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So, what are you working on right now?


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#5776 Bikerdude

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Posted 16 August 2014 - 06:22 PM

Following on from my previous post, here are some more choice shots for you lot to have a butchers at, enjoy ;-)

thief_2014-08-16_23.10.27.jpg thief_2014-08-17_00.04.34.jpg

thief_2014-08-17_00.06.51.jpg thief_2014-08-17_00.09.20.jpg

thief_2014-08-17_00.11.43.jpg thief_2014-08-17_00.13.18.jpg

#5777 Tels

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Posted 17 August 2014 - 03:26 AM

Following on from my previous post, here are some more choice shots for you lot to have a butchers at, enjoy ;-)


Your, sir, are an artist!
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

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#5778 Bikerdude

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Posted 17 August 2014 - 05:00 AM

Your, sir, are an artist!

This map started life as part of the first campaign mission, and was part of the north & north west section that had to be cut because Melan and I kept hitting hard limits within the Darkmod engine and because said mission was just too big for your average TDM players PCs to handle. The original map was made up of work done by Fidcal, Tels, Flanders and then Melan and myself sticked it all together.

The map then languished on the Campaign SVN for ages and it wasn't untill the Amazon contest was announced that I hatched the idea of using the map as a basis for a city mission for submittion into said contest. But then as we all learned it was for US taffers only and I then lost all motivation to do anything with it. But after a few months has passed I decided to ask for help building additional sections of the map and thus far Skacky & Gman have stepped up and provided the foundations for half of the work you see in the shots above. I just did several detail passes and bouts of internior decorating etc.

To traverse the map takes about 10-15 mins in RT to get from one end to the other in notarget mode, but once all the final touches to the patrols, readables and objectives are done I envisage this figure will be more like 2-3+ hours game play time. With levels of difficulty ranging from normal Thief 1/2 on easy to as hard as TDM can get on expert.

On a side note, as a consecuence of so many people working in this map we have potentially developed a new way of multiple authors work on the same map at the same time. We will most lickly be using said technique when work resumes on the campaign in ernest.

#5779 Bikerdude

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Posted 20 August 2014 - 06:27 PM

From the void... :P

skyview.jpg

#5780 Goldwell

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Posted 20 August 2014 - 10:28 PM

Damn Biker, save some surprises for the mission release! :P

Edited by Goldwell, 20 August 2014 - 10:45 PM.

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#5781 Bikerdude

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Posted 21 August 2014 - 03:34 AM

Save some surprises for the mission release!

You can't see all that much :P

#5782 Sir Taffsalot

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Posted 23 August 2014 - 09:24 AM

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Posted Image

Posted Image

Posted Image

Edited by Sir Taffsalot, 23 August 2014 - 09:59 AM.

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#5783 Bikerdude

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Posted 23 August 2014 - 11:37 AM

Your skills are coming along nicely, shots 2 & 3 are very polished indeed! And in fact shot 3 looks like something I would have created :-)

#5784 Sir Taffsalot

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Posted 23 August 2014 - 12:03 PM

Your skills are coming along nicely, shots 2 & 3 are very polished indeed! And in fact shot 3 looks like something I would have created :-)


That's very high praise coming from you. Thanks!
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#5785 Obsttorte

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Posted 23 August 2014 - 12:34 PM

The panel textures in shot 3 are a bit misaligned, and it would look better if they would stand out a bit to add more plasticity.

The same applies to image one. It's all a bit flat. You could consider changing the texture on the floor in shot 1 which you used for the ceiling in shot 2, as it looks a bit out of place.

Besides that the compositions looks really nice, especially your choice of textures.

Btw: If you consider adding a carpet on the stairs in shot 3, send me the dimensions and number of steps and I can make this for you. :)
FM's: Builder Roads, Old Habits, Old Habits Rebuild
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#5786 Moonbo

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Posted 23 August 2014 - 09:35 PM

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I haven't been as productive as I'd like recently, mainly because my laptop died on me and I'm still getting used to my new one (crazy how much your muscle memory can attach itself to a piece of hardware), but I have done some work on a small underground section. Crits welcome as always; I really appreciated the critiques I got on the last batch of screenshots I put up, so fire away!

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But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
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#5787 Obsttorte

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Posted 24 August 2014 - 01:19 AM

Very nice shots. It looks like an old place, so maybe consider adding some dirt decals and spider webs at the ceiling.

In shot 5 the stone texture of the wall is clearly misaligned. Either align it or add some support there to cover it. A simple wooden beam should suffice.

The red runner in shot 6 in front of the window is clearly stretched. Donno how it looks in game, but you may consider either resizing it or use a different, quadratic texture.

Otherwise very good work. It seems Bikerdude is getting more and more competition. :)
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#5788 Bikerdude

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Posted 24 August 2014 - 05:10 AM

@MoonBo, shot for is my favorite, due to how busy the scene is.

@Sirtaff, looking at MB's shots it reminded me of the one crit I always have of your map building. And that is scale, a good example of the right scale is those stairs with the green wall paper.

#5789 Obsttorte

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Posted 24 August 2014 - 06:48 AM

@Sirtaff, looking at MB's shots it reminded me of the one crit I always have of your map building. And that is scale, a good example of the right scale is those stairs with the green wall paper.

I can second that. But to be fair one must say that this is one of the hardest parts to get right in TDM editing omho.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#5790 Bikerdude

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Posted 24 August 2014 - 04:54 PM

Some more quality city shot's for you lot to feast your eyes upon....

thief_2014-08-24_21.38.04.jpg

thief_2014-08-24_21.40.59.jpg

#5791 Moonbo

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Posted 24 August 2014 - 06:51 PM

@Obs, thanks I'll go ahead and make those fixes. And thanks for the compliment, but I don't think I'll ever be as good as Biker. He's the master :-P.
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
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My work blog: gfleisher.blogspot.com

#5792 Bielow

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Posted 25 August 2014 - 02:10 AM

@BikerDude
Woow! It looks amazing mate! That shots are from campaign Crucible of omens?
Anyway - can't wait to see final mission.

Edited by Bielow, 25 August 2014 - 02:11 AM.


#5793 Bikerdude

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Posted 25 August 2014 - 03:53 AM

@MoonBo, I wouldn't go that far. You are far better than I was when I first started and you have a far better grasp of scripting and story telling then I do.
@Bielow, no its not part of the campaign its a stand alone city mission.

#5794 Goldwell

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Posted 27 August 2014 - 05:13 AM

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Here's a bathroom that I spent building and detailing for the past couple of days. It is one of the most rebuilt rooms in my game (mostly because of the super secret squirrel access via the toilet into the house).

Spoiler

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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#5795 Bikerdude

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Posted 27 August 2014 - 05:33 AM

That looks bloody awesome, those new textures should be added to the core mod.

#5796 Melan

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Posted 27 August 2014 - 06:47 AM

Ha! The toilet looks like a royal tomb or something. :laugh:
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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5797 Bikerdude

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Posted 27 August 2014 - 08:10 AM

Ha! The toilet looks like a royal tomb or something.

All it needs now is some trim along the bottom of the wall.

#5798 Springheel

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Posted 27 August 2014 - 08:44 AM

Seems a bit odd that something so over-the-top ornate would have a plain wooden toilet.
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#5799 Melan

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Posted 27 August 2014 - 09:30 AM

Yeah. It's a throne room. :ph34r:
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5800 Springheel

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Posted 27 August 2014 - 10:59 AM

Like so....

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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps



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