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Fieldmedic

Several unfinished projects yet here I'm starting another mission...Gonna try my home made modules :)
Yesterday, 03:05 PM
  • Sotha's Photo
    Sotha
    You are alive! I noticed the last time we heard about you here was only few moments before that wretched terrorist truck attack in Stockholm and then there was a long silence afterwards. What a relief, glad you are okay, mate!
    Today, 12:32 AM
  • Goldwell's Photo
    Goldwell
    Welcome back Fieldmedic :)
    Today, 01:03 AM
  • Fieldmedic's Photo
    Fieldmedic
    I'm always here, my finnish friend :) Not that active in the forum, that's all...trying out modular building techniques :)
    Today, 04:34 AM
Photo

Fieldmedic

Why sleep after night shift when you can spend the morning building modules for a mansion...
Mar 15 2017 05:08 AM
  • nbohr1more's Photo
    nbohr1more
    It's a better use of time than my Roller Coaster Tycoon binges in my 20's. (Worked the overnights too)
    Mar 15 2017 07:38 AM
  • Sotha's Photo
    Sotha
    I value sleep a lot nowadays. You value the most those things you have lost. Supply and demand, demand and supply. ;)
    Mar 15 2017 08:11 AM
  • Xarg's Photo
    Xarg
    Sleep is for the weak!
    Mar 15 2017 11:08 PM
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Fieldmedic

Mapping while listening to Sothas soothing voice with his lovely finnish accent, explaining how awesome modular building techniques are :)
Feb 27 2017 06:39 PM
  • Sotha's Photo
    Sotha
    Please do! TDM accent-o-galore, for great justice!

    Serves them native english speakers right... :D
    Feb 28 2017 08:11 AM
  • Fieldmedic's Photo
    Fieldmedic
    Not gonna happen with mapping, but I might stream some TDM missions and use a phat swedish accent, littered with finnish curse words though! ;)
    Feb 28 2017 08:36 AM
  • Sotha's Photo
    Sotha
    I look forward to it! ;) For that purpose, I should make you a special mission full of unfair insta-kill traps, teleporting flaming (area damage effect) revenants, deadly jumping puzzles and a save functions disabled. "Pärkkele, finne!" ;)
    Feb 28 2017 11:10 AM
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Fieldmedic

Been away for some time again and thought some mapping would be nice; Question from a modelling noob: Is it possible/an easy/quick task to select a bunch of models/func_statics in DR, export them to an external modelling software like Blender and then save it as one model and put it back to DR? This of course to save entities.
Feb 06 2017 05:42 PM
  • Obsttorte's Photo
    Obsttorte
    You can export brush and patchwork using the DR ASE exporter. But you can't combine worldspawn and models.
    Feb 09 2017 04:16 PM
  • Fieldmedic's Photo
    Fieldmedic
    Okay, but is it an easy task to (in Blender) to import the same model, say several bottles and then arrange them to look like a bunch of bottles, on the same z-plane and then save it as a unique model? Instead of using up several entities in DR...
    Feb 10 2017 11:13 AM
  • Epifire's Photo
    Epifire
    Yeah, you can totally do that with Blender easily. Though it can be slightly problematic to get smoothing right on a prop with a lot of hard edges. I've found you really just have to split edges manually for it to translate over correctly. Which can be kinda a pain if you don't use Blender often.
    Feb 14 2017 04:14 PM
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Fieldmedic

It's so difficult and frustrating to create nice looking city sections!!!
Nov 11 2016 03:05 PM
  • demagogue's Photo
    demagogue
    Open up good city sections in DR and study them.
    They're often angled skybox walls (making the area squashed polygonal) with portaled kiss points out, a surrounding layer of tall buildings, and on an angled z-axis ground. Those features alone will get it started off looking natural and lead to interesting architecture.
    Nov 13 2016 12:32 AM
  • Fieldmedic's Photo
    Fieldmedic
    I don't understand this: "making the area squashed polygonal"
    And "angled z-axis ground" Do you mean different heights of the ground?
    Nov 16 2016 08:32 PM
  • demagogue's Photo
    demagogue
    Sorry. For "squashed polygon", I mean if you're looking down at the street in DR, there are like 6-10 skybox "walls" of different lengths so it looks squashed into an oval. It instantly gets away from 4-wall boxy. And by the ground, yes I mean different heights, but mostly I mean the ground is sloped with patches & stairs. That's what I learned from looking at great city missions.
    Nov 17 2016 01:50 AM
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Fieldmedic

Using Darkmod as a guide to plan a scratch built IRL-shelf...
Aug 16 2016 10:37 AM
  • Bikerdude's Photo
    Bikerdude
    Niice!
    Aug 16 2016 11:00 AM
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Fieldmedic

Are there any risks to merge vertexes on patches in one? Like, taking the corners of a square patch and make a triangle?
May 31 2016 06:21 PM
  • nbohr1more's Photo
    nbohr1more
    Patches don't seal so even if you create a leak somehow, it would've leaked anyway. The only issue is shadows. If the patch casts shadows the leak would make shadow silhouette calculations more complex.
    May 31 2016 07:30 PM
  • Dragofer's Photo
    Dragofer
    The only downside, minor, I've seen is that the polygon normals get a little glitchy (darkened) towards the fusion point. In terms of texturing, you'd need to paste from a brush to avoid massive distortion.
    Jun 01 2016 01:05 AM
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Fieldmedic

Graphics card crashed so I bought a new one...GeForce GTX 980 TI 6gb...Have tried to make TDM to lag by packing lights...it won't lag :)
Apr 10 2016 04:16 PM
  • nbohr1more's Photo
    nbohr1more
    Have you tried enabling transparency AA and playing a mission with lots of foliage?
    Apr 10 2016 10:54 PM
  • Goldwell's Photo
    Goldwell
    I have the same card as you and if you want the best performance (as I also get a little lag in certain TDM missions for some reason) I enable AA in the nvidia control panel and just have the game without AA.

