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So, what are you working on right now?


Springheel

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Looks like some random Quake MP map... ^_^

Huge compliment! Q1/Q2 are some of my favorite level designs in any game. Not the multiplayer type player, only did deathmatch for Q1.

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Oh yes, Deus Ex original also top notch level design. How could I forget, and come to about it Jedi Knight Dark Forces 2 had ridiculous levels.

 

To who ever asked, I don't play Halo so I don't know about the level you mentioned.

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Next up, kitties!

 

 

 

Haha - what a breast size. :laugh:

But if you could texture them more scary and realistic, you could be on the way to the next TDM were-beast! :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Haha - what a breast size. :laugh:

But if you could texture them more scary and realistic, you could be on the way to the next TDM were-beast! :)

 

Werebeast is almost done:

 

http://forums.thedarkmod.com/topic/14066-needed-for-standalone-animated-werebeast/page-6?do=findComment&comment=395098

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Haha - what a breast size. :laugh:

But if you could texture them more scary and realistic, you could be on the way to the next TDM were-beast! :)

 

The model and texture are almost finished, I don't plan on making major changes. I am however happy(ish) with their realism! Especially now that normal and specular maps were done, after the last screenshots last night. I'm hoping to publicize the mod on GIT soon, after the final touches are executed. The character set does aim for equal quality to other TDM NPC's, though I doubt they will ever be accepted over thematic reasons.

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Hm personally I must say I cannot see any normal nor specular maps on those models and I think there is still some lack of detail in the textures themselves, since now to me they look more like they belong to a comic scenery than like realistic wolf / cat people :mellow: I cannot speak for the other folks here, but at the current state I would not really like to see them in current FMs to be honest.

 

I don't want to get you discouraged with my critique - it's just that I see some more room of improvement and in the end they could be a really nice addition to the mod, if you would take a bit more time working on them :)

 

EDIT: Maybe something like this you could use as an inspiration:

wolfman-pack-for-m2-large.jpg

Edited by SeriousToni

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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MirceaKitsune - they're not realistic though. They are anime. It's directly opposite to the gothic approach of The Dark Mod.

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"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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Haha - what a breast size. :laugh:

Jealous ;)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Cute furries.

 

But +1 what SeriousToni said (in 7161). We prolly need most a feral pagan-looking character or some humanoid monsters like werewolf (almost done), rat-people, spider-people, praying mantis-people, or distorted cthulhu-people.

 

(People and humanoids, because that is what we have animations for...)

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Clipper

-The mapper's best friend.

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Hm personally I must say I cannot see any normal nor specular maps on those models and I think there is still some lack of detail in the textures themselves, since now to me they look more like they belong to a comic scenery than like realistic wolf / cat people :mellow: I cannot speak for the other folks here, but at the current state I would not really like to see them in current FMs to be honest.

 

I don't want to get you discouraged with my critique - it's just that I see some more room of improvement and in the end they could be a really nice addition to the mod, if you would take a bit more time working on them :)

 

Just for clarification: The screenshots I posted were before I added the normal and specular maps. Final versions include the normal texture for fur depth and other details, specular images that make the fur and hair slightly shiny, and I even put in cubemap reflections for the eyes. The models just made it to GIT last night, and more info will come during the course of today. I find them realistic enough for now, but in any case this is as good as it gets (unless we add realtime fur simulation to idTech 4 :D ). Here's some screenshots for those curious until then:

 

tAzVstr.jpg

4On7TB3.jpg

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Cute furries.

 

But +1 what SeriousToni said (in 7161). We prolly need most a feral pagan-looking character or some humanoid monsters like werewolf (almost done), rat-people, spider-people, praying mantis-people, or distorted cthulhu-people.

 

(People and humanoids, because that is what we have animations for...)

Though there were doubts that the Mantian from last year would look good with regular human animations.

 

Here's a Cthulhu person, albeit only a statue--but statues, paintings, etc. are a way to add a small taste of the weird or bestial, as with Thief's 'creepy' statue and mounted cobra heads.

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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Hey VanishedOne, is that Cthulhu statue included with all the models in Dark Radiant, because I can't find it? That statue would be perfect for my WIP.

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It's one of the regular statue models plus patch cones. Here's a prefab:

 

 

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( 9 3 2 10 0 0 0 )
(
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0 0 ) ( 190.4780998229981 -103.1663002967835 -33.01785179972649 0 -0.2104418426752091 ) ( 184.1030998229981 -72.16630029678345 -32.42960357666016 0 -0.457740068435669 ) )
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0.0125500001013279 0 ) ( 190.4780998229981 -101.5599002838135 -33.01785179972649 0.0125500001013279 -0.2104418426752091 ) ( 184.1030998229981 -71.55990028381348 -32.42960357666016 0.0125500001013279 -0.457740068435669 ) )
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0.02363554760813713 0 ) ( 189.0591497421266 -101.5599002838135 -33.01785179972649 0.02363554760813713 -0.2104418426752091 ) ( 183.6841497421266 -71.55990028381348 -33.42960357666016 0.02363554760813713 -0.457740068435669 ) )
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0.03472109511494637 0 ) ( 187.6401996612549 -101.5599002838135 -33.01785179972649 0.03472109511494637 -0.2104418426752091 ) ( 182.2651996612549 -71.55990028381348 -33.42960357666016 0.03472109511494637 -0.457740068435669 ) )
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0.0495041161775589 0 ) ( 187.6401996612549 -103.1663002967835 -33.01785179972649 0.0495041161775589 -0.2104418426752091 ) ( 182.2651996612549 -73.16630029678345 -34.42960357666016 0.0495041161775589 -0.457740068435669 ) )
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0.06428713351488113 0 ) ( 187.6401996612549 -104.7727003097534 -33.01785179972649 0.06428713351488113 -0.2104418426752091 ) ( 182.2651996612549 -74.77270030975342 -33.42960357666016 0.06428713351488113 -0.457740068435669 ) )
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0.07581029087305069 0 ) ( 189.0591497421266 -104.7727003097534 -33.01785179972649 0.07581029087305069 -0.2104418426752091 ) ( 182.6841497421266 -73.77270030975342 -32.42960357666016 0.07581029087305069 -0.457740068435669 ) )
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0.08689583837985992 0 ) ( 190.4780998229981 -104.7727003097534 -33.01785179972649 0.08689583837985992 -0.2104418426752091 ) ( 184.1030998229981 -73.77270030975342 -32.42960357666016 0.08689583837985992 -0.457740068435669 ) )
( ( 184.6841497421266 -83.16630029678345 -50.10610002279279 0.09944583475589752 0 ) ( 190.4780998229981 -103.1663002967835 -33.01785179972649 0.09944583475589752 -0.2104418426752091 ) ( 184.1030998229981 -72.16630029678345 -32.42960357666016 0.09944583475589752 -0.457740068435669 ) )
)
}
}
}
// entity 1
{
"classname" "func_static"
"name" "func_static_2"
"origin" "182 -71 -124"
"model" "models/darkmod/decorative/statues/statue_folded_hands_sml.ase"
"skin" "statue_folded_hands_smooth_marble_black"
}

 

 

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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Save it as a text file with a .pfb extension under /prefabs/ -- on my system it's C://Games/darkmod/prefabs/decorative/statues/statue_tentacled.pfb

 

Then in DR use File -> Import prefab... or right-click-over-the-orthoview -> Insert prefab...

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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