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So, what are you working on right now?


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#6751 Epifire

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Posted 28 December 2015 - 08:15 PM

Oh? I suppose that might make these redundant if that's so. I guess then it's up to you all whether they can be used but I'd like to look more into TDM's tech restrictions. I really wanna expand on what we have and just enhance what's currently available for electrical equipment. Most my limitations have been how much I can condense something in accordance to the available methods. That and what can be manufactured with the materials that would be appropriate. Usually that means a lot of cast iron with bolts and rivets.

 

My only summarization of how this technology could exist is in some kind of derelict facility with outdated or undiscovered machines foreign to the culture. I do still have plans of derelict props in general, just because I think there's a lot of depth to draw on for the environment. Things like moss covered beams, old machinery, mostly archaic pieces that seem antiquated even in TDM terms. 

 

But getting back to wireless electricity, do we just charge the air or what? I do recall those posts in the old Thief games that looked like some kind of electro receivers but I never realized that was carried over. If so that gives me a bit more to think about, but explains the lack in wiring.


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#6752 nbohr1more

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Posted 28 December 2015 - 08:26 PM

It's based on Telsa's concept of wireless electricity transmission. Yes, it charges the air and antennae pick it up. 


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#6753 Epifire

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Posted 28 December 2015 - 08:38 PM

So that being said I guess the transformer was still in good standing. Maybe I should go over to a different thread for it but if there are any requests from our senior members (that know our current prop selection)? I'd be willing to start there after wrapping up the transformer but I have plenty of ideas to keep going with as long as they fit in the universe.


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#6754 Springheel

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Posted 28 December 2015 - 09:01 PM

From the wiki on technology:

 

 

Electricity does not use wires to travel in The Dark Mod setting, but is instead transmitted like radio waves, from generators to the object using the electricity (similar in theory to Tesla's notion of wireless energy transmission). That's why most electrical devices have metal antennaes on them. Generators cannot 'send' electricity very far, so each house requires its own steam-powered generator, meaning only the very wealthy have access to electricity.

 

 

 

 

 

are any requests from our senior members (that know our current prop selection)?

 

 

Well, there was this:

 

http://forums.thedar...al-transmitter/

 

I did eventually come up with something but I'm sure you could do better.  Mechanical things are not my strong suit.


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#6755 MirceaKitsune

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Posted 28 December 2015 - 09:11 PM

Models look good, but FYI electricity in TDM is supposed to be wireless.

 

*gasp* Steampunk WIFI!

 

Anyway, I like these models, very realistic and nicely detailed! I hope they're still within TDM's artistic standards and can be accepted.



#6756 Epifire

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Posted 28 December 2015 - 09:50 PM

 

*gasp* Steampunk WIFI!

 

Anyway, I like these models, very realistic and nicely detailed! I hope they're still within TDM's artistic standards and can be accepted.

 

Thanks! :wub:  It's up to the mod leads as to what happens with them (as I had planned on submitting my finished work to the database). Otherwise with recent information, the only usage I could see them is in a heavy industrial facility. I mean even wireless setups have to have wires to link things together but we're talking about very large machines. Probably a generator room or factory controls. The game play advantage I saw to wires (not having known about the wifi) is that they're useful for leading the player on puzzle based missions where a visual confirmation of linkage is needed.

 

 

From the wiki on technology:

 

 

 

 

 

 

 

Well, there was this:

 

http://forums.thedar...al-transmitter/

 

I did eventually come up with something but I'm sure you could do better.  Mechanical things are not my strong suit.

 

I'll take you up on that sir. You may see some trials in the meanwhile but currently I'm thinking a single pylon centered into a cluster of supports. Sharp just seems to look more menacing and dangerous (and fits the theme I reckon) so I'll try something along those lines and get a rough concept going. Usually I'm pretty good about reusing polys/UV space but this is still gonna be pretty detailed (and may require some large/multiple sheets) to convey properly.


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#6757 161803398874989

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Posted 29 December 2015 - 03:37 AM

They are TDM stock.  ;)

Doesn't mean they don't look great!


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#6758 Melan

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Posted 29 December 2015 - 03:56 AM

So that being said I guess the transformer was still in good standing. Maybe I should go over to a different thread for it but if there are any requests from our senior members (that know our current prop selection)? I'd be willing to start there after wrapping up the transformer but I have plenty of ideas to keep going with as long as they fit in the universe.

 

I think we do need an industrial thermometer, perhaps a plain one, one with fancy hammery designs, and maybe one that's oldish. I had a simple concept here:

 

post-2023-0-72906500-1396257004.jpg

 

A demijohn would be pretty cool. Here are some, along with a round stove that also looks pretty neat.

 

demijohn1.jpg


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#6759 Springheel

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Posted 29 December 2015 - 08:48 AM

Something else that just came to mind...there is this line from the wiki:

 

The Lord Mayor called together a group of engineers and alchemists and charged them with the defense of the city. This group spent months designing innovative siege engines (some of which still stand overlooking the harbours today), along with an alchemical solution that would cause water itself to burst into flame (liquid fire).

 

 

It would be a cool world-building thing to have designs for these machines.  I have no idea what they might be--the only thing I had in mind was maybe some kind of archimedes-inspired death ray that could set ships on fire or ignite the napalm sitting on the surface of the bay.

 

http://www.messageto...himedesray2.jpg


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#6760 RPGista

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Posted 29 December 2015 - 10:32 AM

The electrical models are top notch! Mission authors work with alternate settings all the time. I can easily see these being used in some near future setting. You could simply release your model package for the community to use as a custom asset. We just need a way to brodcast them better, some kind of repository... We do have a "contributions" thread, but maybe we could use more specific ones, to separate models, from sounds, etc...

