Jump to content


Photo

So, what are you working on right now?


7930 replies to this topic

#6801 Epifire

Epifire

    Advanced Member

  • Active Developer
  • PipPipPip
  • 575 posts

Posted 08 January 2016 - 01:03 PM

It's quite good!  I agree that the metal could use some more distressing in spots, but that's a minor detail.  What does it say on that cover plate?

 

 

If you want to package it up and send it to me I can make sure it gets into the next asset update.

 

It's a bulky, decorative font (but I seem to like the obtuse style) it just says service. Pretty much a hatch label for when it gets worked on, and just an interesting detail I added in at the last moment. There's the rear output adjuster lug, very similar to the ones seen on both sides on the top of the arc transformer. Without adding company names or linking these devices to any specific person/organization I'm getting a certain kind of technical standard set in stone. I'll be going through some stuff to see what I can finalize but I'll send it to you when ready.

 

Besides staple features I've added (like the adjustment lug bolts) I'm really trying to keep in that production mindset. Things like...

 

-No stamped steel, use bulkier iron casts instead.

-No welding. A bit obvious but sometimes easier to overlook. Add bolts or rivets instead. Also makes for easy UV seams that way.

-No membrane or condensed buttons. This is more of an aesthetic feature to realize, but resorting to analog switches and levers instead.

-No easy access for servicing. Nearly all these machines were based from cast iron molds of some kind and were built that way to last. They have access points but lack the ingenuity of quick pull apart panels and instead use bolt in designs (sometimes many bolts). 

 

-Look for ways to pull apart the internals to external locals for a more elaborate design. Makes for a more complex model but also lends to the fact of a breaking age technology, still progressing.

-Keep it dangerous. I really try and think through the functions of how these all work mechanically. But in this world we don't have OSHA or any kinds of organizations concerned for safety.

Therefore stuff is designed for a purpose but is kept in mind to be handled by a trained technician, in order to be handled without killing oneself.

 

Just thought I'd share that. It's some of the core principals I try and go through when starting a new mesh but what I rely on to work for TDM electrical.


Edited by Epifire, 08 January 2016 - 01:08 PM.

  • Springheel and RPGista like this

You need a model? Epi does you a model.

 

Toss me a PM I promise I don't bite.

 

 


#6802 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2500 posts

Posted 08 January 2016 - 01:31 PM

Been working on an enterable prefab house, so far an AI can navigate the house, just detailing it left to go.. here's the front parlor

parlor.jpg

 

Dragging it to where the browser tabs go should open it

 

For some reason the image doesn't work for me, do you have a mirror?


The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#6803 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9501 posts

Posted 08 January 2016 - 02:28 PM

 

For some reason the image doesn't work for me, do you have a mirror?

 

How about now:

 

Spoiler

  • Goldwell, Anderson and Taquito like this
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#6804 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1337 posts

Posted 08 January 2016 - 07:47 PM

For some reason images don't seem to be working for me lately, probably using the wrong bbcode. Next time I'll process the image so the filesize is smaller and just attach to the post instead of messing around with external site links.


Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#6805 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1664 posts

Posted 08 January 2016 - 09:18 PM

 

It's a bulky, decorative font (but I seem to like the obtuse style) it just says service. Pretty much a hatch label for when it gets worked on, and just an interesting detail I added in at the last moment. There's the rear output adjuster lug, very similar to the ones seen on both sides on the top of the arc transformer. Without adding company names or linking these devices to any specific person/organization I'm getting a certain kind of technical standard set in stone. I'll be going through some stuff to see what I can finalize but I'll send it to you when ready.

 

Besides staple features I've added (like the adjustment lug bolts) I'm really trying to keep in that production mindset. Things like...

 

-No stamped steel, use bulkier iron casts instead.

-No welding. A bit obvious but sometimes easier to overlook. Add bolts or rivets instead. Also makes for easy UV seams that way.

-No membrane or condensed buttons. This is more of an aesthetic feature to realize, but resorting to analog switches and levers instead.

-No easy access for servicing. Nearly all these machines were based from cast iron molds of some kind and were built that way to last. They have access points but lack the ingenuity of quick pull apart panels and instead use bolt in designs (sometimes many bolts). 

 

-Look for ways to pull apart the internals to external locals for a more elaborate design. Makes for a more complex model but also lends to the fact of a breaking age technology, still progressing.

-Keep it dangerous. I really try and think through the functions of how these all work mechanically. But in this world we don't have OSHA or any kinds of organizations concerned for safety.

Therefore stuff is designed for a purpose but is kept in mind to be handled by a trained technician, in order to be handled without killing oneself.

