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  1. I will update this list as we go, re-arranging info based on severity - Ongoing privacy concerns The trade-offs between privacy and features is not a simple black-and-white decision, even Windows 8 has an “Advertising ID” that follows you around. Ars Technica revealed that, even with all of the Win10 security settings on Off, Win10 still sends some data to the Micro$oft Mothership. The simple fact is that Microsoft hasn’t told us what data it’s collecting. With the release of Windows 10, Micro$oft have stepped up there 'illegal' data capture of private user data - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows M$ is now via the latest update, monitoring how long your Win10 session's are and how long you use various apps - http://betanews.com/2016/01/04/why-is-microsoft-monitoring-how-long-you-use-windows-10. At release ALL Win10 (home-to-enterprise) users could not disable telemetry, but as of the latest update now enterprise user's only now have that option - http://www.zdnet.com/article/windows-10-telemetry-time-for-level-playing-field/ But it seems some enterprising user has created a tool for home/pro users - http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/. But the article points out that tere is some telemetry being sent back to M$ in Win7/8 - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows Another renamed service that needs to be disabled - http://www.forbes.com/sites/gordonkelly/2015/11/24/windows-10-automatic-spying-begins-again/ Another example of fresh install, on a PC that wasn't used for 8hrs - http://betanews.com/2016/02/06/windows-10-phones-home-a-lot-even-with-all-reporting-and-telemetry-disabled/ More and more tools are coming out for Win 10 to try and block all or most of the telemetry traffic, here one I have come across - DisableWinTracking Advertising it wasn't in at launch but there are reports of 'recommended' apps appearing in the start menu, WTF! -http://www.digitaltrends.com/computing/windows-10-start-menu-advert/ Stability and Compatibility I tested the retail version, its IMHO its still not stable enough to considered a daily OS. I tested on release and wasn't impressed. I found if I enabled (fairly modest) whitelist outbound blocking on my internet router, Win10's internet responsiveness would fall through the floor. All browsers would takes ages to resolve sites and the OS itself would actually become lumpy/laggy. Broken Video drivers, its so widespread that even a few on here have been affected - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=384905 The Graphical user interface M$ white-washing of the interface in Win8 and office 2013 and have refused to learn from user feedback. Forced updates Not being able to control what gets installed on "MY PC", is a massive NO! NO! Patching remains Windows 10’s Achilles’ heel, all Windows 10 Home machines, and Windows 10 Pro machines that aren’t hiding behind an update server (such as WSUS or WUB) will get all patches applied according to Microsoft’s time scale. All three of the first Cumulative Update patches have had problems with reboot cycles. KB3081424 on Aug. 5, KB3081436 on Aug. 12, and KB3081438 on Aug. 14 all crashed a bunch of Windows 10 systems. The installer stops mid-installation, flashes an error message, rolls back, and reboots. Then you guessed it -- the forced installer kicks in and crashes Windows again. Rinse, lather, repeat. Getting out of the mess involves editing the registry. We haven’t yet seen how Micro$oft will recover from a really bad update, the experience to date with the three Cumulative Updates does not instil confidence. We don’t know if Microsoft will start documenting its patches again. We don’t know if much effort will be directed at fixing and improving the Microsoft-supplied Universal apps. Windows 10 installer takes a look at your system and based on the hardware and software it finds, assigns your request to a bucket of similar upgrade requests. The guys running the upgrade system, prioritize your request based on their assessment of how likely your system is to bomb out on an upgrade. Key apps, such as Mail and Edge, STILL aren’t ready yet Some of Windows 10’s key apps simply half baked. Mail has a nasty habit of putting notifications in the upper-left corner and leaving them hanging forever. There’s no combined Inbox, so if you have multiple accounts you have to jump from Inbox to Inbox. And it crashes hard -- for a lot of people. Edge, the new browser, similarly has all