Community Status Updates

Judith
Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716

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Judith
Yup. AKA IronEagle, HawkFlyAway, etc.
Oct 01 2018 01:22 AM -
Tarhiel
Very nice! I guess it will not be such a revolution as a NewDark, it will certainly allow for merging all those cut level into one big one (Streets, Cradle...). Definitely something to look for :)
Oct 03 2018 10:31 PM -
Skaruts
This is cool. When someone manages to merge all the city maps, that's probably when I'll get back to playing some good ol' TDS.
Oct 06 2018 07:45 AM

Judith
Parts for my new i7 8700 rig are on their way. I wonder if and how TDM engine wil scale up with new CPU and memory combo.

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Judith
8700 should reach 4,6 GHz in Turbo mode, my current CPU is set to 3,02 GHz. I wonder if higher clock will help with stuff like higher DC count.
Aug 04 2018 06:10 PM -
nbohr1more
If you enable multi-core enhancement, the renderer will use 2 cores (primarily) but some Game code has always used cores to service threads in a conventional way. (The script language supports threading but script authors rarely use it.)
Aug 06 2018 09:02 AM -
Judith
Briarwood Manor got a boost from 25 to 57 fps in the starting area :O
Aug 07 2018 04:11 PM

Judith
1998, the year of Thief and UnrealEd: https://www.gamasutra.com/blogs/DavidLightbown/20180109/309414/Classic_Tools_Retrospective_Tim_Sweeney_on_the_first_version_of_the_Unreal_Editor.php

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Petike the Taffer
I love the fact that we're in for the 20th anniversary this autumn.
We (and other sites, e.g. TTLG) should celebrate it at least a bit. :-)
Mar 28 2018 03:27 PM -
Judith
I fell in love in UnrealEd back in the day, I made my first DM maps for UT with it. Even though it was buggy and I didn't have good enough hardware, the editor felt accessible. That ease of use actually prevented me from delving deeper into DromEd several years later, it was too frustrating in comparison ;)
Mar 29 2018 12:39 AM -
Epifire
UE4 is probably the only modern engine I'd want to use at this stage. Tim's words on the matter rather cement the argument. As so much of their work is to just make a great tool set, and it really shows.
Mar 30 2018 01:53 AM

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ERH+
So I can't work on implementing these presets now?
This 2.06 change - is it new working mechanics instead of old broken, or is it just some sort of graphic interface browser like particle editor?
Dec 03 2017 01:44 PM -
Judith
You can, EFX is how OpenAL reads EAX and other once hardware-bound systems. This is a certain third-party standard and set of values, and these won't change over time.
Dec 03 2017 02:49 PM -
Judith
You should wait until the next beta package though. Right now, the only way to hear changes after you modify the .efx file is to restart the game. The next version will have the 'reloadSounds' command refresh the EFX system as well.
Dec 03 2017 03:09 PM

Judith
Learning and experimenting with LOD spawnargs for meshes. Even one LOD model and e.g. turning off shadows for LOD stage 2 can really make a difference when it comes to scene complexity. I love it!

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Epifire
I really ought to look into LODs for my shadow casters as well. Probably would help optimize the outdoor scene I'm doing right now.
Nov 16 2017 03:28 AM -
Springheel
Absolutely. LOD is extremely powerful, especially for people who can make their own models.
Nov 16 2017 08:36 AM

Judith
I just found this, TDM is mentioned in the comments as well :) http://www.pcgamer.com/thiefs-brilliant-subtlety-is-still-unmatched-18-years-later/

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SeriousToni
Very, very well written and true text. Thank you for sharing! :)
Nov 13 2017 03:01 PM

Judith
Slowly getting back to modeling and editing. Also, just switched to a trackball, which I find more and more comfortable to work with.

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Judith
And most FPSes, surprisingly. TDM with proper values and a bit of smoothing is a delight.
Oct 24 2017 08:48 AM -
Obsttorte
I am using a trackball for several years now, and it is definetely superior to a normal mouse imho. And much less demanding to your wrist.
Oct 25 2017 01:05 AM -
Judith
True that. All I need now is a good keyboard to complement the set.
Oct 25 2017 02:34 AM

Judith
So, it actually pays off to design your upper modular section from the roof :)


Judith
Hmmm... Is it just me, or pagans are currently a bit underrepresented? :)

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Judith
I think PinkDot tried to make a pagan map long time ago, but he was experienced character modeler. Wonder what happened with that project.
Jan 26 2017 09:48 AM -
VanishedOne
I believe vocals are the main hold-up: http://forums.thedarkmod.com/topic/15655-pagan-sound/#entry328302
Jan 26 2017 10:55 AM -
Bikerdude
@Springheel, where did you go to get the wench vocals a while back..?
Jan 27 2017 03:18 AM