Jump to content


Photo

So, what are you working on right now?


7930 replies to this topic

#5751 Moonbo

Moonbo

    Advanced Member

  • Member
  • PipPipPip
  • 1074 posts

Posted 05 August 2014 - 06:43 PM

I needed it to be a certain height, ending just below the placement of the glass-pane above it, and so it had to be resized (it'll make sense once you play the FM). After that screenshot, I actually went ahead and made a shadow mesh with brushes for that bookshelf in any case.

Edited by Moonbo, 05 August 2014 - 06:43 PM.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#5752 Airship Ballet

Airship Ballet

    Advanced Member

  • Member
  • PipPipPip
  • 1490 posts

Posted 05 August 2014 - 07:19 PM

*
POPULAR

Since I'm roughly halfway through my FM, here's some of what's completed. This is the last you'll see until it's done!

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler


Edited by Airship Ballet, 05 August 2014 - 07:21 PM.

  • Bikerdude, Melan, Jesps and 12 others like this

#5753 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 06 August 2014 - 03:36 AM

Very impressive work there young lady, iits always a joy to see a new mapper with advanced mapping skills straight off the bat! But all of those shots are dark in the extreme, even with my monitor gamma at max.

Drop me a Pm as I have a bunch of better wallpapers and carpet textures for you to use in the map. And lastly in the shots where I can see the ceiling/wall, you perhaps should have some trim, as you have it between the wall/floor..

#5754 Airship Ballet

Airship Ballet

    Advanced Member

  • Member
  • PipPipPip
  • 1490 posts

Posted 06 August 2014 - 11:55 AM

D'aw thanks. It's strange: I work with really low brightness on my screen because I'm photo-sensitive, but I can see fine. I'm leaving light balancing until beta testing anyway, so I can get a balance between the brightness levels people want and those I want the mission to have. I'll most likely make another detail pass over the whole thing when I'm done, and one thing I was going to do then was ceiling trims. Currently my mapping time is divided 1:2 between adding painting skins and building rooms.

#5755 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1667 posts

Posted 07 August 2014 - 10:38 AM

I say, if you calibrated your own brightness levels on the training map ruler, you are within the intended range, and should not worry much about monitor or user setting fluctiations. Its normal for people to have to adjust slightly their own setting to match a specific map, because they use different color palettes, light sizes, ambients, etc.

But good work, the map seems to have a natural looking architecture, which I like.
  • Airship Ballet likes this

#5756 Airship Ballet

Airship Ballet

    Advanced Member

  • Member
  • PipPipPip
  • 1490 posts

Posted 07 August 2014 - 01:13 PM

Thanks, I'm concerned mostly with getting it built for now. I'll make sure anybody testing has their brightness set as per the training level and work from there, should make it fairly painless.

#5757 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2503 posts

Posted 07 August 2014 - 01:25 PM

Are these screenshots from the same FM that features that
Spoiler
video you posted a while back?

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#5758 Airship Ballet

Airship Ballet

    Advanced Member

  • Member
  • PipPipPip
  • 1490 posts

Posted 07 August 2014 - 02:21 PM

Yep! There's plenty more since, too. I'm intent on making a somewhat supernatural mission fit into a mundane setting that for all intents and purposes plays like your usual sneaking mission. There's an objective system inspired by Thief 1's Lost City, too, which is probably enough of a hint to give the game away. It's never been done before in TDM, at least.
  • Briareos H, nbohr1more and Goldwell like this

#5759 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 07 August 2014 - 03:46 PM

It's never been done before in TDM, at least.

A good woman, that whats we like to see.

#5760 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2503 posts

Posted 08 August 2014 - 08:02 PM

*
POPULAR

A friend of mine made a bear skin rug for me which gives this living room a nice cosy feeling

Spoiler

Edited by Goldwell, 08 August 2014 - 08:02 PM.

  • Melan, Jesps, nbohr1more and 5 others like this

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#5761 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 08 August 2014 - 09:48 PM

Niiiice....

#5762 Airship Ballet

Airship Ballet

    Advanced Member

  • Member
  • PipPipPip
  • 1490 posts

Posted 08 August 2014 - 09:51 PM

Posted Image
  • Goldwell and Paralytik like this

#5763 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4451 posts

Posted 09 August 2014 - 03:45 AM

They don't make bears like they used to!
  • Bikerdude, skacky and Goldwell like this
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5764 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 09 August 2014 - 05:17 AM

They don't make bears like they used to!

Doh, why didn't I think of that - well said.

#5765 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 09 August 2014 - 12:21 PM

Well spent the last 2 days building this little apartment thats part of a much larger mission that several TDM team members have all contributed to.

thief_2014-08-09_18.13.38.jpg

thief_2014-08-09_18.13.11.jpg

#5766 Airship Ballet

Airship Ballet

    Advanced Member

  • Member
  • PipPipPip
  • 1490 posts

Posted 09 August 2014 - 12:32 PM

It certainly looks lived-in. Detroit lived-in, Silent Hill lived-in.

#5767 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5823 posts

Posted 09 August 2014 - 01:04 PM

Looks nice, Biker.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#5768 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2503 posts

Posted 09 August 2014 - 07:36 PM

Well spent the last 2 days building this little apartment thats part of a much larger mission that several TDM team members have all contributed to.

thief_2014-08-09_18.13.38.jpg

thief_2014-08-09_18.13.11.jpg


Now on the surface it looks great of course but... it's really missing a nice beautiful bear skin rug in that room. I think if you added that it would be perfect, at the moment it just doesn't have the bear skin rug appeal that I seek in TDM fm's.

Top job!

Edited by Goldwell, 09 August 2014 - 07:36 PM.

  • Bikerdude, Melan, Obsttorte and 1 other like this

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#5769 Airship Ballet

Airship Ballet

    Advanced Member

  • Member
  • PipPipPip
  • 1490 posts

Posted 09 August 2014 - 08:20 PM

Posted Image
  • Goldwell likes this

#5770 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 10 August 2014 - 04:48 AM

Now on the surface it looks great of course but... it's really missing a nice beautiful bear skin rug in that room.

So link me the bearskin rug already...:-D

#5771 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5664 posts

Posted 10 August 2014 - 05:04 AM

Well done biker. Those screenies look like they came form some modern AAA title.
Clipper
-The mapper's best friend.

#5772 Dunedain19

Dunedain19

    Member

  • Member
  • PipPip
  • 211 posts

Posted 10 August 2014 - 06:51 AM

Great work, Biker! Those are new window textures, am I not mistaken?

#5773 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 10 August 2014 - 07:43 AM

Thanks guys, just did another detail pass (curtains and such) but you'll have to wait and play the mission to see ^_^

@Dundain, yup courtesy of Melan/Necrobob.

#5774 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2503 posts

Posted 10 August 2014 - 08:02 AM

Thanks guys, just did another detail pass (curtains and such) but you'll have to wait and play the mission to see ^_^


Do you have an ETA yet?

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#5775 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 10 August 2014 - 10:58 AM

About a month.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users