Jump to content


Photo

So, what are you working on right now?


7849 replies to this topic

#7676 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37450 posts

Posted 25 March 2018 - 08:01 PM

I'd love to listen to you talk about your process of lighting...ever thought of doing a live build?


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#7677 Amadeus

Amadeus

    Member

  • Member
  • PipPip
  • 164 posts

Posted 25 March 2018 - 08:22 PM

I'd love to listen to you talk about your process of lighting...ever thought of doing a live build?

 

I second this! As a noob, I know precious little about lighting, let alone how to make it look good, so I'd definitely watch that



#7678 Spooks

Spooks

    Advanced Member

  • Member
  • PipPipPip
  • 508 posts

Posted 26 March 2018 - 07:03 AM

I'd love to listen to you talk about your process of lighting...ever thought of doing a live build?

I have, actually! Never gotten to try recording one, though, it always seems whatever layout I try to start seems to spiral out of control, haha. I do have a leftover brush map with, like, six rooms total though. I was going to retrofit it to an April Fools map, but on such short time I'd rather focus on my current project instead. So who knows, maybe I'll take that tiny layout and do a Let's Build series of videos with it, the idea has been kicking around in my head for awhile now...


  • Springheel, Aosys and Bienie like this

My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#7679 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2427 posts

Posted 12 April 2018 - 01:14 PM

*
POPULAR

"The Grimwood district, home to the High Priest Isiah's church, i've heard rumors about what goes on there... tonight i'll see for myself."

 

XnCoze7.jpg


  • Dram, Bikerdude, PsymH and 13 others like this

The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#7680 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 12 April 2018 - 01:52 PM

Very nice use of blue fog :-)


  • CarltonTroisi likes this

#7681 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7462 posts

Posted 13 April 2018 - 04:07 PM

*
POPULAR

Hello everyone!
 
Almost a decade has passed since I last worked on the Dark Mod and trying it out again, man am I blown away. The AI, the FMs, the feel. I love it and have sorely missed it.
A company project has kept me busy for the past 5 years, however with its culmination and me stepping away from leading projects, I finally have free time again, but I guess this is more of a conversation to be had with a round of beers, possibly something stronger.
 
In any case, I spoke with Bikerdude about Blackheart Manor, mapping and scripting. I would love to lend a helping hand if there is still space for me here. In the interim I've been getting into Dark Radiant and the scripting API.
 
As Blackheart Manor really needs an overhaul of the starting forest section, I started with that first. I have a workflow going for importing models from Maya -> Milkshape 3D -> Lightwave 9 -> TDM. Absurd I know but from messing around with several different programs, Milkshape has the best exporter to .lwo from .fbx, where it does not mess up any details in the models. I imported a bunch of tree and rock assets I had lying around that I had purchased some time back for a different project but had not yet used. I believe they could be put to good use in the forest section.
 
Anyway, here are a few shots of experimentation in about 2 hours messing with them. I was hoping to get some preliminary feedback.
 

Attached Thumbnails

  • dram_experiments_2018-04-13_22.30.17.jpg
  • dram_experiments_2018-04-13_22.29.33.jpg
  • dram_experiments_2018-04-13_22.29.21.jpg

  • Judith, Baal, HMart and 11 others like this

#7682 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 13 April 2018 - 04:11 PM

WOW, just bloody wow... :blink: :wub:

 

The images a very dark though fella..


Edited by Bikerdude, 13 April 2018 - 04:12 PM.


#7683 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7462 posts

Posted 13 April 2018 - 04:21 PM

*
POPULAR

WOW, just bloody wow... :blink: :wub:

 

The images a very dark though fella..

 

Cheers!

Ack, this is a good point. Here they are brightened.

 

dram_experiments_2018-04-13_22.29.21.jpg

dram_experiments_2018-04-13_22.29.33.jpg

dram_experiments_2018-04-13_22.30.17.jpg


  • Springheel, Bikerdude, PsymH and 12 others like this

#7684 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1595 posts

Posted 13 April 2018 - 04:43 PM

That little forest section is gorgeous, the assets are great looking and the way you organized them feels natural and rich. Brilliant work! You really feel like climbing all over the place, getting to the top. 



#7685 ERH+

ERH+

    Advanced Member

  • Member
  • PipPipPip
  • 746 posts

Posted 13 April 2018 - 05:53 PM

Models are great but all I can look at are soft shadows - it really makes the difference.


Edited by ERH+, 13 April 2018 - 05:56 PM.

  • HMart likes this

S2wtMNl.gif


#7686 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1595 posts

Posted 13 April 2018 - 08:18 PM

"The Grimwood district, home to the High Priest Isiah's church, i've heard rumors about what goes on there... tonight i'll see for myself."

 

 

 

 

So lovely as well, the blue distance fog looks so good... And I love the detail of the vegetation growing on the old walls.

 

 

Models are great but all I can look at are soft shadows - it really makes the difference.

 

Indeed, hadnt even noticed those sexy soft shadows. I really love the whole scene.

 

So lovely as well, the blue distance fog looks so good... And I love the detail of the vegetation growing on the old walls.



