So, what are you working on right now?
Posted 20 October 2009 - 04:02 PM
Posted 21 October 2009 - 04:42 AM
Posted 21 October 2009 - 09:10 AM
@Campaignjunkie: should probably take that up in an editing problems thread so as not to derail this topic.
Posted 21 October 2009 - 12:16 PM
Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.
Posted 22 October 2009 - 12:33 AM
This is quite old, a couple months ago I made a large map for use in a large project I've been working on for quite some time. I thought this part looked pretty cool so I thought I'd post it. It looks sorta dull to me now though I should update it >_>
Posted 27 October 2009 - 02:00 AM
Posted 27 October 2009 - 04:30 AM
I like the water basin in the storage/warehouse room.
It cannot be seen on the shot, by I've rounded its upper edges, which was the main goal for me with this basin. And there is also a water leak and a pool around the basin, it can be hardly seen on the image.
In case you're abandoning your mission, please upload it somewhere. We can store it for you in our internal repositories for others to learn and take stuff from (we call that the "scrapyard").
I intend to finish this mission as I go through the basic tutorial, but it is really going to be very very small. I think it will hardly be interesting to anybody. Speaking of the actual, "real" big mission, I have no idea when I might start making one.
The snow in the first screens is very clever. How did you do those bumps?
What do you mean? This is a basic snow texture that comes with TDM. The trickiest part was to place a curved patch on the floor to make it look more or less realistic.
Posted 27 October 2009 - 09:08 AM
The windows shining through fog is fixable. It needs a change to the material shader of the window texture. In the def you need to change the section eg:
You'd have to copy the whole def into a new .mtr file, rename the def (and in your map) and include the .mtr file in a materials folder with your FM if distributing it.
Hope you finish this FM, tiny or not, looks good - hey! make a nice Christmassy FM coming down the chimney to do a bit of thievin'.
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