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Judith

Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716
Sep 16 2018 02:14 PM
  • Judith's Photo
    Judith
    Yup. AKA IronEagle, HawkFlyAway, etc.
    Oct 01 2018 01:22 AM
  • Tarhiel's Photo
    Tarhiel
    Very nice! I guess it will not be such a revolution as a NewDark, it will certainly allow for merging all those cut level into one big one (Streets, Cradle...). Definitely something to look for :)
    Oct 03 2018 10:31 PM
  • Skaruts's Photo
    Skaruts
    This is cool. When someone manages to merge all the city maps, that's probably when I'll get back to playing some good ol' TDS.
    Oct 06 2018 07:45 AM
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Judith

Parts for my new i7 8700 rig are on their way. I wonder if and how TDM engine wil scale up with new CPU and memory combo.
Aug 03 2018 07:14 AM
  • Judith's Photo
    Judith
    8700 should reach 4,6 GHz in Turbo mode, my current CPU is set to 3,02 GHz. I wonder if higher clock will help with stuff like higher DC count.
    Aug 04 2018 06:10 PM
  • nbohr1more's Photo
    nbohr1more
    If you enable multi-core enhancement, the renderer will use 2 cores (primarily) but some Game code has always used cores to service threads in a conventional way. (The script language supports threading but script authors rarely use it.)
    Aug 06 2018 09:02 AM
  • Judith's Photo
    Judith
    Briarwood Manor got a boost from 25 to 57 fps in the starting area :O
    Aug 07 2018 04:11 PM
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  • Petike the Taffer's Photo
    Petike the Taffer
    I love the fact that we're in for the 20th anniversary this autumn.

    We (and other sites, e.g. TTLG) should celebrate it at least a bit. :-)
    Mar 28 2018 03:27 PM
  • Judith's Photo
    Judith
    I fell in love in UnrealEd back in the day, I made my first DM maps for UT with it. Even though it was buggy and I didn't have good enough hardware, the editor felt accessible. That ease of use actually prevented me from delving deeper into DromEd several years later, it was too frustrating in comparison ;)
    Mar 29 2018 12:39 AM
  • Epifire's Photo
    Epifire
    UE4 is probably the only modern engine I'd want to use at this stage. Tim's words on the matter rather cement the argument. As so much of their work is to just make a great tool set, and it really shows.
    Mar 30 2018 01:53 AM
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Judith

Making sound presets for TDM 2.06 EFX system. Slow but steady progress.
Dec 03 2017 10:00 AM
  • ERH+'s Photo
    ERH+
    So I can't work on implementing these presets now?
    This 2.06 change - is it new working mechanics instead of old broken, or is it just some sort of graphic interface browser like particle editor?
    Dec 03 2017 01:44 PM
  • Judith's Photo
    Judith
    You can, EFX is how OpenAL reads EAX and other once hardware-bound systems. This is a certain third-party standard and set of values, and these won't change over time.
    Dec 03 2017 02:49 PM
  • Judith's Photo
    Judith
    You should wait until the next beta package though. Right now, the only way to hear changes after you modify the .efx file is to restart the game. The next version will have the 'reloadSounds' command refresh the EFX system as well.
    Dec 03 2017 03:09 PM
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Judith

Learning and experimenting with LOD spawnargs for meshes. Even one LOD model and e.g. turning off shadows for LOD stage 2 can really make a difference when it comes to scene complexity. I love it!
Nov 15 2017 05:28 PM
  • Epifire's Photo
    Epifire
    I really ought to look into LODs for my shadow casters as well. Probably would help optimize the outdoor scene I'm doing right now.
    Nov 16 2017 03:28 AM
  • Springheel's Photo
    Springheel
    Absolutely. LOD is extremely powerful, especially for people who can make their own models.

    Nov 16 2017 08:36 AM
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Judith

I just found this, TDM is mentioned in the comments as well :) http://www.pcgamer.com/thiefs-brilliant-subtlety-is-still-unmatched-18-years-later/
Nov 10 2017 05:35 AM
  • SeriousToni's Photo
    SeriousToni
    Very, very well written and true text. Thank you for sharing! :)
    Nov 13 2017 03:01 PM
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Judith

Slowly getting back to modeling and editing. Also, just switched to a trackball, which I find more and more comfortable to work with.
Oct 24 2017 01:25 AM
  • Judith's Photo
    Judith
    And most FPSes, surprisingly. TDM with proper values and a bit of smoothing is a delight.
    Oct 24 2017 08:48 AM
  • Obsttorte's Photo
    Obsttorte
    I am using a trackball for several years now, and it is definetely superior to a normal mouse imho. And much less demanding to your wrist.
    Oct 25 2017 01:05 AM
  • Judith's Photo
    Judith
    True that. All I need now is a good keyboard to complement the set.
    Oct 25 2017 02:34 AM
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Judith

So, it actually pays off to design your upper modular section from the roof :)
May 07 2017 01:55 PM
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Judith

Hmmm... Is it just me, or pagans are currently a bit underrepresented? :)
Jan 25 2017 04:12 PM
  • Judith's Photo
    Judith
    I think PinkDot tried to make a pagan map long time ago, but he was experienced character modeler. Wonder what happened with that project.
    Jan 26 2017 09:48 AM
  • VanishedOne's Photo
    VanishedOne
    I believe vocals are the main hold-up: http://forums.thedarkmod.com/topic/15655-pagan-sound/#entry328302
    Jan 26 2017 10:55 AM
  • Bikerdude's Photo
    Bikerdude
    @Springheel, where did you go to get the wench vocals a while back..?
    Jan 27 2017 03:18 AM