sorts of rough "edges". There are no extensions yet, thus no AdBlocker. Changing the search engine is tortuous, moving tabs onto the desktop and back again doesn’t work and you can’t pin tabs. In short use what ever mail/browser you wrere using on previous OS. Not much in the way of Universal apps Don't believe the marketing bollox about all of those wonderful Universal apps in Windows 10, whether it’s on a desktop, notebook, phone, Raspberry Pi, it ain't happening. The Windows Store is still by and large a wasteland, with crap apps galore. Win10’s Tablet Mode broken First, there’s the menu on the left that tucks away the entries on the left side of the Start menu. It collapses fine, but when it’s collapsed it rarely shows any more tiles than when it’s not collapsed. What’s the point, eh? Universal app windows have that pesky taskbar permanently tacked on the bottom, while the window bar at the top auto-hides. Edge, when running full screen, doesn’t support any of the old Metro IE swipe commands. You can’t swipe through running apps. The apps themselves? The irony is M$ Office on the iPad is better than M$ Office on Windows 10. OneDrive regression This concern applies only if you use OneDrive in Windows 8.1, and if you put a lot of stuff in OneDrive. For those of you using OneDrive in Windows 7 (and Windows 8), there’s no change in behavior with Win10. But if you’re accustomed to seeing all of your OneDrive files in Windows 8.1’s File Explorer, you’ll be in for a bit of a shock. Windows 10 makes you choose which OneDrive folders you want to be able to see in File Explorer. Once you’ve made that choice, the other folders aren’t accessible in File Explorer. The only way to see what files you have in OneDrive is by venturing to the OneDrive website. Missing Media Center and DVD player For those people that run Windows Media Center, its gone in Windows 10 PC. Instead Micro$oft wants you to use/buy an Xbox. Ain’t broke, don’t fix it The old adage comes from experience and it’s as applicable now as it ever was. If you’re using Windows 7/8/8.1, and it’s properly patched up and working for you, and you’ve stopped using Internet Explorer, you really have to consider whether it’s worth the effort to upgrade to Windows 10. Carefully consider whether the warning signs listed here. Still to many questions For example, when you upgrade a “genuine” Win7, Win8 or Win8.1 machine to Win10 and run the upgrade in place, Micro$oft records a hardware ID that says, “this machine has valid license” At that point, you can install either Win7 or Win10 on that machine, and your license will be validated. Its believed that the only version of Win10 that you can disable ALL telemetry and fully control Windows update in, is the enterprise version. Smells like Teen Spirit desperation Microsoft Marketing chief Chris Capossela explained that users who choose Windows 7 do so “at your own risk, at your own peril.” It is particularly myopic to rubbish one of your own products that way. Put simply Capossela is a complete cock, Windows 7 is no less secure than Windows 10 (it will be supported until 2020 and Windows 8.1 2023) and is no less compatible with new hardware and software. Also at the moment Win7 has a bigger market share, so easier work for developers. Micro$oft has bad been caught forcing the upgrade on some users, http://www.theregister.co.uk/2015/10/15/pushy_windows_10/ and http://www.fudzilla.com/news/39479-microsoft-raises-the-upgrade-pressure As this is a very bad and its only getting worse, another link to the forced upgrade/update issue - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=385115 Nagware being rolled out the business machine - http://www.theregister.co.uk/2016/01/14/get_windows_10_business_pcs/ Now blocking support for the latest CPU in windows 7/8 - http://www.techpowerup.com/219316/no-enterprise-support-for-older-windows-versions-on-the-latest-processors-microsoft.html More marketing desperation Malware - KB3035583 http://news.softpedia.com/news/microsoft-updates-infamous-get-windows-10-patch-kb3035583-502117.shtml Compatibility issues If you have any old games that use really old forms of DRM or SafeDISC your fresh out of luck - http://www.geek.com/games/windows-10-doesnt-run-games-with-securom-and-safedisc-drm-1631383/ Various apps and games (even The Darkmod) has had issue's running on Windows 10, see - http://forums.thedarkmod.com/topic/17310-windows-10-support-thread/?hl=win10 and http://forums.thedarkmod.com/topic/17551-gamma-broken-in-windows-10/?hl=win10&do=findComment&comment=381800 Upgrade NagwareMicrosoft is still coming up with way to try and force users to upgrade from 7/8/8.1 - if you like me want to block 7 prevent this crap checkout GWX control panel or Never10 16. M$ deliberatly blocking the installation of some applications http://news.softpedia.com/news/Microsoft-Blocks-Classic-Shell-in-Windows-10-Build-9879-465429.shtml 17. Windows 10 installing UNWANTED Windows Store apps without user consent https://www.ghacks.net/2018/07/02/windows-10-installing-unwanted-store-apps/
