeOS users could be able to use that to play TDP/TMA.
Jan 17 2019 12:26 PM
freykfor more info see: https://www.xda-developers.com/run-windows-apps-on-android-wine/
Jan 18 2019 02:40 AM
I caught a flu, so won't appear here in the nearest days/week. As a matter of fact, playing beta207-05 is the best thing to do right now =)
stgatilovThank you for kind words! They worked: the worst part ended much quicker than I expected =)
Jan 16 2019 10:38 AM
STiFUGood thing, you're back!
Jan 16 2019 01:41 PM
Petike the TafferGet well soon. :-)
Jan 16 2019 06:23 PM
Would the skyglow amplification caused by falling/fallen snow be a visual factor in TDM missions (or cities from hundreds of years ago)? Or is it only noticeable with today's modern lighting?
AluminumHasteSkyglow is caused by modern lights yes.
Jan 14 2019 08:37 AM
STiFUThe only questions you should ask yourself is: Does it look better with or without skyglow? :-)
Jan 15 2019 01:26 PM
chakkmanIn a fantasy setting, i guess it could always be caused by magic. :)
Jan 16 2019 10:42 AM
Didn't we have a download statistic or similar somewhere? A friend of mine asked how many people actually play tdm, so I wanted to show him some statistics. :-)
freykand tell him that we dont have multiplayer and show him the stats of the tdm missions.
Jan 07 2019 12:22 AM
BienieDem. How does the in game downloader work? Does it have its own server or does it choose a mirror at random? I think it would be cool if the admins would share their stats at some intervals. Maybe in the Internal Development forum, for both missions and downloading the game itself. :)
Jan 09 2019 06:30 AM
demagogueI don't know. The source code is publicly available, so you could look it up if you're ok at deciphering code (usually not as hard as it sounds). As for the admins, I was thinking someone just PM them periodically to ask and then post the answer. It's just a matter of a big fan taking the initiative really.
Jan 11 2019 06:35 AM
Weird pipedream of the day: I wish TDM had AI "arm wrestling" support
EpifireSo wait, AI vs AI? Or the player gets to challenge the NPC to an, "arms race"?
The player option goes down really hilarious in my head. xD
Jan 06 2019 11:51 PM
nbohr1moreOh, now I want both options! LOL! I was thinking of an AI vs AI arm wrestling contest with other AI gathered around watching them.
Jan 07 2019 11:36 AM
Jan 07 2019 11:38 AM
Beyond Skyrim: https://www.youtube.com/watch?v=1FL3uj28k5w
chakkmanI wished one of those dozens of projects would be finished at some point.
Jan 02 2019 02:46 PM
STiFUThat brings back memories. Not sure though, whether the water is actually better than in morrowind... ;-)
Jan 04 2019 02:51 PM
So, what's the best way to play vanilla Doom 3 with soft shadows? I mean, like, the TDM soft shadows would be nice to have...
nbohr1moreCurrently the best option is to get BFG and use Robert Beckeban's RBDoom3 fork. Someone could backport TDM shadows to vanilla though.
Jan 02 2019 08:16 AM
New year, new beginnings. Happy new year everyone!
SpringheelHope to see you around more! :)
Jan 02 2019 09:38 AM
AosysHappy New Year!
Jan 04 2019 12:19 AM
Petike the TafferAll the best to everyone.
Jan 08 2019 04:25 PM
After 4+ hours I finally managed to automate a cubemap to irradiance map workflow. The results are satisfactory! Good to know ambient cubelights look good w/o makeIrradiance and with a proper IR map. May post a tut later.
JudithIMO Irradiance maps is pretty confusing term, as it hasn't been used much in games for a long time now, but this is a closest thing to explanation: https://learnopengl.com/PBR/IBL/Diffuse-irradiance
Dec 29 2018 06:01 AM
SpooksWriting up a tutorial now. :) Took me a long time to research some open-source alternatives to apps and troubleshoot all the problems you can run into, but now that I've probed all options I think I have it figured out.
Dec 29 2018 06:23 PM
nbohr1moreNice tutorial so far! It's great to see this works so well without needing to bake a lightmap as the input lighting.
Dec 31 2018 12:46 AM
NBohr, you must have Bugtracker Wallhack! ;) Thank you for cleaning up!
nbohr1moreMostly just finding old bugs that grayman fixed inadvertently by improving AI in general. ;)
Dec 21 2018 05:27 PM
graymanHeh! I'm accidentally prolific. Who knew?
Dec 25 2018 09:14 AM
Hey, how are you guys doing?
SonosukeThank you guys! Merry Christmas
Dec 24 2018 07:39 PM
nbohr1moreMerry Christmas! I guess I should catch you while you're here. Any interest in adding EFX reverb to your mission?
Dec 25 2018 11:10 PM
EpifireI guess I'm replying late enough to start saying Happy Newyear! Doing great here, glad to see old names returning to the forums.
Just slowly cranking out the Epi-industrial models here. Slowly turning the world of TDM into one great machine!
Dec 28 2018 10:14 PM
Bought Vampyr today. Have to resist to start it right away or I will be sucked in to much and can't help beta testing! ^^
teh_saccadeI enjoyed it, stealth was ok and the story and "detective" talk was good. Combat too a while to get used to but - in the end - it was far too easy and the massive conversations mean I probably won't be replaying it any time soon. Recommended, but not at full price - 75% off at best. Really nice graphics and ambiance, few scary bits - bit addictive - and somewhere I used to live in on the map. Nice moral choices and AAA mapping errors/zfighting.
Dec 14 2018 06:56 AM
STiFUI got it because the atmosphere looked awesome... Judging from your comments, my assumption seems to be correct.
Dec 14 2018 10:07 AM
teh_saccadeIt's a great atmosphere - very absorbing and immersive with excellent attention to detail. You will barely notice any repetition in the location design - it's as impressive in that regard as Alice: Madness Return's version of WW1 London. The story is on par with V:TM bRPG level - really good. Learn to fight before you try to sneak though - you'll need it. Luckily you can respec at any time. I never killed an NPC, but farmed enemies. I wish I did a few things different...
Dec 16 2018 05:47 AM
Old fx6300 running at 4.3GHz takes 5 minutes to compress 26000 small files into 1. New Ryzen 1700 at 3.6GHz on all cores takes 2 minutes and 9 seconds to do the same thing. This machine stomps that old one into the ground...
jaxaRyzen 3000 series is going to curbstomp everything with mainstream 12 and 16-core chips: http://forums.thedarkmod.com/topic/18055-2016-cpugpu-news/page-13#entry430695
Dec 06 2018 03:35 PM
kanoYeah looks like I made the right choice in picking sides for once. And for those wondering, the data set is my collection of Doom/Duke3d/Blood/other 2.5d game levels. There are more than I can ever play, about 4.3GB (uncompressed) of them. They fit into a 1.2GB squashfs image.
Dec 07 2018 01:14 AM