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Community Status Updates


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nbohr1more

Performance wiki updated with 2.07 info: http://wiki.thedarkmod.com/index.php?title=Performance_Tweaks
Feb 09 2019 11:24 AM
  • Anderson's Photo
    Anderson
    Great work!
    Feb 09 2019 12:00 PM
  • kano's Photo
    kano
    Thank you for doing this, and thank the rest of the team for getting 2.07 out the door! Not really using low end hardware anymore; the weakest thing I play on is a GTX770-4GB, but still.
    Feb 10 2019 12:13 PM
  • Petike the Taffer's Photo
    Petike the Taffer
    Nice work.
    Feb 12 2019 08:17 AM
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  • Springheel's Photo
    Springheel
    Great job! That was very well written.

    Feb 03 2019 09:05 AM
  • nbohr1more's Photo
    nbohr1more
    Thanks guys. Sorry for the grammar mistakes. I tried to get the article up quickly while my family was out on the town. I'll be updating it with a few more changes shortly.
    Feb 03 2019 01:49 PM
  • STiFU's Photo
    STiFU
    I had a giggle at the pseudo-quote of me regarding low obstacle mantling. :-D Good article! :-)
    Feb 03 2019 04:15 PM
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nbohr1more

Comparing older versions TDM 1.02 = 30 FPS vs TDM 2.07 over 80 FPS. Same mission same hardware. 2.07 with all eye-candy.
Jan 24 2019 08:00 AM
  • nbohr1more's Photo
    nbohr1more
    Still waiting for more respondents here:

    http://forums.thedarkmod.com/topic/19470-lowend-challege-get-tdm-206-running-on-the-oldest-and-slowest-hardware/
    Jan 24 2019 02:54 PM
  • stgatilov's Photo
    stgatilov
    Oh wait... is this the version where lightgem was processed by capturing screenshot into a named pipe?
    Jan 26 2019 12:06 AM
  • nbohr1more's Photo
    nbohr1more
    Yes. LOL.

    Suprisingly, tdm_lg_split works really well in 1.02. To think of all the extra performance I could've had when playing back then...
    Jan 26 2019 01:04 AM
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nbohr1more

Weird pipedream of the day: I wish TDM had AI "arm wrestling" support
Jan 04 2019 01:20 PM
  • Epifire's Photo
    Epifire
    So wait, AI vs AI? Or the player gets to challenge the NPC to an, "arms race"?

    The player option goes down really hilarious in my head. xD
    Jan 06 2019 11:51 PM
  • nbohr1more's Photo
    nbohr1more
    Oh, now I want both options! LOL! I was thinking of an AI vs AI arm wrestling contest with other AI gathered around watching them.
    Jan 07 2019 11:36 AM
  • nbohr1more's Photo
    nbohr1more
    https://youtu.be/S_UC2AyhYQk?t=56
    Jan 07 2019 11:38 AM
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nbohr1more

Whew. Behind Closed Doors now has EFX reverb. The list grows. :)
Jul 06 2018 01:58 AM
  • Bikerdude's Photo
    Bikerdude
    The effort is appreciated fella.
    Jul 06 2018 03:36 PM
  • Anderson's Photo
    Anderson
    +1
    Jul 08 2018 11:04 AM
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nbohr1more

I added an EFX reverb column to the missions wiki. (No pressure...) :)
Jun 18 2018 11:28 AM
  • Epifire's Photo
    Epifire
    I would personally love an A to Z tut. I still might have a guy set for doing my FM soundtrack so having extra knowledge to arm all the select audio bits would be wonderful.
    Jun 20 2018 12:15 AM
  • demagogue's Photo
    demagogue
    The Location System is technically mentioned in the context of a blurb saying the ambient sound system exists. (I remember because I wrote it!) But not everything it does. It's a bit complicated for an intro tutorial, but if many people think it's important enough, maybe we can have section just for it and add the ambient sound & EFX.
    Jun 20 2018 07:37 AM
  • demagogue's Photo
    demagogue
    Yes to stgatilov and Epifire, we're talking about fidcal's tutorial if you didn't catch it: http://wiki.thedarkmod.com/index.php?title=A_-_Z_Beginner_Full_Guide_Start_Here!
    Jun 20 2018 07:43 AM
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nbohr1more

Unexpectedly image_downSize is no longer broken with Bloom in 2.06. Set to 32 for a stylized cartoon look :)
Jun 14 2018 09:06 PM
  • Epifire's Photo
    Epifire
    That's pretty fantastic. I'd almost wanna try playing an FM that way just to see what it's like.
    Jun 15 2018 10:35 PM
  • SiyahParsomen's Photo
    SiyahParsomen
    neat! :)
    Jun 16 2018 04:44 AM
  • Anderson's Photo
    Anderson
    16 bit colors can also help.
    Jun 16 2018 08:38 AM
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  • nbohr1more's Photo
    nbohr1more
    Commited slider at rev 15227
    Jun 04 2018 08:40 PM
  • Petike the Taffer's Photo
    Petike the Taffer
    I think it should be provided officially. It's easy to patch via the updater, right ?
    Jun 06 2018 01:40 AM
  • Springheel's Photo
    Springheel
    Maybe bring it up in the dev forums?