  2. If you need functional props (models mapped to entity defs), this is probably the best section: http://forums.thedarkmod.com/index.php?/forum/4-art-assets/
  3. Hey guys, Ive been meaning to post this for a while now. I think we have wonderful work done in terms of mission and their storylines, even some solid background story supporting the game, but we seem to be lacking art, what we would call fan art! By that I mean those works that are inspired by the missions we see in this universe, but also (and most importantly, for me) those that aim to inspire authors, to flesh out the fantasy, picturing moments that help building the world as it could be imagined. It's me, your old pal RPGista - but for art stuff, I'm calling myself Arm, or ARM (for whatever reason). I would like to start with this piece, for which I drew a lot from the original Conan lore, and also the cover arts (the vintage marvel editions). This one is a bit rough but it was interesting to try to nail down several techniques at once, use of references mixed with on the fly anatomy, 3 shades technique, how to work with background (which was done separetly, as you can see) and try to make it work with the first plane. I'll post this in decent quality, let me know if for budget reasons, you would like me to link to some exterior host instead (its below 500K). Attention: there's nudity in it, both male and female, if you are offended by that sort of thing.
  4. Author note: It's hard to believe it's already been a year since Act 1 came out! Well during this mission the player will be following Corbin into the Grimwood district to followup on a lead from last night (Act 1) .. the mysterious tablet! This mission is my first time including full EFX support as well as a HD briefing video file, additionally a new script has been added crafted by the talented Obsttorte which has loot flying towards the player when you pick it up. On a level design front I have tried to change things up a bit by really catering towards a number of play styles, this mission can be completely ghosted or you can use the tools at your disposal to wreak havoc on the citizens of Northdale. For the first time I have tried to create more sandbox environments which don't offer clear answers handed directly to you, so if you're having trouble figuring something out try a different method. This mission takes between 1 - 2 hours to finish depending on the difficulty you play on and how thoroughly you explore. I hope you enjoy your night in Northdale! - Goldwell Voice actors Fen Phoenix Goldwell Random_taffer Yandros Beta testers Amadeus Boiler's Hiss Cambridge Spy Chakkman Crowind Epifire Kingsal SquadaFroinx Custom Assets Andreas Rocha DrK Epifire Grayman Kingsal MalachiAD Obsttorte Sotha Springheel SquadaFroinx Purgator With special thanks to Epifire for creating a large collection of custom models, Grayman for helping out with coding, Kingsal for drawing the ingame map and Moonbo for his script revision on the briefing video. Available via in-game downloader MIRROR File Size: 417 mb EDIT: If you are having performance issues please consult this post by Nbohr1more which may address your issue http://forums.thedarkmod.com/topic/19936-fan-mission-shadows-of-northdale-act-ii-by-goldwell-20190320/page-2?do=findComment&comment=436271
  5. Springheel

    Fan Art

    Does this belong to anyone on the forum? https://www.deviantart.com/jed-stuart/art/City-Watchman-528694699
  6. jaxa

    Raspberry Pi 4