 

Just thought I'd share that. It's some of the core principals I try and go through when starting a new mesh but what I rely on to work for TDM electrical.

Love that internal logic checklist, it really translates quite well into the model, I can see the coherence youre talking about. Really good to be reminded of these things. 

 

The model is wonderful, by the way! The texture really brings it to life, and I quite like the harmony in the color palette. This and the generator model are begging for some cool electricity bolts and light effects! I like how the "technological" aspect of TDm is growing because of your work.


  • Epifire likes this

#6806 Nico A.

Nico A.

    Member

  • Member
  • PipPip
  • 119 posts

Posted 09 January 2016 - 11:51 AM

I've come here after a long time and are about to make some resolutions what I want to achieve this year.
  • Complete a mission (my first, actually) which I started under the mentorship of Airship Ballet. I think she might be super mad when I come around and say I want to continue working on it after all this time of no information. I don't know why she would be mad since she was super nice and understanding so far. But a normal human probably would. And since it's the first map I don't expect it to look super great, but I do want a medium sized mission and you having some fun playing it when it's done. So I think that's the main thing this year. Also...
  • Do something about the menu issue. I probably need to learn some new programming languages on the way. I don't know where to start und if I can do it or at least contribute something, but leaving it as it is is not really an option at this point.
  • If I gain some map experience from my first mission, I kind of want to do some youtube videos about how to map (probably talking in german with english subtitles). But I want it to be idiot proof for complete noobies. I didn't check if there's a similar project already, but I'm kinda unsatisfied with the currently available tutorials on Dark Radiant.
So I don't know when I want to do all this and probably I won't have time for all that. Maybe the first point, that would be cool. Also this year sees the completion (and beginning) of my master thesis, achieving something with my newly founded rock band, as well as all the other little stuff. Let's see...

Edited by Nico A., 09 January 2016 - 11:56 AM.


#6807 Sir Taffsalot

Sir Taffsalot

    Member

  • Member
  • PipPipPip
  • 1549 posts

Posted 09 January 2016 - 03:37 PM

*
POPULAR

Final opera house pics:

 

bcd_2016-01-09_20.26.02_zpspo14y0jx.jpg

 

bcd_2016-01-09_20.27.15_zpsz9rxojik.jpg

 

bcd_2016-01-09_20.28.30_zpsc2lwhenl.jpg

 

bcd_2016-01-09_20.29.19_zpsujzmdmzg.jpg

 

bcd_2016-01-09_20.31.20_zpsbtspaodf.jpg


Edited by Sir Taffsalot, 09 January 2016 - 03:43 PM.

  • Bikerdude, Capela, Melan and 11 others like this
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#6808 Spooks

Spooks

    Advanced Member

  • Member
  • PipPipPip
  • 545 posts

Posted 09 January 2016 - 04:12 PM

*
POPULAR

Well godspeed to you, Nico A!

 

Couple of dark, spooky places that won't be that dark in-game but you could make them so if you're patient enough and blow out all the candles:

gPy8kxz.jpg

 

BbYypFu.jpg


  • Bikerdude, Capela, Melan and 14 others like this

My FMs: The King of Diamonds (2016)

 

| Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! |


#6809 kyyrma

kyyrma

    Member

  • Member
  • PipPip
  • 289 posts

Posted 09 January 2016 - 04:12 PM

*
POPULAR

Just recently had my first go at making custom textures for a new map. Made 9 varieties of more high-res book rows, will share later.

http://pasteboard.co/FN9wYFK.jpg


  • Bikerdude, AluminumHaste, Melan and 6 others like this

#6810 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 09 January 2016 - 05:42 PM

Now those look very spiffy!



#6811 Capela

Capela

    Advanced Member

  • Member
  • PipPipPip
  • 584 posts

Posted 09 January 2016 - 06:16 PM

To delete, cant get acces to to buttons

Edited by Capela, 09 January 2016 - 06:18 PM.


#6812 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6306 posts

Posted 10 January 2016 - 10:14 AM

*
POPULAR

Okay I compromised on the railing, subdivision 2 and 3 seem to work okay. Also using a different texture seems to help.

 

darkmod_2016-01-10_10.09.36.jpg


  • Springheel, Bikerdude, Melan and 5 others like this

I always assumed I'd taste like boot leather.

 

#6813 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6306 posts

Posted 10 January 2016 - 01:13 PM

*
POPULAR

Organ is coming along nicely.

 

darkmod_2016-01-10_13.07.33.jpg


  • Bikerdude, nbohr1more, Obsttorte and 2 others like this

I always assumed I'd taste like boot leather.

