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So, what are you working on right now?


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#5426 Deadlove

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Posted 08 April 2014 - 02:16 PM

*creeeeaaak*

Spoiler


She just wants a kiss goodnight. That scene/script is GREAT! I love the horror stuff.

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#5427 Airship Ballet

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Posted 08 April 2014 - 02:21 PM

Why thank you! Hopefully there's going to be a good balance of spooky and sneaky by the time it's done. Excessive scripting and player funneling does not a good game make, EM.
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#5428 gnartsch

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Posted 08 April 2014 - 03:59 PM

http://www.youtube.com/watch?v=P-Ab973_TEQ&feature=youtu.be


I looove that mission already!
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#5429 Airship Ballet

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Posted 08 April 2014 - 04:14 PM

Oh, stop it you

#5430 Melan

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Posted 08 April 2014 - 04:29 PM

Eeeep.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5431 Moonbo

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Posted 08 April 2014 - 08:37 PM

Wow Merry, where did you get those sound effects?
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#5432 Sotha

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Posted 09 April 2014 - 01:23 AM

That's a nice one AB!

Just remember to fight the urge to show too much of the horror stuff in advance. It loses it's effect if everyone has seen them in YT videos beforehand.

Also for sounds, be sure to check you have mono sounds. I think those were in stereo, and you lose the positioning of the sound.

Being able to determine the direction where the sound comes is suprisingly important in horror genre.
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#5433 Vae

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Posted 09 April 2014 - 01:26 AM

I like it...:)

#5434 Lux

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Posted 09 April 2014 - 04:05 AM

Looks positively thrilling!

#5435 Airship Ballet

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Posted 09 April 2014 - 04:13 AM

Just remember to fight the urge to show too much of the horror stuff in advance.

Don't worry, there's plenty more where this came from. It's not all just a spectator event either.

Being able to determine the direction where the sound comes is suprisingly important in horror genre.

It is, had no idea that affected the directional audio though. Fix'd.

Wow Merry, where did you get those sound effects?

Fairly heavily edited sounds from SCP Containment Breach, very indie and under creative commons licensing ^_^

Edited by Airship Ballet, 09 April 2014 - 04:47 AM.


#5436 Xarg

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Posted 09 April 2014 - 07:47 AM

Just remember to fight the urge to show too much of the horror stuff in advance. It loses it's effect if everyone has seen them in YT videos beforehand.


Not that I disagree with the sentiment, but I think it's dependent on how it flows/plays. For example, if you were to tell someone what you spent 4 hours doing in DayZ, or show them a recording, they'd be bored out of their minds.... make them live it, and have a towel and a teddy bear on hand. Provided AB can deliver more moments like that, even knowing they're coming won't insulate you from the effect. See: WP scene from SpecOps The Line.

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#5437 Melan

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Posted 13 April 2014 - 04:15 PM

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In celebration of the 1500th brush, here is the first ever public screenshot of Penny Dreadful 2. It is still a way off, but the mission footprint and the basic boundaries are complete.

Posted Image
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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5438 Bikerdude

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Posted 13 April 2014 - 06:43 PM

Ah good man, I was wondering how you were getting on with this.

You lot are in for a treat I can tell you, think of your favorite Skacky city mission and then put a Melan/Rttc flair on it and then you have this mission. This one make more use verticality than any other released TDM mission to date and borrowes inspiration from some of the campaign city mission's Melan and I have worked on.

Top tip for this mission, be carefull when gawking around as its a long way down... :D

#5439 Vae

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Posted 13 April 2014 - 06:51 PM

I can't wait to experience it, Melan...I loved the first one...:)

#5440 Rek

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Posted 14 April 2014 - 06:07 PM

Looks good :) but the fps not so much :D

Edited by Rek, 14 April 2014 - 06:13 PM.


#5441 Melan

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Posted 15 April 2014 - 01:12 AM

On weaker machines, the mission will run like snails on molasses. That is the price of progress. ;)

(Not much optimisation has been done yet; many visportals are still to be placed, and so on. It will be better, although not radically better.)
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5442 Sotha

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Posted 15 April 2014 - 01:41 AM

Looks good :) but the fps not so much :D


The FPS counter reading in screenshots are meaningless. The number can be pretty much anything usually.
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#5443 Fieldmedic

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Posted 15 April 2014 - 03:17 AM

Nice with a horror themed mission...Should be fun to make a mission so terrifying that people almost couldn't complete it :) Well, maybe after summer...

#5444 Obsttorte

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Posted 15 April 2014 - 12:22 PM

The FPS counter reading in screenshots are meaningless. The number can be pretty much anything usually.

+1. I've experienced this all the time I've been taking screenies.
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#5445 Bikerdude

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Posted 15 April 2014 - 03:52 PM

On weaker machines, the mission will run like snails on molasses. That is the price of progress.

Hmm, had a look at the new additions - dropped you a PM.

#5446 RailGun

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Posted 16 April 2014 - 09:59 AM

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Hello everyone, it has been a long time since i've been on this forums but a month ago i went back to TDM and i was impressed how far it has gone since . I'm working on a small fm in my spare time, there is still a lot of work to do but its slowly getting finished, here's a little peak

WIP.jpg
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#5447 Melan

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Posted 16 April 2014 - 10:03 AM

And an intriguing return it is! Welcome back!
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5448 nbohr1more

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Posted 16 April 2014 - 10:19 AM

ANOTHER RAILGUN MISSION!!!!!! :) !!!
Please visit TDM's IndieDB site and help promote the mod:

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(Yeah, shameless promotion... but traffic is traffic folks...)

#5449 Sotha

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Posted 16 April 2014 - 01:28 PM

Whoo! Trapped! is truly a classic, which I replay occasionally. I await your next contribution most eagerly!
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#5450 Bikerdude

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Posted 16 April 2014 - 01:32 PM

And an intriguing return it is! Welcome back!

lol I was about to say the same thing.



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