    According to what I'm finding so far, actual Bluetooth 5 features may be non-existent: https://www.raspberrypi.org/forums/viewtopic.php?f=63&t=245492&p=1499926 https://www.raspberrypi.org/forums/viewtopic.php?f=63&t=244386#p1497702 Looks like you can't expect higher speeds, longer range, or any particular benefit at all. I'm not sure if there would be any positive outcome from using a Bluetooth 5 device with RasPi 4, so it may be a very misleading selling point. Seems like with any two Bluetooth devices, one of them will be the weakest link. If it's as bad as claimed, attaching a BT5 USB dongle to the Pi might yield better results. https://www.androidauthority.com/bluetooth-5-speed-range-762369/ Bluetooth 5 can potentially "double" or "quadruple" range, knocking max data rate down to 500 Kbps or 125 Kbps respectively. If you were to use a super-efficient audio codec like Opus, 100 Kbps should be more than enough for podcasts and even streaming music. But when I was researching Bluetooth 5 headphones, I found zero indication of Opus support anywhere, with many of them relying on the old SBC codec, even though Opus or any other codec could be added as an optional extension to A2DP. Here's some discussion. Someone compared RasPi 4 CPU performance to the Intel Core2 Duo T5600, a 2006 dual-core mobile chip with a 34 W TDP. I'm not sure if I buy that, and it's hard to find good direct comparisons right now. Also, a fresh new firmware update has apparently increased performance while reducing operating temperatures. You might be able to get a substantial boost from having a heatsink, metal case, or small fan. I think it's plausible that RasPi 4 could run some TDM missions at a playable (low) framerate, but more research is needed. Now for something more interesting. The user guide for the RasPi 4 possibly makes reference to a variant with 8 GB of RAM. See the heated discussion in the comments. There doesn't seem to be an actual 64 Gb (8 GB) LPDDR4 chip with a 32-bit bus, or something like that. Compare to this new 12 GB LPDDR4X chip from Samsung that has a 64-bit bus. I'm in the "more RAM is best" camp, even if on the face of it, it seems absurd to have that amount attached to this device. Raspbian or other desktop-focused OSes should be able to take advantage of the full amount, caching stuff that would otherwise be loaded from a slow microSD card (unless you are booting from an external SSD). Maybe we will see a $75 RasPi 4 variant in 2020 with 8 GB of RAM and fixed USB-C charging implementation. So if you were on the fence about this thing, you could kick the can down the road and see what they do next year. At the same time, 4 GB is going to be enough for a lot of use cases, and the USB-C problem is not that serious.
  7. I've been doing a lot of fantasy illustrations lately, and just finished a piece that seemed appropriate to share with the forum...it's a slightly more medieval take on TDM's citywatch. I'm currently selling stock illustrations on DriveThruRPG, so if you know anyone producing fantasy material who is looking for illustrations, the stock art there is a really great resource. My page is here: https://www.drivethrurpg.com/browse/pub/14731/Mindplaces
  8. A System Shock tabletop RPG wouldn't have enough of a setting to be worth the effort and hassle of dealing with the setting being copyrighted. You might as well just develop something cyberpunk with a few similar history elements and call it good. Especially where there weren't any survivors to speak of from any of the SHODAN incidents, so it's not likely to be part of the official histories anyway. Looking at the new steampunkish things for Zweihander that are coming out in Main Gauche, I'd say it's reasonable to just assume it pretty much is the same setting as TDM. The technology level is roughly the same except that Zweihander includes primitive firearms (Which might actually be an interesting addition to TDM if implemented correctly). And the major factions of TDM are similar enough to some of the factions for Zweihander that the minor differences could be easily plastered over and ignored. Any TDM cities would likely fit right into a Zweihander campaign with little to no modification. So if you want to develop some tabletop adventures in the city of Bridgeport using the Zweihander rule set it would probably work out pretty well, hammer-wielding fanatics and all.
  9. Wiki editing credentials are not granted to everyone who just registered on forums. It's even better when users post their tutorials on the forums first, to get some feedback on quality of their work.
  10. So...good mission overall, but I've searched as many places as I can and now I'm left with the dreaded key search, which for me is like the big Monty Python Boot squelching down on the mission. I hate key searches. I have opened every door I can. What's left is unpickable. Tiring of going in circles, I have three places where a key is needed: Armory Locked cupboard Blue door. And sorry for the lack of spoiler tags, but I can't seem to locate the appropriate icon.
