So, what are you working on right now?
Posted 27 October 2009 - 10:50 AM
Still trying to figure out your hangup with non-round corners though I actually rounded some corners because of you and was told they'd be better off square (LOL) which I agree with.
Either way, I think people would be plenty happy with it as it is. Maybe you're aiming for super realistic, smooth ultra detail, but I'd rather play a mid detail mission this lifetime than wait an eternity for something that never gets finished.
Guess I'm dumbing down my expectations of my own work so I can release stuff and have fun with it. Too much time, too much headache just makes it no fun for me.
Posted 27 October 2009 - 01:12 PM
Posted 27 October 2009 - 03:27 PM
Well if your asking for more details I can do that. Hell, I can create the def for you if you want and upload it somewhere. All you need do is let me know the names of the texture(s). We probably should include these in the next release anyway.
Well, I really have to find out how to do that
Posted 31 October 2009 - 11:14 AM
The I-beam might be a little out of place, that text doesn't make it look good either. Maybe try rusty metal.
The stone trim in middle of metal plates looks a little odd.
Posted 31 October 2009 - 04:06 PM
Posted 01 November 2009 - 10:57 PM
Posted 03 November 2009 - 11:00 AM
Posted 03 November 2009 - 01:06 PM
You people all seem to love snow!! Anyway, screens are looking good. Only the of the building look a little weird to me, especially on the last screen. I guess the second floor should be a little higher above the windows of the first floor, which are hanging pretty low as well, but I guess it just seems like that because of the snow, right?
lol, I've always worked on snow missions even in DromED. The proportions look weird because the snow is a patch and pulled upwards to look like it's been snowing heavily. From where I'm standing in the shot there isn't a patch, so I'm on the floor brush that the patch butts up against.
Posted 03 November 2009 - 03:41 PM
Posted 03 November 2009 - 04:54 PM
In my ideas post, i mentioned custom animations for pulling down a hood from a heavy coat, for a special mission i was thinking about making, where the player would have to travel a few minutes through hard driving snow and fog to find an entrance to the main area. I was also thinking about a custom animation (which would be extremely easy to make) of the player holding his arm above his eyes (top part of the screen) for facial protection. Then have a trigger somewhere that made the arm go down and then pull the hood back. Also visible breath would be cool.
Posted 03 November 2009 - 06:12 PM
Posted 03 November 2009 - 06:25 PM
I hope this is done with guards at some point too.
Posted 03 November 2009 - 06:44 PM
I personally wouldn't have it come "out" anywhere on the screen, but below it, so you saw only the last half of it and it was spreading out and its velocity was slowing.
Then it's going to look like your naval is on fire.
Posted 03 November 2009 - 06:53 PM
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