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So, what are you working on right now?


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#7151 Deadlove

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Posted 14 October 2016 - 11:25 AM

Looks like some random Quake MP map... ^_^


Huge compliment! Q1/Q2 are some of my favorite level designs in any game. Not the multiplayer type player, only did deathmatch for Q1.
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#7152 Deadlove

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Posted 15 October 2016 - 05:21 AM

FB_IMG_1476526709708.jpg

Starting to look like somewhere that can be traversed. At least from this angle hahahaha

Edited by Deadlove, 15 October 2016 - 05:26 AM.

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#7153 Sotha

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Posted 15 October 2016 - 06:08 AM

Most of our missions are quite flat and horizontal.

Your work has interesting verticality. Nice to see where it goes...
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#7154 Deadlove

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Posted 15 October 2016 - 07:01 AM

Oh yes, Deus Ex original also top notch level design. How could I forget, and come to about it Jedi Knight Dark Forces 2 had ridiculous levels.

To who ever asked, I don't play Halo so I don't know about the level you mentioned.

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#7155 MirceaKitsune

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Posted 16 October 2016 - 01:51 PM

Guess what I'm back to working on :P

 

1dEWztM.jpg

9ch4JhS.jpg


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#7156 MirceaKitsune

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Posted 16 October 2016 - 08:23 PM

Next up, kitties!

 

US9yy3H.jpg

saTCqWL.jpg



#7157 Deadlove

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Posted 16 October 2016 - 11:39 PM

FB_IMG_1476679004436.jpg

Gotta stop building and start detailing structural creations. Soon...
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#7158 SeriousToni

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Posted 17 October 2016 - 10:00 AM

Next up, kitties!

 

 

 

Haha - what a breast size. :laugh:
But if you could texture them more scary and realistic, you could be on the way to the next TDM were-beast! :)


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#7159 nbohr1more

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Posted 17 October 2016 - 10:26 AM

 

Haha - what a breast size. :laugh:
But if you could texture them more scary and realistic, you could be on the way to the next TDM were-beast! :)

 

Werebeast is almost done:

 

http://forums.thedar...e-6#entry395098


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#7160 MirceaKitsune

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Posted 17 October 2016 - 01:33 PM

Haha - what a breast size. :laugh:
But if you could texture them more scary and realistic, you could be on the way to the next TDM were-beast! :)

 

The model and texture are almost finished, I don't plan on making major changes. I am however happy(ish) with their realism! Especially now that normal and specular maps were done, after the last screenshots last night. I'm hoping to publicize the mod on GIT soon, after the final touches are executed. The character set does aim for equal quality to other TDM NPC's, though I doubt they will ever be accepted over thematic reasons.



#7161 SeriousToni

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Posted 17 October 2016 - 02:22 PM

Hm personally I must say I cannot see any normal nor specular maps on those models and I think there is still some lack of detail in the textures themselves, since now to me they look more like they belong to a comic scenery than like realistic wolf / cat people :mellow: I cannot speak for the other folks here, but at the current state I would not really like to see them in current FMs to be honest.

 

I don't want to get you discouraged with my critique - it's just that I see some more room of improvement and in the end they could be a really nice addition to the mod, if you would take a bit more time working on them :)

 

EDIT: Maybe something like this you could use as an inspiration:

wolfman-pack-for-m2-large.jpg


Edited by SeriousToni, 17 October 2016 - 02:36 PM.

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#7162 Anderson

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Posted 17 October 2016 - 03:40 PM

MirceaKitsune - they're not realistic though. They are anime. It's directly opposite to the gothic approach of The Dark Mod.


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#7163 Obsttorte

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Posted 17 October 2016 - 04:56 PM

 

Haha - what a breast size. :laugh:

Jealous ;)


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#7164 SeriousToni

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Posted 18 October 2016 - 02:32 AM

No it was just a conclusion - maybe its just some big amount of fur. :D

Good work on the new werebeast btw, Obsttorte! :wub:


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#7165 Sotha

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Posted 18 October 2016 - 03:04 AM

Cute furries.

But +1 what SeriousToni said (in 7161). We prolly need most a feral pagan-looking character or some humanoid monsters like werewolf (almost done), rat-people, spider-people, praying mantis-people, or distorted cthulhu-people.

(People and humanoids, because that is what we have animations for...)
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#7166 MirceaKitsune

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Posted 18 October 2016 - 06:58 AM

Hm personally I must say I cannot see any normal nor specular maps on those models and I think there is still some lack of detail in the textures themselves, since now to me they look more like they belong to a comic scenery than like realistic wolf / cat people :mellow: I cannot speak for the other folks here, but at the current state I would not really like to see them in current FMs to be honest.

 

I don't want to get you discouraged with my critique - it's just that I see some more room of improvement and in the end they could be a really nice addition to the mod, if you would take a bit more time working on them :)

 

Just for clarification: The screenshots I posted were before I added the normal and specular maps. Final versions include the normal texture for fur depth and other details, specular images that make the fur and hair slightly shiny, and I even put in cubemap reflections for the eyes. The models just made it to GIT last night, and more info will come during the course of today. I find them realistic enough for now, but in any case this is as good as it gets (unless we add realtime fur simulation to idTech 4  :D ). Here's some screenshots for those curious until then:

 

tAzVstr.jpg

4On7TB3.jpg



#7167 VanishedOne

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Posted 18 October 2016 - 08:14 AM

Cute furries.

But +1 what SeriousToni said (in 7161). We prolly need most a feral pagan-looking character or some humanoid monsters like werewolf (almost done), rat-people, spider-people, praying mantis-people, or distorted cthulhu-people.

(People and humanoids, because that is what we have animations for...)

Though there were doubts that the Mantian from last year would look good with regular human animations.

 

Here's a Cthulhu person, albeit only a statue--but statues, paintings, etc. are a way to add a small taste of the weird or bestial, as with Thief's 'creepy' statue and mounted cobra heads.


Some things I'm repeatedly thinking about...

- louder scream when you're dying


#7168 MirceaKitsune

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Posted 18 October 2016 - 10:05 AM

FYI: The anthros mod is finally available to the public! http://forums.thedar...hro-characters/



#7169 Amadeus

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Posted 21 October 2016 - 05:02 PM

Hey VanishedOne, is that Cthulhu statue included with all the models in Dark Radiant, because I can't find it? That statue would be perfect for my WIP. 



#7170 VanishedOne

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Posted 21 October 2016 - 05:32 PM

It's one of the regular statue models plus patch cones. Here's a prefab:

Spoiler

Some things I'm repeatedly thinking about...

- louder scream when you're dying


#7171 Amadeus

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Posted 21 October 2016 - 06:02 PM

Thanks! Now, I know this is a noobish question because I am one, but how do I use that script?



#7172 VanishedOne

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Posted 21 October 2016 - 06:22 PM

Save it as a text file with a .pfb extension under /prefabs/ -- on my system it's C://Games/darkmod/prefabs/decorative/statues/statue_tentacled.pfb

 

Then in DR use File -> Import prefab... or right-click-over-the-orthoview -> Insert prefab...


Some things I'm repeatedly thinking about...

- louder scream when you're dying


#7173 Amadeus

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Posted 21 October 2016 - 06:27 PM

Thank you!



#7174 Fieldmedic

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Posted 21 October 2016 - 08:37 PM

 Wrong quote...


Edited by Fieldmedic, 21 October 2016 - 09:47 PM.


#7175 MirceaKitsune

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Posted 21 October 2016 - 08:58 PM

A mission using the anthro characters is currently underway.

 

AgpLyGt.jpg

FaGG7ik.jpg





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