  11. I had the luxury of running through a preview build ( my sole purpose at the time was to check some voices ) and let me tell you it’s a pretty mission. Can’t wait to take my time with it and actually go for objectives this time. You guys ain’t ready for this work of art
  12. Okay. So an update is in order. The server's disk was replaced on Tuesday and I am busy reinstalling everything. As I make progress, I will try to bring services back online as and when they are ready. As an interim measure, I have www.thedarkmod.com, forums.thedarkmod.com, and mirrors.thedarkmod.com up and running on one of my other servers. Are there any other services that are needed somewhat urgently? I suspect that we may want the missions list back for the in-game mission downloader. Thoughts? You will have noticed that the forums look rather different. I wasn't able to bring the forums over exactly as there were before due to incompatibilities with the newer versions of PHP and the old version of IP.Board that we were running. This will likely also be an issue when I setup the original server with updated OS and package versions. I've now upgraded the forums software from IP.Board 3.x to IP.Board 4.x and there are some significant changes that affect themes and other functionality. The new version doesn't seem to be as flexible in terms of configuration, so I'll have to figure out how to match the old setup as best I can. The theme and layout will need to be redone for IP.Board 4, but I won't have time for that this week. The default theme will just have to do for now. I'm not sure that everything is setup 100% correctly on the temp server, so expect some issues to crop up (e.g. URL rewriting currently isn't working properly). The forum software update was long overdue (old version went out of support months ago, meaning no security updates), so I will likely not attempt to get the old version working again. Please be patient while I try get the forums back to their former glory.
  13. Hello NeonStyle, I took an extended Internet hiatus between ca. 2009 and 2014 and then did not post on a public forums before I showed up here roundabout 2017 (I think). And I have never heard from someting like "Live for Speed".
  14. Horror themed fan mission - exploration of seemingly deserted keep in the middle of swamps. Spiders, undead, darkness. ----------------------------------------------------------------------------------------------------------------------------- This is the story about the fate of my family. My uncle, Ralph Mac Roberts, is the baron of a keep nestled deep within the Rahenaen marshes. It was once an important outpost tasked with guarding one of the few Builder roads that cross the marsh, but after the Inventor`s Guild built a system of nearby dams that flooded the whole land, the road closed and there was no longer anything to watch over anymore. The keep itself needed reinforcement against the raising water level and the trade routes become almost impassable, not only for the carriages but for lone couriers as well. There hadn`t been any messages coming from the keep for over a year and my father was about to assemble a caravan so he could go on an expedition to the keep himself. However, in the middle of the night before he was set to leave, a carrier pigeon landed on his windowsill. My father received the letter and read the apologies from my uncle and his family, excusing their long absence. As a way to make reparations for their extended silence, my uncle invited me to the keep to stay there for a fortnight or so. My uncle had instructed me to leave my horse three leagues away from the keep by the nearest charcoal burning hut and hike the remainder of the road on foot, as the trek through the marsh is treacherous for horses. The weather will be awful this time of year, but my father insists that I should go anyways to ensure that our relatives are okay. These plains become dreadfully deserted - to the point where you more expect to meet the dead than the living. And by the way - I think I`m lost. ----------------------------------------------------------------------------------------------------------------------------- Download link: https://1drv.ms/u/s!Aj1DVS465udZgVkXteBbr6cUxdPH Thanks: to the TDM team for great tools, and all the contributors for their assets, to betatesters: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer, again to Amadeus for proofreading and text tweaks, and to all the players for their time! Few screenshots: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=434716 http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=429558 http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing/?p=434507 Enjoy! Walk-through !major spoilers! Finding a way across the marsh area: Getting inside: Bed objective: Light sources: Maps: Enemies: Room objective: Hut objective: Sealed objective: Gold: Key: Bodies:
  15. This is something I used for a custom AI script in an early alternate version of Down by the Riverside (Tales of the Riverside), which you can find [url=http://forums.thedarkmod.com/index.php?/topic/18402-fan-mission-down-by-the-riverside-by-dragofer-20160925/&do=findComment&comment=407828]here[/url]. The script is able to make an AI stop patrolling upon reaching its next path node. If you want the AI to stop immediately it would involve teleporting the path_corner to an inaccessible location, as I recall it. (I was aware of the StopMove event but in my experience it only caused the AI to twitch while carrying on with its patrol. Might be good for a free-roaming AI like a zombie though?)