#7687 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7462 posts

Posted 14 April 2018 - 08:45 AM

Thank you all,

 

I will continue in this style then. Will commit these assets and test to the campaign SVN. If desired, we could put the rocks/trees as part of the base game as I am sure they could be of use to other mappers as well.



#7688 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37450 posts

Posted 14 April 2018 - 08:49 AM

The campaign SVN isn't really being used anymore, as the entire project is pretty much dead.  I'd be happy to add the assets to the core SVN if you like.


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#7689 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12728 posts

Posted 14 April 2018 - 09:26 AM

Beautiful work!

 

Welcome back, Dram.



#7690 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7462 posts

Posted 14 April 2018 - 10:45 AM

The campaign SVN isn't really being used anymore, as the entire project is pretty much dead.  I'd be happy to add the assets to the core SVN if you like.

Sure, I would appreciate that. I committed them to the campaign SVN before I read this, but all as one commit. Here is a list:

Repository:
https://svn.thedarkmod.com/project/campaign/trunk

Entire folders from the campaign directory (newly added with the commit):
/trunk/dds/models/darkmod/nature/plants/
/trunk/dds/models/darkmod/nature/rocks/
/trunk/dds/models/darkmod/nature/trees/
/trunk/models/darkmod/nature/plants/
/trunk/models/darkmod/nature/rocks/
/trunk/models/darkmod/nature/trees/

Also include the following files:
/trunk/materials/bm_models_nature_rocks.mtr
/trunk/materials/bm_models_nature_trees.mtr
/trunk/particles/tdm_glare_lamp_02.prt

Beautiful work!

 

Welcome back, Dram.

Thank you! It is good to be back :)


  • RPGista likes this

#7691 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37450 posts

Posted 14 April 2018 - 10:57 AM

I actually don't have the campaign SVN checked out. Do you still have regular SVN access?


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#7692 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7462 posts

Posted 14 April 2018 - 11:05 AM

I actually don't have the campaign SVN checked out. Do you still have regular SVN access?

Good question! Theoretically I should, but I do not recall the SVN address?



#7693 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37450 posts

Posted 14 April 2018 - 11:14 AM

Try here: http://forums.thedar...svn-server-url/


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#7694 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7462 posts

Posted 14 April 2018 - 11:23 AM

Hmm seems I do not have access to the forum there.



#7695 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 14 April 2018 - 03:43 PM

The campaign SVN isn't really being used anymore, as the entire project is pretty much dead.

I have been continuing work on the second campaign mission and its close to being ready for beta testing and I am still determined to get it completed one way or another.


  • STiFU, HMart, chakkman and 1 other like this

#7696 Dram

Dram

    Disco Inferno

  • Campaign Dev
  • PipPipPipPipPip
  • 7462 posts

Posted 14 April 2018 - 03:58 PM

*
POPULAR

I have been continuing work on the second campaign mission and its close to being ready for beta testing and I am still determined to get it completed one way or another.

Here to help mate, here to help :)

 

Incidentally something completely unrelated, a painting I quickly modelled. Mind I have the real painting here at home, so the diffuse is from a photograph, the normals and spec then made in Photoshop.

Attached Thumbnails

  • TDM_Crucible_Campaign_2018-04-14_22.49.53.jpg
  • TDM_Crucible_Campaign_2018-04-14_22.48.52.jpg

  • Springheel, Bikerdude, AluminumHaste and 6 others like this

#7697 ERH+

ERH+

    Advanced Member

  • Member
  • PipPipPip
  • 746 posts

Posted 14 April 2018 - 04:19 PM

I have been continuing work on the second campaign mission and its close to being ready for beta testing and I am still determined to get it completed one way or another.

What kind of work is needed?


S2wtMNl.gif


#7698 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1595 posts

Posted 14 April 2018 - 04:42 PM

Here to help mate, here to help :)

 

Incidentally something completely unrelated, a painting I quickly modelled. Mind I have the real painting here at home, so the diffuse is from a photograph, the normals and spec then made in Photoshop.

 

That looks beautiful man, shinhy and tempting. Very, very cool!


  • Dram likes this

#7699 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37450 posts

Posted 14 April 2018 - 06:13 PM

The campaign SVN isn't really being used anymore, as the entire project is pretty much dead.

 

 

I have been continuing work on the second campaign mission and its close to being ready for beta testing and I am still determined to get it completed one way or another.

 

I thought you said you weren't working on the campaign anymore?  :huh:

 

Well, even if that's changed, obviously a nine mission campaign can't be completed by one person.

 

Is the plan to release Blackheart Manor as a separate mission?


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#7700 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 14 April 2018 - 08:11 PM

@Dram, very nice painting, love the frame.

What kind of work is needed?

I'll drop you a Pm.

  • I thought you said you weren't working on the campaign anymore? 
  • Well, even if that's changed, obviously a nine mission campaign can't be completed by one person.
  • Is the plan to release Blackheart Manor as a separate mission
  • Correct, but as I have been helping out other mappers with thier work I have been working on the 2nd campaign mission on the side. Once I get mission 2 out I will then make a start on mission 3 etc.
  • There is only 8 left, of which most are quite far along. Like I have done with other large maps I have worked on, I will ask for help etc.
  • This is a question for Dram.




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users