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Goldwell

As I have been getting a few requests for vocals recently I just wanted to inform everyone that I am no longer doing vocals for any project regardless of whether it's related to thief/tdm. I plan on fulfilling my old agreements but after they're done then that's it from me.
Apr 06 2018 01:17 AM
  • chakkman's Photo
    chakkman
    Good to hear. I mean, that you will still do vocals on your missions. The Shadows of Northdale campaign is very promising.
    Apr 07 2018 08:51 AM
  • Bikerdude's Photo
    Bikerdude
    In lue of young GW stepping away from VA, and as I have a good mic and some semblence of acting skill (not as good as GW) I am happy to try and step in if my voice is suitable that is.
    Apr 07 2018 04:21 PM
  • grayman's Photo
    grayman
    Thanks for your contributions. I guess I'm going to need to find the voice of "our friend" in William Steele's remaining missions elsewhere.
    Apr 08 2018 11:59 AM
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Goldwell

How many floppy disks would it take to store the dark mod and all its missions?
Dec 13 2017 01:42 PM
  • Obsttorte's Photo
    Obsttorte
    The latest ones I remember could store a bit over 3MB. If Mr. Bohr is right with the size we would talk about 3600 disks.
    Dec 13 2017 04:36 PM
  • freyk's Photo
    freyk
    and the drives van play music: https://youtu.be/cM_sAxrAu7Q
    Dec 13 2017 04:40 PM
  • Judith's Photo
    Judith
    That's gonna be hell of a Christmas present.
    Dec 13 2017 04:51 PM
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Goldwell

I wonder what the maximum amount of hours is to be considered a speed build? .... Asking for a friend.
Mar 28 2017 05:50 PM
  • Judith's Photo
    Judith
    Four hours it's a decent time... For texturing a model, or making a decent material :)
    Mar 29 2017 11:48 AM
  • demagogue's Photo
    demagogue
    Haha, actually I think it was 45 minutes. It's the opening room to the Chain Project for T2 if you want to see it. A bare small room with a locked door, table and plant, and an AI that immediately attacks. You kill him and the door opens. 4 hours is a bit more rational. How could you check anyway? Dromed saves the age of a map. I guess make a branch save when you start and then check the time stamp with the final save.
    Mar 29 2017 01:54 PM
  • stumpy's Photo
    stumpy
    no map size limit, 2 days, or 48 hours. And map to have at least 1/2 hour play time.
    Mar 29 2017 09:50 PM
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Goldwell

There is a rough cut for the steam greenlight trailer i've made here: https://www.youtube.com/watch?v=jK4xJ_Lx9-U After watching please let your opinion be known on it here: http://forums.thedarkmod.com/topic/18624-steam-greenlight-top-50-in-we-are/?p=401221
Locked Status Feb 10 2017 07:00 AM
  • Goldwell's Photo
    Goldwell
    The polls are only open for 24 hours from the timestamp on that post.
    Feb 10 2017 07:01 AM
  • Bikerdude's Photo
    Bikerdude
    Nice one fella.
    Feb 10 2017 08:21 AM
  • Goldwell's Photo
    Goldwell
    Polls are closed now.
    Feb 11 2017 03:58 AM
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Goldwell

Working on my rainy mission while it rains outside. The atmosphere is very inspiring, I just love rainy weather :)
Jan 06 2017 12:56 PM
  • Springheel's Photo
    Springheel
    I'd love to hear rain right now...it's -12 Celsius.

    Jan 06 2017 04:17 PM
  • Vae's Photo
    Vae
    Sounds great, Goldwell!
    Jan 08 2017 04:53 AM
  • SeriousToni's Photo
    SeriousToni
    Rain / Thunderstorm Maps are always so cool! Good luck with it! :)
    Jan 08 2017 05:31 PM
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Goldwell

A rather familiar face showed up in Deus Ex: System Rift http://i.imgur.com/jRdBEKY.jpg
Sep 25 2016 08:59 AM
  • Bikerdude's Photo
    Bikerdude
    heh, thats cool.
    Sep 25 2016 11:05 AM
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Goldwell

Even though the description says not to use it, will replacing a coinpurse on an AI with "atdm:prop_empty" mess anything up? the game seems to be fine so far but the description for the prop_empty was vocal about not using it.
Sep 06 2016 12:48 PM
  • Dragofer's Photo
    Dragofer
    Could you replace the item name in the two spawnargs with a -? Iirc that's how I've been deleting props that are attached by default.
    Sep 06 2016 02:43 PM
  • Obsttorte's Photo
    Obsttorte
    If the engine doesn't recognize the attached entity it will post a warning in the console and not attach anything (that's what is happening when you use -). You can hardly mess anything up he. But if atdm:prop_empty is an entity that actually exists and you just want to remove it, you should better be using -.
    Sep 06 2016 03:24 PM
  • Goldwell's Photo
    Goldwell
    Thank you both, i've replaced the spawnarg with just "-" to be on the safe side.
    Sep 06 2016 04:24 PM
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  • Bikerdude's Photo
    Bikerdude
    I remember this when the trailer first came out...
    Jul 21 2016 08:55 AM
  • Theothesnopp's Photo
    Theothesnopp
    holy frick, heard this band(?) years ago, "the major cities..." it had like 200 views.
    this might be my lifes biggest hipster moment.
    Jul 29 2016 09:18 PM
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Goldwell