  16. Well, there's such a thing as taking creative liberties in order to tell a good story, and completely misrepresent historical events, characters, and setting. Braveheart does the latter and not in a light way. The problem with this particular type of media phenomena is that it doesn't coexist with the study of history or historically correct entertainment, but rather overwrites and casts a shadow of ignorance upon them. While the film certainly generated interest in Scotland and Scottish history, it did so wrapped in a veil of stereotypes and misconceptions that last to this day, and is damaging to Scottish culture, while feeding perception of the middle ages as backwards era. This is especially relevant in a time where people are once again heavily debating cultural and social values, and the political discourse is infested by fake news. We take most of our lessons from history, so it's important for it to be represented with at least a certain degree of fidelity. Perhaps it is something to ponder, before telling nerds to shut it and go watch documentaries, when the issue lies almost exclusively on the low standards and wide appeal of the entertainment industry. But going back to topic: I have repeatedly said and quoted many times on this thread, that this has nothing to do with being unable to enjoy a level due to a so-called "nitpicky" detail, to the point I reaffirmed my deepest respect for all FM designers work, and that they should not go back and remove all the torches from their previous FMs. Only that maps can be made even better and more interesting by paying attention to this sort of detail, while losing absolutely nothing in the process. All the feedback given in this thread was of constructive nature, starting with the first post. If for some reason suggesting having accurate placement of torches adds to immersion insults you, then it is you who has a problem.
  17. Just finished with that one and now I’m about halfway through Springheel’s video series. The hard part I would say is simply restraining yourself until the learning curve is behind you. They literally break it down Barney style 101 and make it so easy. And never be afraid to ask for help. Being afraid to ask for help had me stuck on my first room for six months and the fix was a mere matter of folder structure, talk about dumb. Someone, somewhere has had the problem before and usually already has a solution. And time is never on our side; many of us have kids and full time jobs. I can only invest a couple hours of free time a week sitting in front of my computer and I’m always faced with the predicament: do I play a level, do I learn more about mapping, do I catch up on sleep? So just give it a try and mess around for fun, you might get hooked. Nevertheless, welcome to the forums I hope you have fun streaming!
  18. The torch. To most players this simple light-emitting object is the staple inanimate foe in both TDM and the original Thief games. It represents what any half-decent sneak artist must avoid in order to stay alive, an icon that has been seared into the minds of stealth game players ever since they took their first steps into the Metal Age. Outside of Thief, torches are also frequently depicted as the most common light source in both pre-modern fantasy and historical fiction settings alike, and can be found as permanent fixtures on the walls of every fictional palace, castle or peasant hut, from the Lord of the Rings film series to the Gladiator. But what does history actually say about the usage of torches before the invention of gas and electrical lights, and how sensible and commonplace was their usage? I've debated this matter on the thread of a recently released FM, and I thought it would be worthy to further put this into deeper discussion. Not as bright as you think What happens is that contrary to popular perception torches are an impractical and unreliable source of light, and their usage indoors is a particularly poor idea. While still being used around the world today in ritualistic ceremonies, such as processions, torches primarily served either as offensive weapons to set buildings ablaze, or as beacons to temporarily signal a location or send a message from afar. The reasons for why torches were simply not used as a portable or wall-mounted light source become pretty self-evident if one has ever been close to an indoors wood fed fire source without any direct ventilation: torches do not burn cleanly without making lots of smoke, their light is unstable and obfuscating at close to medium range, and their primarily