    It runs really well and you still get the AA
    Apr 10 2016 11:32 PM
  • Fieldmedic's Photo
    Fieldmedic
    I haven't tried any real maps. Just stacked some thirty lights and fire particles in one room. Have ramped up as much res my monitor can handle and full antialiasing and technical mumbo jumbo and not a single framdrop below 55-60. But further testing will occur :)
    Apr 11 2016 04:15 AM
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Fieldmedic

I didn't know one could fix the problem with "leaking" arches when you thicken a curved patch...Then I read about "non fixed" subdivisions in the patch inspector...That saves a lot of headache
Dec 05 2015 11:53 AM
  • AluminumHaste's Photo
    AluminumHaste
    really you've never used manual subdivisions? Makes it so easy to just set your patch subdivisions to 6x6 and be done

    Dec 06 2015 08:45 PM
  • Fieldmedic's Photo
    Fieldmedic
    No, I just cursed silently and tried to adjust my arch to get a non leaking one
    Dec 07 2015 02:07 AM
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Fieldmedic

Too bad I couldn't join in on the halloween speed build contest. Just want to make you guys aware that I'm alive and kicking :)
Nov 02 2015 09:13 AM
  • Sotha's Photo
    Sotha
    Yep. For me the contest was interesting in the sense that what can be done in really small timeframe. Now we know.

    Winning is secondary.
    Nov 02 2015 01:01 PM
  • Sotha's Photo
    Sotha
    What I would like to see is more votes to get a more reliable conclusion for the contest.

    Presently, there are something like 10 people who have cast their votes.
    Nov 02 2015 01:06 PM
  • Airship Ballet's Photo
    Airship Ballet
    Eh, again, nah. It's out there and I'm happy with it, and so are other people. That's enough, really, don't have to be winners and losers as far as I'm concerned.
    Nov 02 2015 01:46 PM
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Fieldmedic

Three nice skydives today :)
Aug 09 2015 11:41 AM
  • Fieldmedic's Photo
    Fieldmedic
    How old are your kids now?
    Aug 10 2015 05:49 AM
  • Sotha's Photo
    Sotha
    5 and 2. There were also other kids present. Ages: 7, 5, 5, 4, 3. They are so fast and energetic...
    Aug 10 2015 09:05 AM
  • Fieldmedic's Photo
    Fieldmedic
    Oooohhh, sounds like a high ambient sound level...!
    Aug 11 2015 04:10 PM
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Fieldmedic

Started fiddling with DR again...
Jun 05 2015 01:47 PM
  • Fieldmedic's Photo
    Fieldmedic
    Thanks. It's nice to see all the new things that's been added.
    Jun 05 2015 03:12 PM
  • Sotha's Photo
    Sotha
    Wait till you see the clutter models. You know, cups with spoons, premade food dishes, prefilled wine racks... That stuff saves a lot of time. Also, Merry made a pile of new container prefabs. http://forums.thedarkmod.com/topic/17089-magnanimous-merrys-miscellanea/
    Jun 05 2015 03:24 PM
  • Melan's Photo
    Melan
    Rejoin usssss! Rejoin usssss NOW!
    Jun 06 2015 03:07 AM
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Fieldmedic

The new update seems to be boiling with new, improved stuff! I'm feeling a bit sad that I don't map as frequent as usual...
Feb 08 2015 05:16 PM
  • nbohr1more's Photo
    nbohr1more
    With the size of "Not an Ordinary Guest" you've earned a little break from editing. That thing is massive! Enjoy playing some of your colleagues missions with the new updates.
    Feb 08 2015 05:33 PM
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Fieldmedic

Remember my plans on getting a skydive certificate? Well...Won't be done before next summer/season but here we go :) Gracious saltomortale! http://www.youtube.com/watch?v=eP1AuT7quA4&list=UUDqKBhhdlDw59rLhZK0u8BQ
Oct 28 2014 08:44 PM
  • STiFU's Photo
    STiFU
    NICE!! :)
    Oct 29 2014 09:51 AM
  • lowenz's Photo
    lowenz
    Saltomortale? Why so italian (I'm italian)? :D
    Oct 29 2014 05:24 PM
  • Fieldmedic's Photo
    Fieldmedic
    I felt my nice backflip required a more sofisticated touch ;)
    Oct 29 2014 08:47 PM
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Fieldmedic

Remember my plans on getting a skydive certificate? Well...Won't be done this before next summer/season but here we go :) Gracious saltomortale! http://www.youtube.com/watch?v=eP1AuT7quA4&list=UUDqKBhhdlDw59rLhZK0u8BQ
Oct 28 2014 08:43 PM