Community Status Updates
By the way, I know some people mentioned improving lighting skills, and I finally found an article that actually discusses some of the theory behind lighting that I can comprehend: http://www.blog.radiator.debacle.us/2015/03/lighting-theory-for-3d-games-part-2.html
JudithHe kind of repeats all the stuff I got saved in presentations elsewhere (he uses some of them as quotes in his articles), but that's ok.
Aug 20 2017 06:43 AM
SothaI think he says mostly obvious things... but might be a good read to a person new to mission design.
Aug 20 2017 12:12 PM
jaredmitchellYeah, demagogue, in part 5 of the article he mentions The Dark Mod because of how it undoes the hard shadow features of idTech4, which is pretty neat.
And mostly I had issues with other materials being circulated here in regard to lighting because they didn't really explain the function of lighting and its placement.
Aug 22 2017 05:29 PM