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So, what are you working on right now?


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#7826 Bikerdude

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Posted 03 October 2018 - 11:21 AM

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A shot from Some1stoleit's new mission -

 

msg-496-0-50769300-1538517656.jpg


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#7827 grayman

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Posted 19 October 2018 - 08:16 PM

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A snapshot from a non-WS WIP, "The Black Mage".

 

black_mage.jpg

 

Very early days. (3 wks, minus a few days finishing up the peek code.)


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#7828 Bikerdude

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Posted 20 October 2018 - 03:05 PM

Ooh very nice, that shot has a very Curse of Alberic about it



#7829 Zen3001

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Posted 21 October 2018 - 04:18 AM

My first map, started this a half year ago and kind of gave it up for a while but decided to get back to it, the feminists and the beggar were just added as a joke for this video.


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#7830 Aldo

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Posted 24 October 2018 - 04:09 PM

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wzQreLum.jpg


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#7831 Bikerdude

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Posted 24 October 2018 - 05:11 PM

looks very nice but the image is very small



#7832 Aldo

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Posted 24 October 2018 - 05:54 PM

Yeah, I had trouble with posting images and the screenshots were really dark had to lighten them up.

HD2ElPcl.jpg


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#7833 Aldo

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Posted 24 October 2018 - 06:02 PM

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wzQreLuh.jpg

 

xzP56orh.jpg


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#7834 HMart

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Posted 25 October 2018 - 03:59 PM

Aldo very nice work, just a suggestion on the second picture you can break those visual straight lines, for example in the right, where the wall meets the ground, with some rocks or some plants or even making the terrain more uneven (using patch's). 

 

Btw are those trees in the second image using the 2.07 shadow maps or you faked the shadow with texture projection?  



#7835 Aosys

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Posted 25 October 2018 - 06:31 PM

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Seems like the right time of year to post a haunted house WIP...

 

kWPNoJw.jpg


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#7836 Springheel

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Posted 25 October 2018 - 07:48 PM

Crimson Peak inspiration?


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#7837 Aosys

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Posted 25 October 2018 - 08:17 PM

Crimson Peak inspiration?

 

Good spot! The whole foyer is a homage to Crimson Peak (though the rest of the mansion is totally its own thing...).


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#7838 Aldo

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Posted 26 October 2018 - 12:45 AM

Aldo very nice work, just a suggestion on the second picture you can break those visual straight lines, for example in the right, where the wall meets the ground, with some rocks or some plants or even making the terrain more uneven (using patch's). 

 

 

Thanks, it is still a work in progress.  I've put that wall in just recently because I'm thinking about visportals and caulk, it is sitting on a patch that I will make uneven eventually.  Those are not shadows on the other side of the path they are rocks.  Thanks everyone for the support, there is a lot of work still to do, but I am really enjoying dark radiant.   Special thanks to bikerdude, springheel and sotha for the videos, they inspired me to do some mapping.


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#7839 Aldo

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Posted 26 October 2018 - 05:19 AM

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Excuse me, and a fern...

3YqnZ3rm.jpg

 

There's so much I could show you, but I don't want to give too much away in case I actually finish this...

 

Voyhs8Dl.jpg


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#7840 ERH+

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Posted 27 October 2018 - 12:23 PM

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About one month ago I was thinking "lets make a small Halloween mission"... Was working hard to finish it on time but now I think I will not make it, so at least I can show few images. Unfortunately you suppose to wander around the dark house with a lamp in your hand, so things pop out as you move and screenshots are not so useful. (Outer areas have a bit low FPS because water surface is reflective). You really need a compass on these swamps.

 

I've noticed image compression after upload looks really bad with fog gradation. Most distant objects shows only as frames.

 

G6uVWvd.jpg

 

 

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ZZFnORX.jpg

 

 

Vl7QNn8.jpg

 

 

jF9JHXy.jpg

 

 

CDWJzrT.jpg


Edited by ERH+, 27 October 2018 - 12:55 PM.

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S2wtMNl.gif


#7841 ERH+

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Posted 27 October 2018 - 12:27 PM

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Would be nice to hold this lamp off centre, in up-right corner of FOV, so the shadows would be more decieving - but don;t know yet how to do this.

 

And yes, this is yet another forgotten keep in the middle of a marsh. I just love this theme. But this time it's family reunion.