fuel source lasts for half an hour at best. In fact most movie prop torches are generally cleverly disguised gas torches, burning without any smoke. Moreover, placing a torch near a wooden structure, or any other generally flammable material, such as wallpaper, would present a serious fire hazard at its worse, and a source of soot, stink, and burned spots at its best. As personal light sources, torches are far from being handy objects either, starting by the fact their sheer size and amount of heat produced make for a fairly uncomfortable object to carry around, added to the previous general disadvantages of smoke and stink. History researcher and youtuber Lindybeige further describes the problem with torches in the following video series. So what was used instead? In ancient times the light sources were actually plenty, very accessible and quite easy to carry. People would build their houses to maximize the use of natural light by default, but for night time there was a wide variety of decently lasting clean light sources available, both expensive and very very cheap. Commoners would mostly use pieces of rush weed embedded in fat, which could burn cleanly sometimes for more than hour. Richer households would be able to afford tallow candles or even beeswax candles, which would become cheaper and eventually ubiquitous in the centuries past the middle ages. If you're curious about details I would recommend you reading this article on medieval light sources. So what does this mean for TDM? As of the moment there is an unholy amount of torches on plenty of TDM fan missions as part of this misconception, and my goal with this thread would be precisely to change that. While TDM is a fantasy franchise it is important to notice people are incidentally educated of many historical notions through fantasy representations, and as such I feel it is important to keep at least some aspects of daily live grounded in actual reality for this purpose. This does not mean you should rush to delete all the torches from your current mission, but maybe be more wary of their placement in the future missions you create. And what are the alternatives? Fortunately TDM already has plenty of alternatives to torches, from oil lamps to lanterns, which produce a similar effect. To have a model consistent with the larger light radius of a torch, perhaps an oil lamp with several flame ends could be added, as well as diversifying the amount of candelabra both for oil and candles. Some mappers already well-aware of this notion. A good example of proper use of candles and lamps replacing torches can be seen on the Wm. Steele series. In what situations would it still make sense for me to use a torch? In every situation where it would either make sense to have a beacon meant to be seen far away (such as tower) or as an impromptu flame source on outdoors locations such as encampments. Although not truly historical, this usage can at least be justified by common sense through some extent. One good example of allowed indoor torches would be magical flames created by paranormal events or entities. These flames generally take a unusual color (such as green or blue) to signal their unnatural source. What about dungeons? On another example of a classic misconception, dungeons were never lit in ancient times, precisely for safety reasons. If a prisoner could not see where he was going, there would be little chance he could find his way out in the event of escape. For this purpose, only guards and visitors would carry light sources. In fact the absence of light in dungeons was such that it would not be uncommon for prisoners to go completely blind overtime.
  19. As a side note: Braveheart is a 1995 movie, so the fake news argument doesn't make any sense here. We do take lessons mostly from history books, and we do have proper higher-education structures, where experts in their respective fields work on validating documents, testimonies, or even rumors/legends. Applying the same or even similar amount of scrutiny to an entertainment industry is the issue of not understanding the language of the medium. There would have been a problem with Braveheart, if it had been the only source of knowledge on that period available, or if it had been allowed to enter the history movies/documentaries contests.
  20. It might be cool if someone made some good box art. In my younger days I might have even printed it out on cardboard stock and made my own box, in addition to jewelbox and CD art, but these days I'd be content with just having an image of it in my TDM fodder folder.