Edited by RPGista, 29 December 2015 - 10:33 AM.


#6761 MirceaKitsune

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Posted 29 December 2015 - 10:51 AM

The electrical models are top notch! Mission authors work with alternate settings all the time. I can easily see these being used in some near future setting. You could simply release your model package for the community to use as a custom asset. We just need a way to brodcast them better, some kind of repository... We do have a "contributions" thread, but maybe we could use more specific ones, to separate models, from sounds, etc...

 

http://forums.thedar...ibution-system/



#6762 Springheel

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Posted 29 December 2015 - 12:22 PM

if there are any requests from our senior members

 

 

One other gameplay thing I've wanted to see for a while is some kind of stationary defense mechanism.  Something like those face shooters in T2 or the electric turrets of Dishonored

 

http://vignette4.wik...=20141102235235


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#6763 Bikerdude

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Posted 29 December 2015 - 12:33 PM

Didnt Sotha or Obs build an automated arrow trap..?



#6764 VanishedOne

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Posted 29 December 2015 - 02:04 PM

Something else that just came to mind...there is this line from the wiki:

 

The Lord Mayor called together a group of engineers and alchemists and charged them with the defense of the city. This group spent months designing innovative siege engines (some of which still stand overlooking the harbours today), along with an alchemical solution that would cause water itself to burst into flame (liquid fire).

 

It would be a cool world-building thing to have designs for these machines.  I have no idea what they might be--the only thing I had in mind was maybe some kind of archimedes-inspired death ray that could set ships on fire or ignite the napalm sitting on the surface of the bay.

 

http://www.messageto...himedesray2.jpg

Sounds a bit like these patchwork things I did (I was experimenting with a real-time sunset and got carried away), but they're meant to be searchlights:

itr0.png

 

 

 

One other gameplay thing I've wanted to see for a while is some kind of stationary defense mechanism.  Something like those face shooters in T2 or the electric turrets of Dishonored

 

http://vignette4.wik...=20141102235235

 

Well, there's a security camera which could maybe be connected to a shooter. The main problem (also applicable to approaches that use trigger brushes) is that you can't hide from it in darkness.


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#6765 Springheel

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Posted 29 December 2015 - 02:07 PM

If we had a model, I could set it up so that it has "vision" if appropriate. Though it could just as easily work by proximity.
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#6766 VanishedOne

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Posted 29 December 2015 - 02:29 PM

Dragofer made a camera model (see my previous link), but it doesn't look very turret-like.


Some things I'm repeatedly thinking about...

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#6767 Springheel

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Posted 29 December 2015 - 02:34 PM

I'm not a fan of cameras, myself.
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#6768 MirceaKitsune

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Posted 29 December 2015 - 03:18 PM

+1 for cameras here! Yes, I know... steampunk theme and all. I still think there are ways to make them fit in though, and it's worth it since they offer a fun extra challenge when sneaking into places. Of course, if it was me, I'd love to see interactive touchscreens in more missions too, using the interactive surfaces idTech 4 is famed for... obviously in a form more like this:

 

tumblr_m90yhmp94o1qfzxa7o2_1280.jpg



#6769 Springheel

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Posted 29 December 2015 - 05:14 PM

they're meant to be searchlights:

 

 

That just reminded me of something that I need for a project I'm working on....big spotlights.  Something like the big lights in Dishonored, but a much taller version, ten or twelve feet high and suitable for lighting up ships at a harbour.

 

These could also be placed in outdoor mansion yards, and provide gameplay for the player as they attempt to turn off the nearby generator that would power it.

 

 

Something vaguely like this: 

 

ca4b7d4f24af694de6061c63110c7e39.jpg


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#6770 Capela

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Posted 29 December 2015 - 05:18 PM

@Outlooker: Well thanks fo your feedback, in fact im from Portugal Lisbon, its an old city with 7 Hills and if you go youtube you can see how it looks, anythink but flat, and very White and its my major reference. I dont know where my "art style" comes from it, but its a fact evryone have his style, and thats mine. Never the less, im doing the map by zones so a more medieavel area will come.  Buts has a said this is a wip pics and a more steampunk will arise.

 

@Bikerdude:  'Auldale like' part of Bridgeport, well i need to read more about this universe.

 

Well just another very wip pic.

 

 

Citymap_15_2015_2015_12_29_22_15_24.jpg


Edited by Capela, 29 December 2015 - 05:20 PM.

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#6771 Epifire

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Posted 29 December 2015 - 07:59 PM

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Oh wow, this got big quick. I can definitely work on these in due time though I may need to make a list.  :P

 

Did some quick work to toss together this. I want to know opinions on the pylon design mainly. I feel this version can work but I'm not completely set as to whether I like an orb design or something more sharp. I tried to utilize bolts and rivets to emphasize the scale more but I'll let you all be the judge.

Spoiler

 

I'm able to scale the whole thing down some if this is too large and I also had planned to add more iron fittings down at the base. Various angles probably with more service panels and release levers. I'm open to suggestions, but do note it's still very WIP.


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#6772 Springheel

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Posted 29 December 2015 - 08:45 PM

It's looking great!  :)


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#6773 Melan

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Posted 30 December 2015 - 04:17 AM

Very Flash Gordon! I like it. :) 

 

(I would separate it into two models - the coil itself and the surrounding frame.)


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#6774 Obsttorte

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Posted 30 December 2015 - 06:17 AM

Didnt Sotha or Obs build an automated arrow trap..?

I didn't, but it is not hard to implement.

 

Regarding security cameras: they can be set up so they take the lightgem into account.


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#6775 Bikerdude

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Posted 30 December 2015 - 06:38 AM

Very steampunk even, I love it!





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