 

 

jU7B2LG.jpg

 

 

lcB9WFJ.jpg

 

 

QxP7oIc.jpg

 

 

U8qtnXl.jpg

 

 

Cm3t1jg.jpg


Edited by ERH+, 27 October 2018 - 12:41 PM.

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S2wtMNl.gif


#7842 Melan

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Posted 27 October 2018 - 03:02 PM

Wow! These are some mighty impressive shots!  I really like the hall by Aosys. That's grand.


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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#7843 HMart

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Posted 27 October 2018 - 06:01 PM

Man that is very nice work the shots look impressive indeed! 


Edited by HMart, 27 October 2018 - 06:02 PM.


#7844 JackFarmer

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Posted 28 October 2018 - 06:37 AM

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I have created for the very first time a pk4 of my WIP...and found out that the issue with my last objective ("Go to xxx when finished") simply does not pose a problem in the packaged version of the game and everything works as it should. Another problem solved and I can see the end of the tunnel now! :)

 

Hidden Hands: The Joining

 

Explore Blackstone Island and become a fully-fledged member of the "Hidden Hands" union!

 

Blackstone Island.jpg

 

 

Mansion!

 

Infiltrate the home of a late nobleman and steal one of his most appreciated values from the bedroom of his widow...very cold-hearted!

 

Mansion2.jpg

 

Cemetry!

 

Explore a lively graveyard and prepare to challenge an unutterable evil presence!

 

Graveyard1.jpg

 

Banks and robots!

 

The local bank possesses the newest security technology and the bank's very own vault was considered burglarproof...till you came along!

 

A custom script written by Destined enables spider bots to crawl through tunnels and small openings. No place to hide for anxious rookies anymore!

 

robots.jpg

 

 

Clerics!

 

St. Adrian is one of the Builder`s most appreciated cruisaders. Befoul his reputation and pilfer his legendary "Axe of Anger"!

 

Church2.jpg

 

 

Beware of the mad scientist!

 

He oversteps the borders of morality and decency...but he does not mind, because he is a mad scientist engaged in an unholy alliance!

 

cabin.jpg !

 

In addition, the mission includes several custom ambient tracks and sound effects I wrote and performed by myself.

 

Mission Status:

 

A few more lights, four or five additional AIs and relevant paths, placing of three more special items and a ca. six readables are missing.

 

Is here somebody who could help me creating two or three ingame maps? That would be much appreciated.

 

 

 

 

 


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#7845 Cambridge Spy

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Posted 28 October 2018 - 07:49 AM

So how soon would it be till beta testing?


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#7846 demagogue

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Posted 28 October 2018 - 08:40 PM

For in-game maps, take a screenshot of the DR map, open it in Photoshop or whatever you use, overlay a blank parchment image as a new layer (take it straight from TDM's asset .pk4), put its opacity to 50% so the DR map shows underneath, then you draw the DR map lines directly on the parchment with a grainy paintbrush. When you're done you dump the DR layer and you're left with the parchment map. You're just following lines so it doesn't even really take artistic ability.


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Posted Image

#7847 JackFarmer

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Posted 30 October 2018 - 03:21 PM

So how soon would it be till beta testing?

 

One week or two weeks. I'll try my best until this Sunday.



#7848 JackFarmer

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Posted 11 November 2018 - 10:47 AM

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I have finished almsot everything. I will go beta next week.

 

My island looks like this (after editing):

 

 

BlackstoneIsland.jpg

 

 

 

@demagogue: Thanks a lot for map hints!


Edited by JackFarmer, 11 November 2018 - 10:51 AM.

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#7849 Aldo

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Posted 13 November 2018 - 05:53 AM

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Am rebuilding my entire map from scratch, too much unsnapped stuff and messy building.  At least I've got a good plan to work from, now I am making progress much more efficiently and quicker.

Before:

xzP56orl.jpg

 

After:

 

1hrFtXLl.jpg


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#7850 Goldwell

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Posted 09 December 2018 - 02:15 PM

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It's been about 5 months since I posted here last and while I haven't been active in the community much I wanted to pop in and let people know i'm still plugging away at my Shadows of Northdale campaign.

 

There has been quite a lot of progress made on both Act 2 and Act 3, the final Act 4 still has a considerable amount of work left but i'm just focusing on one at a time for now.

 

Ce8QgwY.jpg

WC6sh4F.jpg

 

Back to the forge!


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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning




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