So I found out a very cool piece of news today. My WIP is going to have a small voice acting cameo from an industry veteran. He has worked with Bethesda, Blizzard, Konami and he was even in Doom 3. But more on that later! ;)
Feb 01 2016 11:14 PM
  • Goldwell's Photo
    Goldwell
    He wasn't aware of the Dark Mod until we spoke however after checking it out he said "The whole Dark Mod project looks really cool". :)
    Feb 03 2016 12:32 AM
  • Bikerdude's Photo
    Bikerdude
    Nice.
    Feb 03 2016 04:21 PM
  • Tarhiel's Photo
    Tarhiel
    This sounds awesome and intriguing, not to mention praise for the whole Dark Mod must feel very appreciative :)
    May 21 2016 04:00 PM
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Goldwell

Mapping todo list for tonight: do the four other todo lists
Jan 13 2016 06:28 AM
  • Bikerdude's Photo
    Bikerdude
    Good man.
    Jan 13 2016 12:56 PM
  • Epifire's Photo
    Epifire
    Is this the same project that contains some overpriced furniture?
    Jan 13 2016 10:54 PM
  • Goldwell's Photo
    Goldwell
    Yep ;)
    Jan 14 2016 02:36 AM
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Goldwell

Is it possible to place too many loot items in a room? I don't know if i've lost the joy because frequently obtaining loot loses its special feeling or if i've played this part of the map about a hundred times
Jan 01 2016 10:49 AM
  • Goldwell's Photo
    Goldwell
    That's a good analogy, I guess i'll just have to keep tweaking. The main issue I have is that I love to decorate with paintings but they are usually loot too. So you can enter a room (noble) with say a golden brush, a chalice, some wine and then 2 or 3 paintings... and therein lies my problem.
    Jan 01 2016 11:49 AM
  • VanishedOne's Photo
    VanishedOne
    You don't like using func_static models for paintings? (I know it gives rise to the problem of identical-looking loot and non-loot, but that exists in plenty of existing maps.)
    Jan 01 2016 12:52 PM
  • Melan's Photo
    Melan
    Agree with Springheel. See Thief 4 for why "trash loot" is a problem.
    Jan 02 2016 06:13 AM
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Goldwell

When detailing a map there is a fine line between "that looks like it was there naturally" and "that looks like it was made to look like it was there naturally"
Dec 29 2015 05:52 AM
  • Bikerdude's Photo
    Bikerdude
    heh, ah yes to detail or not to detail that is the ultimate mappers dilemma.
    Dec 29 2015 07:14 AM
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Goldwell

An interesting read for those who believe Microsoft is invading your privacy with 10. https://www.petri.com/windows-10-privacy-concerns-are-overblown-but-perception-matters
Aug 06 2015 09:30 AM
  • chakkman's Photo
    chakkman
    Well, at the end they figured out how their competitiors make money, and go the same way. Actually it's the only way MS will be able to compete against the likes of Google and Apple. They overslept the mobile OS thing quite a while, and have to catch up now. With a one time payment for the OS, there obviously isn't enough money to be made anymore. Tbh, also on the net, i rather have ads than having to pay for every website or service. Because that's the unfortunate alternative.
    Aug 06 2015 05:23 PM
  • chakkman's Photo
    chakkman
    And personalized ads is the way to go, whether one likes that or not. With the always increasing amount of ads, there's a need to make those more relevant to you, so they stand out.
    Aug 06 2015 05:25 PM
  • Bikerdude's Photo
    Bikerdude
    I'm beginning to wonder if someone is a corporate shill.
    Aug 14 2015 03:16 PM
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Goldwell

I was going through the textures in TDM earlier when I found one called "Painting11" however I can't find any painting models that use it http://i.imgur.com/UuI5x9P.png does anyone know what painting model uses this?
Jul 23 2015 09:27 PM
  • Springheel's Photo
    Springheel
    What the hell is a Bob Ross painting doing in TDM? It's a good thing it's not used, since it's not only anachronistic but probably a copyright infringement as well.
    Jul 24 2015 08:14 AM
  • Springheel's Photo
    Springheel
    Looks like I replaced the original a long time ago, but forgot to replace the editor image.

    Jul 24 2015 03:03 PM
  • Sotha's Photo
    Sotha
    Wow! Looks like Cold Stream in L4D2: https://xboxthreesixtyblog.files.wordpress.com/2012/04/left-4-dead-2-cold-stream-01.jpg
    Jul 24 2015 04:32 PM
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Goldwell

Preordered (like a dirty corporate whore) Deus Ex: MD, Fallout 4, Dishonored 2 and Hitman, 120 euro well spent though!
Jun 18 2015 11:54 AM
  • 7upMan's Photo
    7upMan
    I second AH: No ME2? Shame on you!
    Jun 21 2015 05:12 AM
  • STiFU's Photo
    STiFU
    They will all be excellent, I am sure of it. But still, I am just gonna buy them on demand, when I am in the mood for playing the specific game or I wait until there's a sale.
    Jun 22 2015 04:47 AM
  • SeriousToni's Photo
    SeriousToni
    Yes, and you won't end up with a list of games you bought but never had time to play. It's around 90% the case I think for me, haha :D
    Jun 23 2015 11:20 AM