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Epifire

Man, who needs parallax cubemaps when you could have RTX? But seriously if they got demos of Quake 2 running it, what would it take for RTX to run on something like TDM?
Apr 06 2019 04:32 PM
  • duzenko's Photo
    duzenko
    What would it take for nV to release an OpenGL extension that apparently does not need to limit to RTX hardware only?
    Apr 14 2019 12:04 AM
  • Epifire's Photo
    Epifire
    Personally? No idea. I was just curious what everyone thought of that kind of rendering power somehow laced into our dated/beloved engine.

    I'm still certain that parallax corrected cubemaps with updated material implementation (considering RTX is Nvidia exclusive) would be our safest bet for good reflections. Not real time but the usage would be a tremendous upgrade from stock cubemaps.
    Apr 14 2019 06:21 AM
  • freyk's Photo
    freyk
    People created a tdm topic to discuss this. http://forums.thedarkmod.com/topic/19968-ray-tracing
    Yesterday, 02:39 AM