    Jun 06 2018 03:31 PM
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nbohr1more

2.06 is out the door! Whew!!!
May 27 2018 02:55 PM
  • nbohr1more's Photo
    nbohr1more
    If the Moddb stats are correct. We have doubled the largest 1-day visit count.
    May 29 2018 12:24 AM
  • AluminumHaste's Photo
    AluminumHaste
    Nice!
    Jun 02 2018 07:20 AM
  • MoroseTroll's Photo
    MoroseTroll
    My belated congrats on the v2.06 release :)!
    Jun 03 2018 10:37 AM
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nbohr1more

A little help request. Please let me know if your Textures, Sounds, Models, etc are in TDM 2.06 but not in any of the "What's new" articles from 2.0 to 2.06
May 24 2018 11:34 AM
  • nbohr1more's Photo
    nbohr1more
    Yep. Medical assets in 2.06
    May 24 2018 09:57 PM
  • nbohr1more's Photo
    nbohr1more
    Ottoman is in 2.06 and looks like it was in 2.05
    May 24 2018 10:32 PM
  • nbohr1more's Photo
    nbohr1more
    OK. I think I've sorted out the attribution issues. It wasn't as complicated as I thought. Thanks all. (And thanks for the contributions.)
    May 25 2018 10:57 AM
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nbohr1more

Whoo! Final 2.06 beta package out! Almost done!
May 17 2018 01:55 PM
  • chakkman's Photo
    chakkman
    Cool. :)
    May 17 2018 02:51 PM
  • Cambridge Spy's Photo
    Cambridge Spy
    Can't wait. Once 2.06 is out, I need to think of a new intro sequence for my LPs, now that I've switched from Fraps to OBS and Standard to High Definition.
    May 17 2018 08:41 PM
  • demagogue's Photo
    demagogue
    Good news!
    May 17 2018 09:03 PM
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nbohr1more

Congrats on the DR 2.6.0 release Greebo!
May 10 2018 02:13 PM
  • Tarhiel's Photo
    Tarhiel
    Is it released? Not yet.

    But congratulations anyway, of course :)
    May 10 2018 04:14 PM
  • nbohr1more's Photo
    nbohr1more
    You're thinking of TDM 2.06. This is about Dark Radiant 2.6.0 ;)
    May 10 2018 04:38 PM
  • nbohr1more's Photo
    nbohr1more
    http://forums.thedarkmod.com/topic/19422-darkradiant-260-released/?view=getnewpost
    May 10 2018 04:38 PM
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  • Bikerdude's Photo
    Bikerdude
    Oh deep joy, lets hope AMD now that they have a better fab process get ahead of intel this time.
    May 04 2018 01:33 PM
  • kano's Photo
    kano
    @Epifire: Intel knew about Meltdown more than half a year before it went public. And they probably also knew that fixing it in current chips would cause a performance drop. So, the chip they sold you that runs at Y speed now runs at Y-X speed because of the Meltdown workaround.
    May 04 2018 01:49 PM
  • stgatilov's Photo
    stgatilov
    https://www.theverge.com/2018/1/11/16878670/meltdown-spectre-disclosure-embargo-google-microsoft-linux
    The disclosure was quite harsh, because the vulnerabilities were rediscovered by independent researcher (from rare some clues in the public).
    May 07 2018 11:09 AM
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nbohr1more

Accused the wrong culprit. 4757 was the offender.
Apr 12 2018 11:15 PM
  • Bikerdude's Photo
    Bikerdude
    Context...
    Apr 13 2018 05:23 AM
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nbohr1more

Anyone have an idea how to address the regression in 4754?
Apr 09 2018 09:00 PM
  • nbohr1more's Photo
    nbohr1more
    I'll post it. Do you have FBO enabled?
    Apr 12 2018 07:55 AM
  • AluminumHaste's Photo
    AluminumHaste
    Yes all the new stuff is enabled, I'm on Nvidia GTX 980ti.
    Apr 12 2018 09:34 PM
  • nbohr1more's Photo
    nbohr1more
    This a fresh SVN compile?
    Apr 12 2018 09:54 PM