 

#6814 Capela

Capela

    Advanced Member

  • Member
  • PipPipPip
  • 584 posts

Posted 10 January 2016 - 03:27 PM

*
POPULAR

Hi, nice to see alot of new pics.

Im making a pause from my city map and start again my old project Castle Mordenstaind. Here my first WIP Pic.

 

CM_01_2016_01_10_20_20_12.jpg


Edited by Capela, 10 January 2016 - 03:31 PM.

  • Bikerdude, AluminumHaste, Melan and 11 others like this

#6815 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6306 posts

Posted 10 January 2016 - 03:46 PM

Nice work man!


I always assumed I'd taste like boot leather.

 

#6816 MirceaKitsune

MirceaKitsune

    Advanced Member

  • Member
  • PipPipPip
  • 736 posts

Posted 10 January 2016 - 04:03 PM

Hi, nice to see alot of new pics.

Im making a pause from my city map and start again my old project Castle Mordenstaind. Here my first WIP Pic.

 

I like how that looks! Will it be an open town map by chance?



#6817 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6306 posts

Posted 10 January 2016 - 04:17 PM

*
POPULAR

The organ is pretty much done I think. I'll make each stop a button that you can slide in and out, but other than that, not much left to do there.

Time to continue on to the rest of the church.

 

darkmod_2016-01-10_16.14.19.jpg

darkmod_2016-01-10_16.14.36.jpg


  • Bikerdude, SiyahParsomen, Goldwell and 3 others like this

I always assumed I'd taste like boot leather.

 

#6818 Capela

Capela

    Advanced Member

  • Member
  • PipPipPip
  • 584 posts

Posted 10 January 2016 - 06:03 PM

 

I like how that looks! Will it be an open town map by chance?

well i hope to have some more open areas....but thi is just the start of the map......was funny when i get to light at bridge an that guards just came to attack me.....i was not expected  that... :o


  • Anderson likes this

#6819 Epifire

Epifire

    Advanced Member

  • Active Developer
  • PipPipPip
  • 575 posts

Posted 12 January 2016 - 04:42 PM

*
POPULAR

Finally have some optimized shadows for the arc transformer working. As well as proper transparency on the release wheels thanks to the help of RPGista!

requiem_2016-01-12_15.33.46_zpsv2l5alud.

 

Just needing to do some work on the gauges, (on/off skins maybe an overload one?). After that I could probably work on the derelict and affluent skin.

 

EDIT: Managed to find some use for blend add and did up some gauge stuff. Just gotta figure out how to add needle motion and then to tack it onto a skin selection. Also mz (Mortz) is now a measurement unit of power.  B)

 

requiem_2016-01-13_00.15.04_zpscdhtfm9v.


Edited by Epifire, 13 January 2016 - 01:21 AM.

  • Springheel, Bikerdude, Capela and 13 others like this

You need a model? Epi does you a model.

 

Toss me a PM I promise I don't bite.

 

 


#6820 MirceaKitsune

MirceaKitsune

    Advanced Member

  • Member
  • PipPipPip
  • 736 posts

Posted 12 January 2016 - 04:44 PM

Finally have some optimized shadows for the arc transformer working. As well as proper transparency on the release wheels thanks to the help of RPGista!

 

Just needing to do some work on the gauges, (on/off skins maybe an overload one?). After that I could probably work on the derelict and affluent skin.

 

Looks very good!


  • Epifire likes this

#6821 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1664 posts

Posted 12 January 2016 - 10:41 PM

Epi - Beautiful work!
  • Epifire likes this

#6822 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4451 posts

Posted 13 January 2016 - 02:54 AM

Epifire: wow! :) It looks wonderful in-game.

 

(I assume the dials are separate objects? They should be!)


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#6823 Bikerdude

Bikerdude

    Member

  • Banned
  • PipPipPipPipPip
  • 20320 posts

Posted 13 January 2016 - 04:46 AM

Just gotta figure out how to add needle motion and then to tack it onto a skin selection.

Easy, just make the needle a pendulum entity, have a look at the exit power room in Behind Closed Doors.



#6824 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2500 posts

Posted 13 January 2016 - 04:48 AM

@Epifire I was trying to figure out why that room looked so oddly familiar in the picture.. and then I realized that's because it's a section of my current WIP I sent you long ago for a custom model you did for me haha :)

 

That new model looks fantastic btw!


The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#6825 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5664 posts

Posted 13 January 2016 - 01:43 PM

Mortz! :wub:

 

Please do not exceed 2.2 kilomortz or the transformer will fail in a way most spectacular.


  • nbohr1more and Epifire like this
Clipper
-The mapper's best friend.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users