  21. Oh boy it seems like we really have to do this... "sigh" So lets address some points to hopefully shed some light into this and structure things up (I really wanted to avoid this cause all it is going to do is costing me time that I won't be able to invest into modding). I am modder. It's what I have been doing for quite some time now with various game engines and to various degrees of project completion. A modder by definition is somebody who takes existing assets and/or code and modifies it into (hopefully) a new and interesting context which he (and eventually other players) enjoy to play. Now let's take a look at what footage I recently have "shared" with the community that sparked this discussion: Video Description: At no point in time have I claimed to have been the original creator of the map or the assets shown in the video. It was strictly a showcase about multiplayer clientside network replication (a topic very dear to me as I personally consider multiplayer game development the supreme discipline within game development). But it doesn't matter since again, I am a modder and my job is to put existing code and assets into new context and in the best case to create an (for me personally) enjoyable experience. I produce several videos a day when I do modding related work to document the progress with the vast majority of those videos never getting publicly shared. Due to time constrains most of those videos contain very few (if any) details about the source art/code used especially when they are in a WIP unreleased project state with plenty of the assets & code still being subject to change. Do I read the feedback in the community forums about the footage that I post ? Absolutely ! Does other people's feedback about my shared footage morally or legally oblige me to take it into consideration when working on my mod projects ? Absolutely not. I always have, am and will create mods for my personal satisfaction first and foremost. And even if you told me that the strong contrast in my footage melted away your retina and blinded you permanently I would probably shrug it off and ask why you kept watching it then in the first place... You don't pay my time/work on the mod nor my monthly bills so your opinion's impact could be described as "mild" at best (especially when I quote users multiple times to the optional client setup showcase without getting even a response/reply to that). The reason I share my work/footage with the community is because I firmly believe that I am not the only person longing for stealth-medieval-fantasy themed games WITH online cooperative multiplayer functionality. I always gladly will answer questions (about asset origins for example) but in this specific case and in this specific thread since the question about the map origin was already self-answered before I was able to read and reply to the question there was no point in re-answering the already answered question. Now about the "taking the drama with me from another community page": This is the demented level of commenting I have to deal with on a regular basis on that page (I specifically picked a fresh and mild one to not give that person more attention than he/she desperately seems to seek from me): I stopped posting updates on those community forums for several years now but when I updated my thread about my project with this week's footage the same trolls crept up and started again instantly trash posting. This is the plague that I wanted to avoid taking with me over to the TDS Forums because I witnessed how (also because of that constant trash/trolling drama) plenty of valuable users/modders left that community over the years basically leaving it a dead place of trolls. Some of the toxic trolls from those diseased community forums I see now commenting in my thread here at the TDS forums (hence the wording "toxic stalkers"). I really hope this post contributes to explaining the entire background so that in case similar questions by other users come up again in the future I can then simply link to it while at the same time keeping the discussion content topic related.
  22. Glad to see the forums and wiki back up and running! Good work Taaaki, sounds like it's been quite a headache.
  23. Diego

    Outer Wilds

    It's not similar at all, I think. It looks like a space sim but besides flying a spaceship, there's not much more in common with space sims. The reason I brought up Obra Dinn is because playing it felt much more similar. It's about investigating the history of this system, piecing together a narrative. Since you're stuck in a time loop you don't even care that much about where you land or how much damage the ship takes. Just leave it anywhere, go investigate the planet for 20 minutes and it all restarts. Most of the time, at least.
  24. I saw that Twitch streamer playing A Score to Settle. He tells me he couldn’t find the link to register a new user on the forums. I tried looking too and logged out thinking it’d be in the top right by sign-in, so we are blind or it’s gone.
  25. One of the wrong assumptions here is that all mappers care to have realistic maps. At the same time, if every member of a specialist group, like architects, historians, interior decorators etc. joined the forums, wrote a lengthy essay about how knowledge of their field could be used while mapping, and mappers would actually adhere to every one of those essays... We'd have one release per 10 years. Besides, we already have examples in the video game history. There are games that aim for realism in both gameplay and environment, like Kingdom Come Deliverance, and they are enjoyed only by a small subset of players, if at all. Not that the voice of majority should be used as a superior argument here, because the majority prefers something on the other end of the spectrum, i.e. Assassins' Creed games, which I never understood either. But these games do have very realistic graphics, and artists do tons of research and use tools like photogrammetry to faithfully recreate historic locales. Yet the gameplay is sort of open-world Prince of Persia with tons of busywork. And yet we have games like Thief, Dishonored, or Mark of the Ninja. Not striving for realism, supernatural even, but with interesting gameplay. All have been critically praised, and are cult classics at this point. We all have our pet peeves, and we're passionate about different things, but not being able to distance yourself from your preferences, or trying to picture them as objective is self-deception. In TDM, water arrow douses a torch, if aimed correctly – that's an objective thing.
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